Dungeon Crawl Stone Soup version 0.27-a0-887-gcab673c142 (webtiles) character file. Game seed: 18243270925118062785 45 trm the Conjurer (level 3, -6/21 HPs) Began as an Octopode Conjurer on Apr 4, 2021. Splashed by a jelly's acid (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (2052 turns). trm the Conjurer (Octopode Conjurer) Turns: 2052, Time: 00:02:21 Health: -6/21 AC: -3 Str: 6 XL: 3 Next: 64% Magic: 3/6 EV: 13 Int: 21 God: Gold: 58 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . c - +0 short sword (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: corroded A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - a +0 short sword of venom (weapon) Missiles g - 6 stones Magical Staves b - a staff of conjuration Scrolls f - a scroll of magic mapping {unknown} Potions d - a potion of might {unknown} e - a potion of berserk rage {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 5.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History a +0 short sword; 3 stones g - 3 stones There is an open door here. There is an open door here. g - 6 stones (gained 3) Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. A ball python and a hobgoblin come into view. There is a stone staircase leading up here. There are monsters nearby! The magic dart hits the hobgoblin. The hobgoblin is severely wounded. A jelly comes into view. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! The jelly quivers. The jelly jiggles. Found an escape hatch in the ceiling. Found a stone staircase leading down. You see here a hobgoblin corpse. You hit the jelly. Your tentacles burn! You squeeze the jelly. The jelly is moderately wounded. The jelly hits you. You are splashed with acid! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (moderately wounded, 0% to evade) The searing ray hits the jelly. The jelly is severely wounded. (Press . to maintain the ray.) The jelly hits you. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! You die... #.#..## #.#... #.#..# #.#..# #.#..# #####.#..### #..........###... #.J@.†.<....... ..................# .#####..#.##.###### #.>#.# ..# #<.#.. S.# #.#####..# #. ... .. #### You could see a jelly. Vanquished Creatures 5 endoplasms (D:1) A giant cockroach (D:1) 6 goblins (D:1) 4 hobgoblins 8 jackals (D:1) 4 kobolds (D:1) 4 quokkas (D:1) A frilled lizard (D:1) 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 518 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 564 | D:1 | Learned a level 2 spell: Searing Ray 851 | D:1 | Found a faded altar of an unknown god. 1049 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 1206 | D:1 | Reached skill level 5 in Conjurations 2052 | D:2 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_loops_corners, basic_ecumenical_altar, st_stairs_2, hex_tiny, minivault_25 D:2: layout_loops_ring, grunt_decor_cap, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Dagger || 8 Constrict || 5 Short sword || 18 Tentacles || 3 Cast: Magic Dart || 33 Searing Ray || 13 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2052 | 1933 | 119 | 73 | 1691 | 2 | 1026.0 | Dungeon | 2052 | 1933 | 119 | 73 | 1691 | 2 | 1026.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2044 daAuts D:2: 8 daAuts