trm Level 1 of the Dungeon (0, 0, D:1) 8 gold pieces (1, -2, D:1) a potion of heal wounds (1, 4, D:1) 3 gold pieces (3, 5, D:1) a +0 dagger (7, -8, D:1) a scroll of magic mapping (7, 7, D:1) 10 gold pieces (9, 6, D:1) a +0 short sword (9, 9, D:1) 9 arrows (11, 8, D:1) a +0 club (11, 16, D:1) a +0 hunting sling (17, -6, D:1) a +0 club (19, -9, D:1) a +0 leather armour (25, 2, D:1) a scroll of fear (28, 19, D:1) 15 sling bullets (34, -4, D:1) a potion of brilliance (41, 0, D:1) a +0 scale mail (45, -6, D:1) a scroll of magic mapping (46, -1, D:1) 13 gold pieces (46, 12, D:1) a potion of degeneration (49, 9, D:1) 6 gold pieces (49, 18, D:1) a stone (51, 25, D:1) 4 stones (53, 25, D:1) 26 arrows Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (0, 1, D:2) an adder corpse (skeletalised by now) (1, -6, D:2) 8 gold pieces (1, -2, D:2) a +0 spear (unseen) (1, 3, D:2) a +0 short sword (1, 19, D:2) 27 stones (2, 40, D:2) a worm corpse (4, 19, D:2) 11 gold pieces (5, 9, D:2) 13 gold pieces (6, 9, D:2) a potion of heal wounds (10, 14, D:2) 11 gold pieces (13, 3, D:2) a scroll of identify (14, 21, D:2) a potion of curing (15, 22, D:2) 19 stones (15, 23, D:2) a bat skeleton (23, 28, D:2) a +0 flail