Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 7241404228178034873 92 trm the Conjurer (level 4, -1/30 HPs) Began as a Demonspawn Conjurer on Aug 12, 2021. Succumbed to a water moccasin's poison ... in a sewer. The game lasted 00:04:58 (2680 turns). trm the Conjurer (Demonspawn Conjurer) Turns: 2680, Time: 00:04:59 Health: -1/30 AC: 2 Str: 7 XL: 4 Next: 35% Magic: 1/9 EV: 12 Int: 20 God: Gold: 75 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . SeeInvis . i - +4 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (-1 -> -19) A: horns 2 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 75 gold pieces. Inventory: Hand Weapons e - a +0 spear of freezing i - a +4 short sword (weapon) Missiles j - 3 stones Armour a - a +0 robe (worn) Scrolls b - a scroll of immolation f - a scroll of noise {unknown} g - a scroll of acquirement {unknown} h - 2 scrolls of enchant weapon l - a scroll of summoning {unknown} Potions c - a potion of haste {unknown} d - a potion of heal wounds {unknown} k - 2 potions of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 3d4 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Annotations: D:3 Purgy Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. Message History A water moccasin comes into view. Found 5 stones and a ring mail. Okay, then. Okay, then. The water moccasin hisses angrily. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you! The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. The searing ray misses the water moccasin. You finish channeling your searing ray. You feel sick. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 63% to hit) The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is almost dead. You die... ## .#### .##≈# .##≈# ###≈# ######## .##≈## ###.≈@S..### .#.≈.# ###.≈≈..≈≈≈..# ...≈.# ###.≈≈.≈####≈...≈# ...≈≈###.....### ###.≈≈≈≈# ##)≈≈≈....≈≈## #...... ...≈.###...≈.# .≈.≈## )..≈.# ###..≈≈.# .≈##.( .#.≈.# ###..≈≈. ## [ .##≈## ##.... You could see a water moccasin. Vanquished Creatures 6 adders A worm (D:2) An orc (D:3) 3 ball pythons 2 endoplasms 2 giant cockroaches (D:2) 4 goblins 2 hobgoblins 2 jackals (Sewer) 4 quokkas 5 kobolds 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 544 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 544 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 547 | D:1 | Learned a level 2 spell: Searing Ray 984 | D:2 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 984 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 1581 | D:2 | Found a faded altar of an unknown god. 2413 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/8 2447 | D:3 | Found a glowing drain. 2458 | D:3 | Reached skill level 5 in Conjurations 2471 | D:3 | Noticed Purgy 2492 | Sewer | Entered a sewer 2668 | Sewer | Noticed a water moccasin 2680 | Sewer | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_mp_urbaneastern D:3: layout_basic, portal_sewer_entry_a, dk_vineyard_2, hex_large, uniq_purgy Sewer: sewer_the_moccasin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.3 Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 57 | || 57 Headbutt | 5 | || 5 Short sword | 9 | 5 || 14 Cast: Magic Dart | 6 | || 6 Searing Ray | 6 | 7 || 13 Use: Scroll | 4 | || 4 Stab: Sleeping | 8 | || 8 Armor: Robe | 7 | 4 || 11 Dodge: Dodged | 38 | 9 || 47