Dungeon Crawl Stone Soup version 0.20.1-1-g8b1a95d (webtiles) character file. 590362 trm the Archmage (level 26, 0/190 HPs) Began as a Mummy Fire Elementalist on Sept 4, 2017. Was an Initiate of Gozag. Slain by a vault warden ... wielding a +0 long sword (38 damage) ... on level 5 of the Vaults on Sept 8, 2017. The game lasted 09:54:12 (131568 turns). trm the Archmage (Mummy Fire Elementalist) Turns: 131568, Time: 09:54:12 Health: 0/190 AC: 23 Str: 18 XL: 26 Next: 66% Magic: 0/54 EV: 21 Int: 27 God: Gozag Gold: 17293 SH: 9 Dex: 23 Spells: 12/79 levels left rFire + . . SeeInvis + G - +9 spear of Bysisag {pierce, MR+ Str+2} rCold . . . Gourm . a - +3 buckler {AC+3} rNeg + + + Faith . h - quicksilver dragon scales rPois ∞ Spirit . c - +2 helmet {SInv} rElec + Reflect . b - +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} rCorr . Harm . X - +0 pair of gloves {archery} MR +++++ Clarity + m - +2 pair of boots of Awe {*Drain Regen+ Dex+5} Stlth +......... Q - amulet of the Four Winds {rN+ MR+++ Clar} Regen 0.9/turn x - ring "Daluehas" {Fire +Blink Str+2 Int+4 Dex-5} MPRegen 0.4/turn O - ring of Malinluoj {Fire rPois MR- Dex+10 SInv} @: gold aura, very slow A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing, in touch with death 2 }: 2/15 runes: decaying, gossamer a: Potion Petition, Call Merchant, Bribe Branch, Renounce Religion, Evoke Blink You were on level 5 of the Vaults. You worshipped Gozag. Gozag was extremely pleased with you. You were not hungry. You visited 11 branches of the dungeon, and saw 48 of its levels. You visited 1 bazaar. You also visited: Sewer, Ice Cave and Volcano. You collected 25888 gold pieces. You spent 6677 gold pieces at shops. You paid 1918 gold pieces to Gozag. Inventory: Hand Weapons G - the +9 spear of Bysisag (weapon) {pierce, MR+ Str+2} (You found it on level 11 of the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your resistance to hostile enchantments. N - the +3 falchion of Descent {flame, rF++ MR+} (You took it off a skeletal warrior on level 3 of the Crypt) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It affects your resistance to hostile enchantments. Missiles w - 2 throwing nets (quivered) Armour a - a +3 buckler of protection (worn) b - the +1 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth--} (You bought it in a shop on level 12 of the Dungeon) It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. c - a +2 helmet of see invisible (worn) h - quicksilver dragon scales (worn) m - the +2 pair of boots of Awe (worn) {*Drain Regen+ Dex+5} (You found it in an ice cave) It affects your dexterity (+5). It increases your rate of regeneration. It causes draining when unequipped. p - a scarf of cloud immunity X - a +0 pair of gloves of archery (worn) Jewellery x - the ring "Daluehas" (left hand) {Fire +Blink Str+2 Int+4 Dex-5} (You found it on level 2 of the Swamp) [ring of fire] It enhances your fire magic. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-5). It protects you from fire. It makes you vulnerable to cold. It lets you blink. B - the ring of Xocoeleqi {+Inv rPois Dex+2 SInv} (You found it on level 5 of the Vaults) [ring of see invisible] It affects your dexterity (+2). It protects you from poison. It lets you see invisible. It lets you turn invisible. E - an uncursed ring of protection from fire I - an uncursed ring of teleportation K - an uncursed ring of wizardry L - an uncursed ring of resist corrosion O - the ring of Malinluoj (right hand) {Fire rPois MR- Dex+10 SInv} (You bought it in a shop on level 3 of the Depths) [ring of fire] It enhances your fire magic. It affects your dexterity (+10). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. Q - the amulet of the Four Winds (around neck) {rN+ MR+++ Clar} (You found it on level 2 of the Depths) [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. T - the amulet "Vyqiwk" {Reflect Dex+4 SH+2} (You found it on level 11 of the Dungeon) [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+4). It affects your SH (+2). U - the ring of Anammosesu {rC+ Str+2 Int+4} (You found it on level 11 of the Dungeon) [ring of protection from cold] It affects your strength (+2). It affects your intelligence (+4). It protects you from cold. Wands d - a wand of iceblast (8/15) g - a wand of clouds (2/9) i - a wand of scattershot (4/9) n - a wand of lightning (9/15) H - a wand of digging (14/24) P - a wand of acid (9/15) Scrolls e - 11 scrolls of identify j - 20 scrolls of remove curse k - 3 scrolls of recharging l - 2 scrolls of torment o - 3 scrolls of fog q - 11 scrolls of teleportation t - 2 scrolls of magic mapping u - 2 scrolls of enchant armour v - 5 scrolls of silence C - 7 scrolls of fear J - 5 scrolls of blinking Books r - a book of Spatial Translocations Spells Type Level a - Blink Translocation 2 b - Shroud of Golubria Charms/Translocation 2 c - Lesser Beckoning Translocation 3 d - Gell's Gravitas Translocation 3 e - Teleport Other Translocation 3 f - Passage of Golubria Translocation 4 Miscellaneous f - a phantom mirror s - a phial of floods (inert) y - 3 boxes of beasts z - a lamp of fire F - a lightning rod (4/4) R - a fan of gales W - 4 sacks of spiders Skills: - Level 11.8 Fighting + Level 9.8 Polearms - Level 4.8 Armour - Level 7.6 Dodging - Level 5.4 Stealth - Level 4.0 Shields O Level 27 Spellcasting - Level 12.7 Conjurations - Level 7.1 Charms - Level 11.2 Summonings - Level 4.0 Necromancy - Level 5.9 Translocations - Level 19.8 Fire Magic * Level 15.2 Air Magic - Level 4.6 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##### 0% 1 N/A b - Throw Flame Conj/Fire ###### 0% 2 N/A c - Conjure Flame Conj/Fire ######## 0% 3 N/A d - Sticky Flame Conj/Fire ######## 0% 4 N/A e - Fireball Conj/Fire ########.. 1% 5 N/A f - Blink Tloc N/A 1% 2 N/A g - Mephitic Cloud Conj/Pois/Air ######.. 1% 3 N/A h - Call Imp Summ #######. 1% 2 N/A i - Ring of Flames Chrm/Fire ########.. 4% 7 N/A j - Bolt of Fire Conj/Fire ########.. 1% 6 N/A k - Ignition Fire ########.. 2% 8 N/A l - Shadow Creatures Summ N/A 1% 6 N/A m - Summon Lightning Spi Summ/Air #######. 1% 4 N/A n - Swiftness Chrm/Air #######. 1% 2 N/A o - Passage of Golubria Tloc N/A 1% 4 N/A p - Force Lance Conj/Tloc ######.. 1% 4 N/A q - Control Undead Necr #######... 2% 4 N/A Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (6/6) D:11 Swamp (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:6 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:3 Tomb (1/3) Crypt:3 Depths (4/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Shops: D:5 ( D:6 *( D:12 [( D:15 * Orc:2 [*?* Elf:1 % Lair:1 [: Vaults:2 ! Vaults:4 [ Depths:1 = Depths:2 } Depths:3 ?}=% Portals: Hell: Depths:1 Depths:2 Depths:3 Abyss: Depths:1 Depths:2 Depths:3 Pandemonium: Depths:3 Ziggurat: Depths:1 Annotations: D:1 fly vault D:11 exclusion: orange crystal statue Elf:2 3 runed doors Depths:4 1 runed door Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. You are strongly in touch with the powers of death. Message History Evoke which item? (* to show all) (? for menu, Esc to quit) Aim the lamp in which direction? Press: ? - help, Dir - move target cursor, f - vault warden, p - ironbrand convoker Aim: a vault warden, wielding a long sword, wearing a plate armour and wearing a large shield (grey smoke, heavily wounded, unusually strong, lightly drained) Okay, then. Casting: Shadow Creatures Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Fire Press: ? - help, Shift-Dir - straight line, f - vault warden, p - ironbrand convoker Aim: a vault warden, wielding a long sword, wearing a plate armour and wearing a large shield (grey smoke, heavily wounded, unusually strong, lightly drained) You feel a strong surge of power! The bolt of fire misses the vault warden. The storm dragon breathes lightning at you. The bolt of lightning hits you! You resist. Your vault sentinel hits the ironbrand convoker with a morningstar! The vault guard hits you with a great mace of protection!! * * * LOW HITPOINT WARNING * * * The vault warden hits you with a long sword!!! You die... 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