Dungeon Sprint DCSS version 0.21.0-24-g2553a33 (webtiles) character file. 100000 trelanon the Charmwright (level 1, 15/15 HPs) Began as a Barachi Wanderer on Jan 19, 2018. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). trelanon the Charmwright (Barachi Wanderer) Turns: 1, Time: 00:00:09 Health: 15/15 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/4 levels left rFire . . . SeeInvis . b - +2 blowgun rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons b - a +2 blowgun (weapon) d - a +0 short sword f - a +0 dagger Missiles a - 4 curare-tipped needles (quivered) Armour e - a +0 robe (worn) Scrolls m - a scroll of blinking Potions h - a potion of curing i - a potion of heal wounds j - a potion of haste k - 2 potions of magic l - a potion of berserk rage Books c - the Incunabulum of Moulding Spells Type Level a - Passwall Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 Comestibles g - a ration Skills: + Level 1.2 Fighting + Level 1.1 Short Blades + Level 1.0 Throwing + Level 1.7 Stealth + Level 2.1 Spellcasting Level 3.2 Charms You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Makhleb Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Unknown command! Unknown command! Unknown command! Unknown command! Unknown command! Unknown command! Unknown command! Unknown command! Unknown command! Okay, then! Okay, then! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then! Are you sure you want to leave the Dungeon? This will make you lose the game!!! Uppercase [Y]es or [N]o only, please! Are you sure you want to leave the Dungeon? This will make you lose the game!!! Alright, then stay!!! Okay, then! Are you sure you want to leave the Dungeon? This will make you lose the game!!! You have escaped!!! ... ... .. .. #. .# . #.. ..# . ..###.. ..###.. .......###....... ....._..... #.....# #_.@._# #.....# ....._..... .......###....... ..###.. ..###.. . #.. ..# . #. .# .. .. ... ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +∞ Axe of Woe 0 | D | trelanon the Barachi Wanderer began the quest for the Orb. 0 | D | trelanon set off with: 4 curare-tipped needles, a +2 blowgun, the Incunabulum of Moulding, a +0 short sword, a +0 robe, a +0 dagger, a ration, a potion of curing, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 0 | D | Identified the Incunabulum of Moulding 1 | D | Got out of the dungeon alive.