Dungeon Crawl Stone Soup version 0.27-a0-887-gcab673c142 (webtiles) character file. Game seed: 6093301921008755973 41 trm the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Apr 4, 2021. Slain by a bat (1 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (929 turns). trm the Conjurer (Octopode Conjurer) Turns: 929, Time: 00:00:56 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 52% Magic: 1/6 EV: 13 Int: 21 God: Gold: 60 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . b - +0 long sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons b - a +0 long sword (weapon) Scrolls a - a scroll of identify {unknown} c - 2 scrolls of acquirement {unknown} e - a scroll of torment {unknown} Potions d - a potion of brilliance {unknown} Skills: + Level 2.5 Dodging + Level 3.5 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger of speed and wearing a +0 robe (asleep, 0% to evade) The searing ray misses the orc. The searing ray hits the orc wizard. The orc wizard is lightly wounded. The orc wizard shouts! (Press . to maintain the ray.) The orc shouts! You hear a shout! The searing ray hits the orc wizard. The orc wizard is moderately wounded. The orc hits you with a +0 club. An orc comes into view. It is wielding a +0 short sword. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The orc wizard gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The orc misses you. The searing ray hits the orc wizard! You kill the orc wizard! You finish channeling your searing ray. The orc barely misses you. An orc comes into view. It is wielding a +0 short sword. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * A bat comes into view. The bat closely misses you. You riposte. You hit the bat but do no damage. Your grab misses the bat. The bat closely misses you. The bat barely misses you. You see here 23 stones. The bat closely misses you. The bat barely misses you. The bat barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you. You die... #......(##.# .(.# ####.......# ...# ###.....## ...# .....#.#.#####...#### ###..#...o........... ..................#. #.##.##....o......... #. #. ##.####b....### #..>..# #@###.# ####### #.# .# #.###.# #.....# #####...## #.......# ######.###..## #...<........#### #.####.##......... You could see a bat. Vanquished Creatures An orc wizard (D:2) A bat (D:1) 2 endoplasms A giant cockroach (D:1) A goblin (D:1) A kobold (D:1) 2 quokkas 3 ball pythons (D:1) 3 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 409 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 412 | D:1 | Learned a level 2 spell: Searing Ray 914 | D:2 | Reached XP level 3. HP: 7/21 MP: 0/6 914 | D:2 | HP: 1/21 [orc/+0 club (6)] 927 | D:2 | HP: 1/21 [bat (1)] 929 | D:2 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_rooms D:2: cheibrodos_fertilizer, layout_loops_cross, minmay_heptomino_o4 Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.5 Dodging | | 2.5 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Long sword || 7 Constrict || 2 Cast: Magic Dart || 19 Searing Ray || 1 Armor: Skin || 2 Dodge: Dodged || 18 Rpst.: Long sword || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 931 | 897 | 34 | 0 | 814 | 2 | 465.5 | Dungeon | 931 | 897 | 34 | 0 | 814 | 2 | 465.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 790 daAuts D:2: 140 daAuts