Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 13757359524797083568 8 trm the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Jan 28, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:06 (160 turns). trm the Conjurer (Demonspawn Conjurer) Turns: 160, Time: 00:01:06 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/5 levels left rFire + . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fire resistance 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 72% 3% 1 b - Searing Ray Conj 36% 4% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 20% 21% 3 Fulminant Prism Conj/Hex 5% 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your flesh is heat resistant. (rF+) Message History You kill the kobold! You start resting. Magic restored. HP restored. Found a glowing hand axe. A rat comes into view. The magic dart hits the rat. The rat is severely wounded. A rat is nearby! The magic dart hits the rat. You kill the rat! You have reached level 2! Your demonic ancestry asserts itself... You feel resistant to heat. Memorise Searing Ray, consuming 2 spell levels and leaving 2? [Y]es or [N]o only, please. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###....##≈##≈## ##.....##≈P≈≈P≈# ####...####≈P8PP8P≈ #####.........##.P..P≈# ........†..........<... #####........##.♣..P≈# #........#≈♣8♣P8P≈ #........##≈♣≈≈P≈# #@....#.####≈##≈## ..........###... ## ### ...†...#.....#### ##..####.###..# #. ... .... # ).# # ... ###. There were no monsters in sight! Vanquished Creatures An ooze (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trm the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 157 | D:1 | Gained mutation: Your flesh is heat resistant. (rF+) | [demonic ancestry] 157 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 160 | D:1 | Learned a level 2 spell: Searing Ray 160 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms Action || total -------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 9 Dodge: Dodged || 2