ERROR in 'tags.cc' at line 4723: Invalid item: (quantity: 0) gold piece Version: Dungeon Crawl Stone Soup 0.27.0-1-g7a089689b8 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15416249710172361335, deterministic pregen: 1 Command line: /usr/games/crawl-0.27 -name trm -rc /dgldir/rcfiles/crawl-0.27/trm.rc -macro /dgldir/rcfiles/crawl-0.27/trm.macro -morgue /dgldir/morgue/trm/ -webtiles-socket /crawl-master/webserver/sockets/trm:2021-08-03.09:18:56.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-0.27(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x55c0672a820b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.27(_Z13do_crash_dumpv+0x47a) [0x55c0672b077a]: do_crash_dump() /usr/games/crawl-0.27(_Z20crash_signal_handleri+0xae) [0x55c0672a857e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f4d39d78f20]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xc7) [0x7f4d3a13d727]: /usr/games/crawl-0.27(+0x38bdeb) [0x55c0672afdeb]: /usr/games/crawl-0.27(+0x38c1a5) [0x55c0672b01a5]: /usr/games/crawl-0.27(_Z12marshallItemR6writerRK8item_defb+0x33a) [0x55c06779b5ca]: marshallItem(writer&, item_def const&, bool) /usr/games/crawl-0.27(_Z9tag_write8tag_typeR6writer+0x2a89) [0x55c0677acf09]: tag_write(tag_type, writer&) /usr/games/crawl-0.27(+0x454f65) [0x55c067378f65]: /usr/games/crawl-0.27(_Z10save_levelRK8level_id+0x55) [0x55c067383415]: save_level(level_id const&) /usr/games/crawl-0.27(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x1cd1) [0x55c067389691]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-0.27(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x6ce) [0x55c06777181e]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-0.27(_Z11take_stairs20dungeon_feature_typebbb+0xc7) [0x55c067774817]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-0.27(_ZN5Delay6handleEv+0x46) [0x55c0672c8456]: Delay::handle() /usr/games/crawl-0.27(_Z12handle_delayv+0x36) [0x55c0672c93b6]: handle_delay() /usr/games/crawl-0.27(+0x97cba9) [0x55c0678a0ba9]: /usr/games/crawl-0.27(+0x97d20d) [0x55c0678a120d]: /usr/games/crawl-0.27(main+0x39b) [0x55c0672055eb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f4d39d5bb97]: /usr/games/crawl-0.27(_start+0x2a) [0x55c067205e2a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.27/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.27/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.27/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 14 Level id: D:14 Level build method = , level layout type = corridors, absdepth0 = 12 Level vaults: layout_loops_cross gammafunk_ghost_door_vault Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You destroy the wraith! You see here 5 gold pieces. Found a book of Beasts. Found a scroll of blinking. You see here a scroll of blinking. Found 14 gold pieces. Found a strange structure made of doors. A centaur warrior comes into view. The centaur warrior shouts! The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. You block the arrow. You hear an angry buzzing noise. The centaur warrior shoots an arrow. The arrow closely misses you. You start resting. You sense a monster nearby. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow and quivering arrows (87% to hit) The searing ray hits the centaur warrior! The centaur warrior is moderately wounded. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the centaur warrior!! The centaur warrior is severely wounded. The centaur warrior shoots an arrow. The arrow hits you!! The centaur warrior shoots an arrow. The arrow closely misses you. The searing ray hits the centaur warrior. The centaur warrior is severely wounded. Your battlesphere fires! The barrage of energy hits the centaur warrior!! You kill the centaur warrior! Magic restored. You sense a monster nearby. Your battlesphere wavers and loses cohesion. HP restored. A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! You hear a shout! x2 A kobold comes into view. It is wielding a +0 dagger. There are monsters nearby! The magic dart hits the kobold. You kill the kobold! The kobold shouts! A kobold demonologist comes into view. It is wielding a +0 dagger. A kobold comes into view. It is wielding a +0 short sword. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The kobold shouts! You hear a shout! A kobold comes into view. It is wielding a +0 club. A kobold demonologist comes into view. It is wielding a +0 dagger. The magic dart hits the kobold. You kill the kobold! Your battlesphere fires! The barrage of energy hits the kobold! You kill the kobold! A kobold comes into view. It is wielding a +0 dagger. The kobold unwields a +0 club. The kobold wields a +0 hand crossbow. The kobold shoots a bolt. The bolt barely misses you. The magic dart hits the kobold demonologist. The kobold demonologist is lightly wounded. Your battlesphere fires! The barrage of energy hits the kobold. You kill the kobold! A kobold comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - kobold demonologist You feel a surge of power! The fireball explodes! The fireball engulfs the kobold demonologist!!! You kill the kobold demonologist! The kobold shoots a bolt. The bolt hits your battlesphere. The kobold demonologist is distracted by your dazzling golden aura. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the kobold demonologist!!! You kill the kobold demonologist! Your battlesphere fires! The barrage of energy hits the kobold! You kill the kobold! Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the kobold! You kill the kobold! A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! The magic dart hits the kobold. The kobold is severely wounded. Your battlesphere fires! The barrage of energy hits the kobold!! You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A vampire mosquito comes into view. A vampire mosquito is nearby! The magic dart hits the vampire mosquito but does no damage. The magic dart hits the vampire mosquito. The vampire mosquito is lightly damaged. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito (lightly damaged, 72% to hit) The searing ray hits the vampire mosquito! The vampire mosquito is heavily damaged. (Press . to maintain the ray.) The vampire mosquito closely misses you. You riposte. You slash the vampire mosquito! The vampire mosquito is almost destroyed. The vampire mosquito barely misses you. The searing ray hits the vampire mosquito! You destroy the vampire mosquito! Your battlesphere wavers and loses cohesion. Found a scroll of identify and 19 gold pieces. Found a strange structure made of doors. You sense a monster nearby. Found a stone staircase leading up. A boulder beetle comes into view. A boulder beetle is nearby! A boulder beetle is nearby! Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The boulder beetle leaps! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - boulder beetle Aim: a boulder beetle Your battlesphere fires! The barrage of energy hits the boulder beetle! The boulder beetle is lightly wounded. Your orb of destruction hits a rock wall. The boulder beetle leaps! A boulder beetle is nearby! Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (lightly wounded) Your battlesphere fires! The barrage of energy hits the boulder beetle but does no damage. The boulder beetle is lightly wounded. Your orb of destruction hits a rock wall. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (lightly wounded, ally target) Your battlesphere fires! The barrage of energy hits the boulder beetle! The boulder beetle is moderately wounded. Your orb of destruction hits a rock wall. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (moderately wounded) Your battlesphere fires! The barrage of energy hits the boulder beetle! The boulder beetle is heavily wounded. The boulder beetle curls into a ball and begins rolling! Your orb of destruction hits a rock wall. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (heavily wounded, rolling, ally target) Your battlesphere fires! The barrage of energy hits the boulder beetle!! The boulder beetle is almost dead. The wavering orb of destruction hits the boulder beetle!!! You blow up the boulder beetle! Your battlesphere wavers and loses cohesion. Found 3 gold pieces. You see here 6 gold pieces. You see here 3 gold pieces. Found a stone staircase leading up. Found a blackened silver wand. Found 8 gold pieces. Found a quarterstaff. Found a scroll of noise. You sense a monster nearby. A gargoyle comes into view. It is wielding a +0 mace. A gargoyle is nearby! Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a +0 mace The wavering orb of destruction hits the gargoyle!!! You blow up the gargoyle! You see here 2 gold pieces. Found 2 gold pieces. You see here a +0 mace. You see here a scroll of noise. Found 20 gold pieces. Found a stone staircase leading down. Found a stone staircase leading down. You see here 20 gold pieces. Found a twisted jewelled staff. Found a scroll of teleportation. There is a stone staircase leading down here. Found a piece from Xom's chessboard (15/15). Found a scroll of fog. You see here a piece from Xom's chessboard (15/15). g - a piece from Xom's chessboard (15/15) Found a potion of lignification. You see here a staff of earth. You see here a scroll of fog. You see here a potion of lignification. You see here a scroll of teleportation. There is a stone staircase leading down here. Found a stone staircase leading down. There is a stone staircase leading down here. An orc and an orc wizard come into view. There are monsters nearby! The orc wizard shouts! An orc comes into view. It is wielding a +2 flail of draining. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The orc shouts! x2 Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (79% to hit) The searing ray hits the orc wizard! The orc wizard is heavily wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the orc wizard! You kill the orc wizard! Your battlesphere fires! The barrage of energy hits the orc!! You kill the orc! Found a ring mail. Your battlesphere wavers and loses cohesion. You see here a wand of mindburst (20). You see here 2 gold pieces. A vampire mosquito comes into view. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The magic dart hits the vampire mosquito. The vampire mosquito is lightly damaged. The vampire mosquito buzzes angrily. The magic dart hits the vampire mosquito but does no damage. The vampire mosquito is lightly damaged. The magic dart hits the vampire mosquito. The vampire mosquito is moderately damaged. The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! You block the vampire mosquito's attack. The magic dart hits the vampire mosquito. The vampire mosquito is moderately damaged. You block the vampire mosquito's attack. x2 The magic dart hits the vampire mosquito. The vampire mosquito is heavily damaged. The vampire mosquito bites you but does no damage. The vampire mosquito misses you. You riposte. You miss the vampire mosquito. The vampire mosquito is heavily damaged. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You block the vampire mosquito's attack. The magic dart hits the vampire mosquito! The vampire mosquito is almost destroyed. The vampire mosquito misses you. You riposte. You miss the vampire mosquito. The vampire mosquito is almost destroyed. Your battlesphere fires! The barrage of energy hits the vampire mosquito. The vampire mosquito is almost destroyed. You block the vampire mosquito's attack. The magic dart hits the vampire mosquito. You destroy the vampire mosquito! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here 5 gold pieces. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. A two-headed ogre is nearby! A two-headed ogre is nearby! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (asleep, 100% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre shouts in stereo! (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre is engulfed in blazing flames. The searing ray hits the two-headed ogre! You kill the two-headed ogre! You finish channeling your searing ray. Your battlesphere wavers and loses cohesion. Found a scroll labelled LIDIFILEUF. Things that are here: 17 gold pieces; a +0 giant spiked club; a +0 giant club You see here a scroll labelled LIDIFILEUF. Found 22 gold pieces. There is a shaft here. You see here 22 gold pieces. Things that are here: 21 gold pieces; a +0 shortbow; 21 arrows You see here 8 gold pieces. A troll comes into view. A troll is nearby! Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the troll!! The troll is heavily wounded. The troll shouts! The troll is knocked back by the mystic blast. The troll slams into the rock wall! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll (severely wounded, 83% to hit) The searing ray misses the troll. (Press . to maintain the ray.) The searing ray hits the troll! The troll is almost dead. The searing ray hits the troll!! You kill the troll! Found a condenser vane. Partly explored, unopened runed door. Partly explored, unopened runed door. Autopickup is now on. You now have 6867 gold pieces (gained 5). r - a scroll of identify You now have 6878 gold pieces (gained 11). You now have 6883 gold pieces (gained 5). You see here a +0 dagger. You now have 6896 gold pieces (gained 13). Things that are here: a +0 dagger; a +0 robe; a +0 short sword You now have 6909 gold pieces (gained 13). Items here: ( )) [. You now have 6916 gold pieces (gained 7). You see here a +0 short sword. You now have 6927 gold pieces (gained 11). Items here: ( ))). You now have 6931 gold pieces (gained 4). You see here a +0 dagger. You now have 6950 gold pieces (gained 19). You now have 6958 gold pieces (gained 8). You now have 6979 gold pieces (gained 21). Things that are here: a +0 shortbow; 21 arrows You now have 6993 gold pieces (gained 14). You now have 6998 gold pieces (gained 5). You now have 7018 gold pieces (gained 20). You see here 3 large rocks. You now have 7027 gold pieces (gained 9). Things that are here: a +0 dagger; a +0 robe You now have 7030 gold pieces (gained 3). Things that are here: a +0 dagger; a +0 robe You now have 7038 gold pieces (gained 8). You see here a +3 dagger. Things that are here: a +0 dagger; a +0 robe You see here 3 large rocks. Key pressed, stopping explore. k - 3 scrolls of blinking (gained 1) Things that are here: a +0 shortbow; 21 arrows You now have 7060 gold pieces (gained 22). You now have 7077 gold pieces (gained 17). Things that are here: a +0 giant spiked club; a +0 giant club M - 2 scrolls labelled LIDIFILEUF (gained 1) Things that are here: a +0 giant spiked club; a +0 giant club Key pressed, stopping explore. You now have 7079 gold pieces (gained 2). You now have 7082 gold pieces (gained 3). You now have 7088 gold pieces (gained 6). You now have 7091 gold pieces (gained 3). t - a wand of mindburst (20) You now have 7095 gold pieces (gained 4). You see here a +0 trident. You now have 7104 gold pieces (gained 9). You see here a +2 flail of draining. You now have 7107 gold pieces (gained 3). Things that are here: a +0 dagger; a +0 robe You now have 7115 gold pieces (gained 8). You now have 7135 gold pieces (gained 20). d - 16 scrolls of teleportation (gained 1) f - 3 scrolls of fog (gained 1) w - 4 potions of lignification (gained 1) You now have 7137 gold pieces (gained 2). You see here a +0 mace. You now have 7139 gold pieces (gained 2). Partly explored, unopened runed door. Partly explored, unopened runed door. Partly explored, unopened runed door. Partly explored, unopened runed door. You open the huge gate. There is a stone staircase leading up here. There is a huge open gate here. You open the door. There is a stone staircase leading up here. There is a huge open gate here. There is an open door here. You open the door. A sphinx, 2 centaur warriors, a yaktaur, 2 giants and 6 player ghosts come into view. The frost giant is wielding a +0 battleaxe of freezing. The centaur warrior shouts! Kiokkeho's ghost turns its malevolent gaze towards you. Ined's ghost turns its malevolent gaze towards you. Iplucs's ghost turns its malevolent gaze towards you. Vext's ghost turns its malevolent gaze towards you. A cyclops opens the door. Iplucs's ghost wails, "You will join me soon!" Vext's ghost opens the door. A manticore comes into view. Gonodgh's ghost turns its malevolent gaze towards you. You hear a shout! The centaur warrior shouts! The yaktaur shouts! The cyclops shouts! Found four items. A yaktaur captain and a player ghost come into view. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Really read the scroll of immolation? As you read the scroll of immolation, it crumbles to dust. The creatures around you are filled with an inner flame! The yaktaur captain shouts! A sphinx opens the door. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. You block the arrow. A yaktaur opens the door. A cyclops opens the door. Found 18 gold pieces and a black potion. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Vext's ghost Aim: Vext's ghost, wielding a weapon of venom (inner flame) Okay, then. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow and quivering arrows (inner flame) You feel a surge of power! The fireball explodes! The fireball engulfs the centaur warrior!! Flame seeps out of the centaur warrior. The centaur warrior is moderately wounded. The fireball engulfs the sphinx!! Flame seeps out of the sphinx. The sphinx is moderately wounded. The fireball engulfs Vext's ghost!! Flame seeps out of Vext's ghost. Vext's ghost is heavily damaged. The fireball engulfs Iplucs's ghost!! Iplucs's ghost resists. Flame seeps out of Iplucs's ghost. Iplucs's ghost is heavily damaged. The centaur warrior is engulfed in blazing flames. Flame seeps out of the centaur warrior. The centaur warrior shoots an arrow. You block the arrow. The sphinx is engulfed in blazing flames. Flame seeps out of the sphinx. Gonodgh's ghost opens the door. The centaur warrior is engulfed in blazing flames. Flame seeps out of the centaur warrior. The centaur warrior shoots an arrow. The arrow hits you! Vext's ghost is engulfed in blazing flames. Flame seeps out of Vext's ghost. Vext's ghost opens the door. A sphinx opens the door. Iplucs's ghost is engulfed in blazing flames. Flame seeps out of Iplucs's ghost. The centaur warrior is engulfed in blazing flames. Flame seeps out of the centaur warrior. The centaur warrior shoots an arrow. The arrow completely misses you. Vext's ghost is engulfed in blazing flames. Flame seeps out of Vext's ghost. A yaktaur opens the door. Kiokkeho's ghost is engulfed in blazing flames. Flame seeps out of Kiokkeho's ghost. There is a huge open gate here. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow and quivering arrows (flame, severely wounded, inner flame) You feel a surge of power! The fireball explodes! The fireball engulfs the centaur warrior!! The fireball engulfs the cyclops!! The cyclops is heavily wounded. The fireball engulfs Xuta's ghost!! Flame seeps out of Xuta's ghost. Xuta's ghost is moderately damaged. The fireball engulfs Kiokkeho's ghost!! Flame seeps out of Kiokkeho's ghost. Kiokkeho's ghost is moderately damaged. The fireball engulfs OceanMan's ghost! OceanMan's ghost resists. Flame seeps out of OceanMan's ghost. OceanMan's ghost is lightly damaged. The fireball engulfs Iplucs's ghost!! Iplucs's ghost resists. Flame seeps out of Iplucs's ghost. Iplucs's ghost is almost destroyed. The centaur warrior explodes! The fiery explosion engulfs the cyclops!! You kill the cyclops! The fiery explosion engulfs Xuta's ghost!!! Flame seeps out of Xuta's ghost. Xuta's ghost is severely damaged. The fiery explosion engulfs Kiokkeho's ghost!! Flame seeps out of Kiokkeho's ghost. Kiokkeho's ghost is moderately damaged. The fiery explosion engulfs OceanMan's ghost. OceanMan's ghost resists. Flame seeps out of OceanMan's ghost. OceanMan's ghost is lightly damaged. The fiery explosion engulfs Iplucs's ghost! Iplucs's ghost resists. Iplucs's ghost explodes! The fiery explosion engulfs the yaktaur captain!! Flame seeps out of the yaktaur captain. The yaktaur captain is moderately wounded. The fiery explosion engulfs OceanMan's ghost! OceanMan's ghost resists. Flame seeps out of OceanMan's ghost. OceanMan's ghost is lightly damaged. The fiery explosion engulfs the yaktaur!!! Flame seeps out of the yaktaur. The yaktaur is almost dead. OceanMan's ghost is engulfed in blazing flames. Flame seeps out of OceanMan's ghost. Xuta's ghost is engulfed in blazing flames. Flame seeps out of Xuta's ghost. Vext's ghost casts a spell at you. You resist with almost no effort. A frost giant opens the door. The yaktaur captain is engulfed in blazing flames. Flame seeps out of the yaktaur captain. The yaktaur is engulfed in blazing flames. The yaktaur explodes! The fiery explosion engulfs the yaktaur captain!! Flame seeps out of the yaktaur captain. The yaktaur captain is almost dead. OceanMan's ghost is engulfed in blazing flames. Flame seeps out of OceanMan's ghost. Kiokkeho's ghost is engulfed in blazing flames. Flame seeps out of Kiokkeho's ghost. Gonodgh's ghost is engulfed in blazing flames. Flame seeps out of Gonodgh's ghost. The sphinx completely misses you. You block the sphinx's attack. The sphinx hits you but does no damage. The manticore is engulfed in blazing flames. Flame seeps out of the manticore. OceanMan's ghost is engulfed in blazing flames. Flame seeps out of OceanMan's ghost. OceanMan's ghost whispers, "It is all a dream - a grotesque and foolish dream." Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Vext's ghost! Flame seeps out of Vext's ghost. Vext's ghost is almost destroyed. Vext's ghost is knocked back by the mystic blast. The mystic blast hits Kiokkeho's ghost. Flame seeps out of Kiokkeho's ghost. Kiokkeho's ghost is heavily damaged. Kiokkeho's ghost is knocked back by the mystic blast. The mystic blast hits OceanMan's ghost! Flame seeps out of OceanMan's ghost. OceanMan's ghost is moderately damaged. OceanMan's ghost is knocked back by the mystic blast. The mystic blast hits the sphinx! Flame seeps out of the sphinx. The sphinx is heavily wounded. The sphinx is knocked back by the mystic blast. The sphinx collides with Kiokkeho's ghost! Flame seeps out of the sphinx. Xuta's ghost is engulfed in blazing flames. Flame seeps out of Xuta's ghost. Ined's ghost is engulfed in blazing flames. Flame seeps out of Ined's ghost. Kiokkeho's ghost is engulfed in blazing flames. Flame seeps out of Kiokkeho's ghost. Kiokkeho's ghost says, "I break bones and crack skulls... with my bare hands." A frost giant opens the door. The manticore is engulfed in blazing flames. Flame seeps out of the manticore. A centaur warrior opens the door. The sphinx is engulfed in blazing flames. Flame seeps out of the sphinx. OceanMan's ghost is engulfed in blazing flames. Flame seeps out of OceanMan's ghost. The centaur warrior is engulfed in blazing flames. Flame seeps out of the centaur warrior. The frost giant gestures at you while chanting. The bolt of cold hits Kiokkeho's ghost. Kiokkeho's ghost resists. Flame seeps out of Kiokkeho's ghost. You hear a sizzling sound! The manticore is engulfed in blazing flames. Flame seeps out of the manticore. The yaktaur captain is distracted by your dazzling golden aura. Vext's ghost gestures wildly while chanting. Vext's ghost blinks! The yaktaur captain shouts! There is a stone staircase leading up here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the manticore!! Flame seeps out of the manticore. The manticore is almost dead. The manticore is knocked back by the mystic blast. The mystic blast hits the sphinx! Flame seeps out of the sphinx. The sphinx is severely wounded. The sphinx is knocked back by the mystic blast. The mystic blast hits Kiokkeho's ghost but does no damage. Kiokkeho's ghost is heavily damaged. Ined's ghost opens the door. OceanMan's ghost is engulfed in blazing flames. Flame seeps out of OceanMan's ghost. OceanMan's ghost is distracted by your dazzling golden aura. The sphinx is distracted by your dazzling golden aura. Kiokkeho's ghost completely misses you. You riposte. The sphinx shouts! OceanMan's ghost turns its malevolent gaze towards you. You hit Kiokkeho's ghost but do no damage. Kiokkeho's ghost is heavily damaged. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sphinx! Flame seeps out of the sphinx. The sphinx is almost dead. The sphinx is no longer distracted by gold. The mystic blast hits the centaur warrior!! Flame seeps out of the centaur warrior. The centaur warrior is severely wounded. The centaur warrior is knocked back by the mystic blast. The centaur warrior slams into the closed door! Flame seeps out of the centaur warrior. The mystic blast hits Kiokkeho's ghost. Flame seeps out of Kiokkeho's ghost. Kiokkeho's ghost is heavily damaged. Kiokkeho's ghost is knocked back by the mystic blast. OceanMan's ghost is no longer distracted by gold. The sphinx is engulfed in blazing flames. Flame seeps out of the sphinx. The manticore is engulfed in blazing flames. The manticore explodes! The fiery explosion engulfs Kiokkeho's ghost!! Flame seeps out of Kiokkeho's ghost. Kiokkeho's ghost is severely damaged. The fiery explosion engulfs Xuta's ghost! The fiery explosion engulfs Ined's ghost!! Flame seeps out of Ined's ghost. Ined's ghost is moderately damaged. The fiery explosion engulfs the yaktaur captain!!! The fiery explosion engulfs Gonodgh's ghost. Gonodgh's ghost resists. Flame seeps out of Gonodgh's ghost. Gonodgh's ghost is lightly damaged. The yaktaur captain explodes! The fiery explosion engulfs Gonodgh's ghost! Gonodgh's ghost resists. Flame seeps out of Gonodgh's ghost. Gonodgh's ghost is lightly damaged. Xuta's ghost explodes! The fiery explosion engulfs the cyclops!! Flame seeps out of the cyclops. The cyclops is heavily wounded. The fiery explosion engulfs Ined's ghost!! Flame seeps out of Ined's ghost. Ined's ghost is heavily damaged. The cyclops is engulfed in blazing flames. Flame seeps out of the cyclops. The frost giant is distracted by your dazzling golden aura. Vext's ghost is distracted by your dazzling golden aura. The frost giant shouts! Vext's ghost turns its malevolent gaze towards you. Your Fire Magic skill increases to level 6! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits OceanMan's ghost!! Flame seeps out of OceanMan's ghost. OceanMan's ghost is heavily damaged. OceanMan's ghost is knocked back by the mystic blast. The mystic blast hits the sphinx. Flame seeps out of the sphinx. The sphinx is almost dead. The sphinx is knocked back by the mystic blast. Vext's ghost is no longer distracted by gold. The centaur warrior is engulfed in blazing flames. Flame seeps out of the centaur warrior. Ined's ghost is engulfed in blazing flames. Flame seeps out of Ined's ghost. Gonodgh's ghost is engulfed in blazing flames. Flame seeps out of Gonodgh's ghost. The centaur warrior is engulfed in blazing flames. The centaur warrior explodes! The fiery explosion engulfs Gonodgh's ghost! Gonodgh's ghost resists. Flame seeps out of Gonodgh's ghost. Gonodgh's ghost is moderately damaged. Kiokkeho's ghost stares at you. The cyclops is engulfed in blazing flames. The cyclops explodes! The fiery explosion engulfs the frost giant! Flame seeps out of the frost giant. The frost giant is lightly wounded. The frost giant is no longer distracted by gold. The fiery explosion engulfs Ined's ghost but does no damage. Ined's ghost is severely damaged. The fiery explosion engulfs Kiokkeho's ghost! Flame seeps out of Kiokkeho's ghost. Kiokkeho's ghost is almost destroyed. The fiery explosion engulfs Gonodgh's ghost! Gonodgh's ghost resists. Flame seeps out of Gonodgh's ghost. Gonodgh's ghost is moderately damaged. Vext's ghost gestures wildly while chanting. You have reached level 16! You feel clever. Your demonic ancestry asserts itself... The antennae on your head grow some more. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sphinx Aim: a sphinx (almost dead, inner flame) Okay, then. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Gonodgh's ghost. Flame seeps out of Gonodgh's ghost. Gonodgh's ghost is heavily damaged. Gonodgh's ghost is knocked back by the mystic blast. The mystic blast hits OceanMan's ghost!! Flame seeps out of OceanMan's ghost. OceanMan's ghost is severely damaged. OceanMan's ghost is knocked back by the mystic blast. Ined's ghost is engulfed in blazing flames. Flame seeps out of Ined's ghost. OceanMan's ghost is engulfed in blazing flames. Flame seeps out of OceanMan's ghost. The frost giant is engulfed in blazing flames. Flame seeps out of the frost giant. Gonodgh's ghost is engulfed in blazing flames. Flame seeps out of Gonodgh's ghost. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sphinx. The mystic blast hits Kiokkeho's ghost but does no damage. Kiokkeho's ghost is almost destroyed. The mystic blast hits OceanMan's ghost!! Flame seeps out of OceanMan's ghost. OceanMan's ghost is almost destroyed. OceanMan's ghost is knocked back by the mystic blast. The sphinx explodes! Ined's ghost is engulfed in blazing flames. Flame seeps out of Ined's ghost. The frost giant is engulfed in blazing flames. Flame seeps out of the frost giant. Vext's ghost is distracted by your dazzling golden aura. OceanMan's ghost is engulfed in blazing flames. Flame seeps out of OceanMan's ghost. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the frost giant! Flame seeps out of the frost giant. The frost giant is moderately wounded. The frost giant is knocked back by the mystic blast. The mystic blast hits Ined's ghost. Flame seeps out of Ined's ghost. Ined's ghost is almost destroyed. Ined's ghost is knocked back by the mystic blast. The mystic blast hits Kiokkeho's ghost! Flame seeps out of Kiokkeho's ghost. Kiokkeho's ghost is almost destroyed. Kiokkeho's ghost is knocked back by the mystic blast. Vext's ghost turns its malevolent gaze towards you. The mana viper is engulfed in blazing flames. Gonodgh's ghost is distracted by your dazzling golden aura. Ined's ghost is engulfed in blazing flames. Flame seeps out of Ined's ghost. The mana viper is engulfed in blazing flames. OceanMan's ghost is engulfed in blazing flames. OceanMan's ghost explodes! The fiery explosion engulfs the frost giant!! Flame seeps out of the frost giant. The frost giant is heavily wounded. The fiery explosion engulfs the mana viper!!! You kill the mana viper! The frost giant is engulfed in blazing flames. Flame seeps out of the frost giant. Gonodgh's ghost turns its malevolent gaze towards you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frost giant Aim: a frost giant, wielding a +0 battleaxe of freezing (flame, severely wounded, inner flame, 98% to hit) The searing ray hits the frost giant. Flame seeps out of the frost giant. The frost giant is severely wounded. (Press . to maintain the ray.) Gonodgh's ghost is engulfed in blazing flames. Flame seeps out of Gonodgh's ghost. Kiokkeho's ghost is engulfed in blazing flames. Flame seeps out of Kiokkeho's ghost. Ined's ghost is engulfed in blazing flames. Ined's ghost explodes! The frost giant is engulfed in blazing flames. Flame seeps out of the frost giant. The searing ray hits the frost giant! Flame seeps out of the frost giant. The frost giant is almost dead. Vext's ghost is no longer distracted by gold. Gonodgh's ghost is no longer distracted by gold. Gonodgh's ghost is engulfed in blazing flames. Flame seeps out of Gonodgh's ghost. Vext's ghost is distracted by your dazzling golden aura. Gonodgh's ghost is engulfed in blazing flames. Flame seeps out of Gonodgh's ghost. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Kiokkeho's ghost! The mystic blast hits Gonodgh's ghost!! Flame seeps out of Gonodgh's ghost. Gonodgh's ghost is severely damaged. Gonodgh's ghost is knocked back by the mystic blast. The mystic blast hits the frost giant! The frost giant explodes! The fiery explosion engulfs you! You resist. The fiery explosion engulfs Gonodgh's ghost!! Gonodgh's ghost resists. Flame seeps out of Gonodgh's ghost. Gonodgh's ghost is almost destroyed. Kiokkeho's ghost explodes! Your Spellcasting skill increases to level 11! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f - Gonodgh's ghost Aim: Gonodgh's ghost, wielding a weapon of flaming (flame, almost destroyed, inner flame, chance to affect: 54%) Gonodgh's ghost resists with significant effort. Vext's ghost is no longer distracted by gold. Gonodgh's ghost is engulfed in blazing flames. Flame seeps out of Gonodgh's ghost. Okay, then. Gonodgh's ghost is engulfed in blazing flames. Flame seeps out of Gonodgh's ghost. Gonodgh's ghost says, "You can run, but you can't hide!" Vext's ghost is distracted by your dazzling golden aura. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. Level annotation: Gonodgh's ghost, journeyman MiFi; Vext's ghost, journeyman SpEn Gonodgh's ghost hits you! Gonodgh's ghost burns you. There is a stone staircase leading up, spattered with blood here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You block Gonodgh's ghost's attack. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Really blast near your quokka? [Y]es or [N]o only, please. Really blast near your quokka? You erupt in a blast of force! The mystic blast hits your quokka!! You kill your quokka! Your quokka's corpse disappears in a puff of smoke! The mystic blast hits Gonodgh's ghost. Gonodgh's ghost is moderately damaged. Gonodgh's ghost is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Vext's ghost Aim: Vext's ghost, wielding a weapon of venom You feel a surge of power! The fireball explodes! The fireball engulfs Vext's ghost!!! Vext's ghost is heavily damaged. The fireball engulfs Gonodgh's ghost. Gonodgh's ghost resists. Gonodgh's ghost is moderately damaged. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Vext's ghost Aim: Vext's ghost, wielding a weapon of venom (heavily damaged) The orb of destruction hits Vext's ghost!!! You blow up Vext's ghost! Your Fire Magic skill increases to level 7! Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Gonodgh's ghost Aim: Gonodgh's ghost, wielding a weapon of flaming (moderately damaged) The orb of destruction hits Gonodgh's ghost!!! You blow up Gonodgh's ghost! Magic restored. HP restored. You now have 7141 gold pieces (gained 2). You now have 7143 gold pieces (gained 2). There is a huge open gate here. You now have 7144 gold pieces (gained 1). You now have 7150 gold pieces (gained 6). You now have 7156 gold pieces (gained 6). You now have 7161 gold pieces (gained 5). You now have 7163 gold pieces (gained 2). You now have 7165 gold pieces (gained 2). You now have 7167 gold pieces (gained 2). You now have 7172 gold pieces (gained 5). You now have 7180 gold pieces (gained 8). You now have 7182 gold pieces (gained 2). You now have 7185 gold pieces (gained 3). You now have 7189 gold pieces (gained 4). There is a huge open gate here. You now have 7191 gold pieces (gained 2). There is an open door here. You now have 7198 gold pieces (gained 7). There is an open door here. You now have 7201 gold pieces (gained 3). There is an open door here. Things that are here: 19 bolts; a +0 arbalest You now have 7212 gold pieces (gained 11). You now have 7226 gold pieces (gained 14). You now have 7229 gold pieces (gained 3). You see here a +0 mace. You now have 7231 gold pieces (gained 2). You pick up a manual of Maces & Flails and begin studying. u - an amulet of regeneration You now have 7235 gold pieces (gained 4). You now have 7236 gold pieces (gained 1). O - 9 black potions (gained 1) You now have 7257 gold pieces (gained 21). You now have 7258 gold pieces (gained 1). There is an open door here. You now have 7289 gold pieces (gained 31). There is an open door here. You see here 8 large rocks. You now have 7293 gold pieces (gained 4). Things that are here: 22 arrows; a +0 shortbow There is an open door here. There is an open door here. Things that are here: 22 bolts; a +1 arbalest of freezing You drop a black potion. O - 9 black potions (gained 1) You now have 7296 gold pieces (gained 3). There is an open door, spattered with blood here. There is a huge open gate, spattered with blood here. You now have 7302 gold pieces (gained 6). You see here a +0 battleaxe of freezing. You now have 7305 gold pieces (gained 3). You now have 7311 gold pieces (gained 6). You now have 7317 gold pieces (gained 6). You now have 7328 gold pieces (gained 11). Things that are here: 26 arrows; a +0 shortbow You now have 7332 gold pieces (gained 4). There is a huge open gate here. There is a huge open gate here. There is a huge open gate here. There is a huge open gate here. You now have 7336 gold pieces (gained 4). There is a huge open gate here. You now have 7340 gold pieces (gained 4). You now have 7344 gold pieces (gained 4). There is a stone staircase leading up, spattered with blood here. You now have 7353 gold pieces (gained 9). You now have 7358 gold pieces (gained 5). There is a huge open gate, spattered with blood here. There is a huge open gate here. There is a huge open gate here. There is a huge open gate here. There is a huge open gate here. There is a huge open gate here. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. Done exploring. Done exploring. Done exploring. There is an open door here. Things that are here: 19 bolts; a +0 arbalest There is an open door here. There is a huge open gate here. There is a stone staircase leading down here. You climb downwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.27.0-1-g7a089689b8 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [trm] Species: Demonspawn Job: Conjurer HP: 122/122; mods: 0/0 MP: 40/40; mod: 0 Stats: 10 (10) 38 (38) 13 (13) Position: (49, 37), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 10 | 3011 | 211/650 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 1 | 59 | 0/119 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 1 | 59 | 0/119 Armour | X | 0 | 0 | 1 | 59 | 0/119 Dodging | X | 0 | 0 | 10 | 3423 | 94/773 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 4 | 594 | 0/297 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 50 | 11 | 4253 | 151/892 Conjurations | X | 0 | 0 | 17 | 10479 | 1029/1350 Hexes | X | 0 | 0 | 1 | 50 | 0/100 Summonings | X | 0 | 0 | 1 | 50 | 0/100 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 1 | 60 | 1/119 Transmutations | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 1 | 50 | 7 | 1714 | 50/476 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 1 | 60 | 1/119 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 13 | 5173 | 123/950 Spell bugs: Durations: #114: 35 Attributes: #12: 10183 #13: 2405 #23: 30082 #24: -685300296 #27: 165171 #49: 2717 #57: 420 Mutations: antennae: 3 (innate) large bone plates: 2 (innate) ignite blood: 2 (innate) magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #43: +2 scimitar eq slot #1, inv slot #36: +0 cloak of stealth eq slot #3, inv slot #13: +2 pair of gloves eq slot #4, inv slot #37: +2 pair of boots of stealth eq slot #5, inv slot #44: +2 buckler of cold resistance eq slot #6, inv slot #0: +2 robe of willpower eq slot #7, inv slot #33: ring "Peinn" {MP+9 Str+3 Int+6} eq slot #8, inv slot #15: ring "Pilud" {Fire Contam rElec Will+ Int+6} eq slot #9, inv slot #42: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##.## #......####### #. #...########.###..# #. ### #...##.......#....#########. ..# #...##.####.......#..|....## #.####...##.####.......#.......# #........<...#.........#.......# ......(.)......................# ''''''''''...###.......#.......# '+'++'''''......@.....##.......## '+'+'(''('.#######............... 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''''''''''# #.....#.#####.. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (33, 36): {{{{ CLASS: PropertiesDescriptor props: stop_explore: strange structure made of doors }}}} Lua marker 1 at (33, 37): {{{{ CLASS: PropertiesDescriptor props: stop_explore: strange structure made of doors }}}} Lua marker 2 at (33, 38): {{{{ CLASS: PropertiesDescriptor props: stop_explore: strange structure made of doors }}}} Lua marker 3 at (33, 39): {{{{ CLASS: PropertiesDescriptor props: stop_explore: strange structure made of doors }}}} Lua marker 4 at (33, 40): {{{{ CLASS: PropertiesDescriptor props: stop_explore: strange structure made of doors }}}} Lua marker 5 at (33, 41): {{{{ CLASS: PropertiesDescriptor props: stop_explore: strange structure made of doors }}}} Lua marker 6 at (33, 42): {{{{ CLASS: PropertiesDescriptor props: stop_explore: strange structure made of doors 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stop_explore: strange structure made of doors }}}} >>>>>>>>>>>>>>>>>>>>>>