trm Level 1 of the Dungeon (0, 3, D:1) a +0 dire flail (2, 9, D:1) a +0 ring mail (5, -4, D:1) a +0 ring mail (5, 7, D:1) a +0 dagger (8, 11, D:1) a +0 ring mail (10, 17, D:1) a +0 club (31, -4, D:1) a +0 leather armour (36, 19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (5, -18, D:2) a +0 dagger (6, -9, D:2) 13 bolts (10, -33, D:2) a +0 great mace (14, 18, D:2) a +0 club (20, 19, D:2) a +0 dagger (28, -30, D:2) a +0 club (30, -10, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour (4, -25, D:3) a +0 dagger (10, 0, D:3) a +0 spear (20, -25, D:3) a +0 dagger (22, -29, D:3) a +0 scythe a +0 robe (23, -29, D:3) a +0 trident a +0 short sword a +0 club (23, -7, D:3) a +0 club (24, -6, D:3) a +0 club a +2 animal skin a +1 helmet (24, -5, D:3) a +0 club a +0 dagger a +1 dagger of venom (25, -4, D:3) a +0 dagger a +0 dagger (25, -2, D:3) a +0 club (25, 2, D:3) 15 bolts (25, 3, D:3) a +1 dagger of protection (25, 5, D:3) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club a +0 ring mail (28, -20, D:3) a +0 spear (34, -18, D:3) a +0 short sword (35, -25, D:3) a +0 short sword (37, -32, D:3) a +0 club 4 silver boomerangs a +0 leather armour (37, -31, D:3) a +0 hand axe a +0 club (38, -33, D:3) a +0 whip (47, 0, D:3) a +0 dagger (57, -1, D:3) a +0 ring mail (60, -33, D:3) a +0 dagger a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (1, 3, D:4) a +0 dagger (7, -27, D:4) a +0 robe (13, -12, D:4) a +0 club (15, -17, D:4) a +0 short sword (15, -16, D:4) a +0 dagger (16, -12, D:4) a +0 dagger a +0 robe (16, -11, D:4) a +0 club a +0 chain mail (19, -22, D:4) a +0 short sword (22, -26, D:4) a +0 ring mail (41, -46, D:4) a +2 quarterstaff of draining (44, -32, D:4) a +0 hand axe a +0 leather armour Level 5 of the Dungeon [Shop] Esmeb's Weapon Emporium a +1 spectral quarterstaff (170 gold) a +0 war axe (35 gold) the +5 halberd "Impbane" {vorpal, Dex+3} (443 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). a +0 trident (35 gold) the +11 trident of Quick Death {elec, *Corrode rC++ Int+4 Stlth+} (938 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+4). It greatly protects you from cold. It may corrode you when you take damage. It makes you more stealthy. 7 arrows (14 gold) 23 bolts (46 gold) a +0 falchion (30 gold) a +2 antimagic hand axe (210 gold) the +5 mace "Siula" {flame, +Inv rN+} (486 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you turn invisible. 23 stones (23 gold) the +3 arbalest "Xuc Osech" {freeze, rN+ Dex+2} (385 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from negative energy. (0, 0, D:5) a +0 hunting sling (2, 15, D:5) a +0 robe (17, 30, D:5) a +0 robe a +0 dagger a +0 falchion (20, 28, D:5) a +0 ring mail a +0 dagger a +0 robe a +0 dagger (21, 27, D:5) a +0 falchion (28, 43, D:5) a +1 rapier of holy wrath (30, 9, D:5) a +0 long sword a +0 scale mail (31, 9, D:5) a +0 whip a +0 short sword (32, 9, D:5) a +0 hand axe 2 boomerangs a +0 short sword a +0 ring mail a +0 whip (33, 36, D:5) a +0 robe (34, 9, D:5) a +0 pair of gloves (40, 33, D:5) a +0 rapier (42, 24, D:5) a +0 robe a +0 dagger (48, 31, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) 2 atropa-tipped darts (8, -7, D:6) a +0 giant club (13, -17, D:6) a +0 spear (27, 19, D:6) a +0 ring mail (52, -13, D:6) a +0 leather armour (55, -3, D:6) a +0 giant club (63, -14, D:6) a +0 club a +0 glaive 5 boomerangs a +0 chain mail a +0 dagger (65, -12, D:6) a +0 whip a +0 leather armour (66, 12, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 robe (6, -10, D:7) a +0 whip (22, -8, D:7) a +0 robe (26, -7, D:7) a +0 giant club (28, -3, D:7) a +0 dagger (28, 7, D:7) a +1 spear of venom a +0 ring mail a +3 flail a +0 flail (31, 7, D:7) a +2 whip (33, 27, D:7) the +6 shortbow "Leimu" {freeze, Str+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+7). Level 8 of the Dungeon (0, 0, D:8) 14 gold pieces (3, 7, D:8) 20 gold pieces (6, -8, D:8) 21 gold pieces (8, -9, D:8) 12 gold pieces (9, 0, D:8) 12 gold pieces a +0 hand axe a +0 leather armour a +0 dagger a +0 ring mail (10, -5, D:8) a stone (10, -3, D:8) 6 gold pieces (still there?) a +0 dagger (still there?) a +0 robe (still there?) (10, 0, D:8) 6 gold pieces (still there?) a stone (still there?) (10, 1, D:8) 9 gold pieces (still there?) a +0 mace (still there?) a +0 ring mail (still there?) a stone (still there?) (11, -6, D:8) a stone (11, -5, D:8) a stone (11, -3, D:8) a stone (11, -1, D:8) 6 gold pieces (still there?) a +0 hand axe (still there?) a +0 chain mail (still there?) (11, 0, D:8) a stone (12, -5, D:8) 2 stones (13, -14, D:8) a staff of death (13, -2, D:8) 6 gold pieces (25, -7, D:8) 41 gold pieces (still there?) a +0 whip (still there?) a +0 ring mail (still there?) (27, -8, D:8) 9 gold pieces (29, 1, D:8) a wand of paralysis (8) (31, -9, D:8) 7 gold pieces (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) (32, -10, D:8) 6 gold pieces (still there?) a +0 dagger (still there?) (32, 1, D:8) 19 gold pieces (32, 2, D:8) a stone (33, -10, D:8) 5 gold pieces (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) (34, -11, D:8) 12 gold pieces (still there?) a +0 flail (still there?) a +3 mace of protection (still there?) a +0 leather armour (still there?) (35, -12, D:8) a stone (36, -12, D:8) a stone the Ecumenical Temple