Dungeon Crawl Stone Soup version 0.28-a0-664-gc179e30c89 (webtiles) character file. Game seed: 639823587482990777 110 trm the Conjurer (level 4, -6/27 HPs) Began as an Octopode Conjurer on Oct 15, 2021. Shot with an arrow by a centaur (8 damage) ... on level 3 of the Dungeon. The game lasted 00:05:24 (3117 turns). trm the Conjurer (Octopode Conjurer) Turns: 3117, Time: 00:05:25 Health: -6/27 AC: 5 Str: 6 XL: 4 Next: 91% Magic: 4/8 EV: 13 Int: 27 God: Gold: 106 SH: 0 Dex: 10 Spells: 1/9 levels left rFire . . . SeeInvis . a - +2 hunting sling (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . d - +6 ring of intelligence rCorr . Rampage . e - +4 ring of protection Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons a - a +2 hunting sling of freezing (weapon) b - a +0 short sword Missiles A - 89 stones (quivered ammo) Jewellery d - a +6 ring of intelligence (left tentacle) e - a +4 ring of protection (right tentacle) Scrolls c - a scroll of immolation {unknown} f - 2 scrolls of identify {unknown} g - a scroll of summoning {unknown} k - a scroll of fear {unknown} l - a scroll of enchant armour {unknown} Potions h - a potion of attraction {unknown} i - a potion of mutation {unknown} j - a potion of heal wounds {unknown} m - a potion of brilliance {unknown} n - a potion of might {unknown} Skills: - Level 2.0 Dodging + Level 4.5 Stealth + Level 3.0 Spellcasting + Level 4.8 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 e - Summon Small Mammal Summ 16% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Call Canine Familiar Summ 4% N/A 26% 3 Summon Guardian Golem Hex/Summ 4% N/A 26% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your magical contamination has completely faded away. The gnoll hits you with a +0 whip. Really wriggle into that dispersal trap? You enter a dispersal trap! The gnoll blinks! x3; You blink. There is an open door here. The gnoll enters a dispersal trap! You blink. The gnoll blinks! The gnoll enters a dispersal trap! You blink. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. A centaur comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, quivering arrows (asleep, 100% to hit) The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! The searing ray hits the centaur! The centaur is severely wounded. The centaur shoots an arrow. The arrow closely misses you. The searing ray hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... .###.....#.......# #...# #.# .........#.......# #...# .# .........#.###.### #...# .# ####.....#.###.###.#...# ##..............#.#.# #..#######.#####.#.# #####............# #.#.# ......########.#.# #.#.# ####### #.#@# #.#.# #.#..c..#.# #.#######.# #.# #.# #.#######.# #<......†.# ########### You could see a centaur. Vanquished Creatures 3 adders 4 gnolls (D:3) A dart slug (D:1) An orc (D:3) A giant cockroach (D:3) 8 goblins 5 hobgoblins 2 quokkas (D:1) 3 ball pythons 4 bats 2 frilled lizards (D:1) 5 kobolds 2 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 393 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 532 | D:1 | Learned a level 2 spell: Searing Ray 1420 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 2039 | D:2 | Noticed Robin 2447 | D:3 | Reached XP level 4. HP: 27/27 MP: 3/8 2653 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2655 | D:3 | Learned a level 1 spell: Summon Small Mammal 3114 | D:3 | Noticed a centaur 3117 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic D:2: layout_loops_ring, uniq_robin D:3: layout_basic, okawaru_gym_becter, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.5 Spellcasting | 3 | 3.0 Dodging | | 2.0 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Short sword | 3 | || 3 Constrict | 2 | || 2 Tentacles | 1 | || 1 Fire: Hunting sling | 26 | 17 || 43 Cast: Magic Dart | 9 | || 9 Searing Ray | 15 | 5 || 20 Armor: Skin | 6 | 1 || 7 Dodge: Dodged | 26 | 2 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3123 | 2969 | 154 | 10 | 2591 | 3 | 1041.0 | Dungeon | 3123 | 2969 | 154 | 10 | 2591 | 3 | 1041.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1569 daAuts D:2: 863 daAuts D:3: 690 daAuts