trm Level 1 of the Dungeon (0, 0, D:1) a +0 mace (12, 2, D:1) a +0 dagger (15, 7, D:1) a +0 dagger (17, -15, D:1) a +0 short sword (17, 8, D:1) a +0 short sword (18, 19, D:1) a +0 club (22, -14, D:1) a +0 dagger (26, -17, D:1) a +0 club (28, -4, D:1) 17 arrows (36, 10, D:1) a +0 war axe (38, 19, D:1) a +0 spear (39, -3, D:1) a +0 leather armour (41, -4, D:1) a +0 dagger (45, -2, D:1) a +0 robe (47, -5, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (1, 0, D:2) a +2 whip of venom (1, 1, D:2) a +0 spear (1, 2, D:2) a jackal corpse (10, 17, D:2) a +0 short sword (14, 20, D:2) a +1 robe of cold resistance (22, -11, D:2) a +0 quarterstaff (30, 12, D:2) a +0 dagger (32, -2, D:2) a +0 short sword (41, 19, D:2) a hobgoblin corpse (skeletalised by now) (44, -16, D:2) a +0 scale mail (52, -2, D:2) a +0 short sword