Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 7200523320621954739 8 trm the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Jan 29, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:43 (368 turns). trm the Conjurer (Demonspawn Conjurer) Turns: 368, Time: 00:01:44 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - 2 potions of flight {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 68% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 34% 4% 2 Dazzling Flash Conj/Hex 20% 22% 3 Fulminant Prism Conj/Hex 5% 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Created macro '\{-270} (F6)' => 'opppp'. A bat is nearby! You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You miss the bat. The bat is severely wounded. The bat hits you but does no damage. You hit the bat. You kill the bat! A goblin comes into view. You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....... ..... ...... # #.##.. ## .# ## #.##....# .#g.. ##.##..## ..... ##.......####..#### # #.................. ######.#..###...@# ..÷..#.#..# #....# ####......###....# ....#..#.....#...# ....†#...###.#...# .<....#..# #.#..## .....#..## #.##.# ....#..## #.##.. ####..## #.# #.# You could see a goblin (wandering). Vanquished Creatures 2 bats (D:1) A goblin (D:1) 2 jackals (D:1) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 368 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 368 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 368 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 15 Armor: Robe || 5 Dodge: Dodged || 17