trelanon the Dungeon (50, 0, D) a book of Maledictions (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) an ornate deck of changes (21, 1, D) a +2 mace of protection (22, 1, D) an uncursed staff of poison (24, 1, D) a book of Annihilations a cursed staff of air the +7 longbow of Articulation {venom, MP+9} It poisons the ammo it fires. It affects your magic capacity (+9). (28, 1, D) a +2 scale mail of poison resistance (29, 1, D) a +0 dagger (35, 1, D) a +1 executioner's axe of chopping (36, 1, D) an uncursed staff of death (37, 1, D) a +0 ring mail of fire resistance (38, 1, D) an ornate deck of summoning (39, 1, D) a +0 war axe (40, 1, D) a +0 bardiche of venom (41, 1, D) a scroll of acquirement (42, 1, D) an uncursed staff of cold (50, 1, D) a book of Beasts (still there?) a +2 spear of flaming (still there?) (51, 1, D) a +0 antimagic war axe (still there?) a crystal ball of energy (still there?) (52, 1, D) an uncursed staff of earth a +0 animal skin (53, 1, D) an uncursed ring of fire (54, 1, D) an uncursed staff of earth (55, 1, D) a book of Summonings (61, 1, D) a lantern of shadows (63, 1, D) a +4 chain mail of cold resistance (67, 1, D) a book of Hinderance (68, 1, D) an uncursed staff of cold (69, 1, D) a +0 quarterstaff of protection (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a scroll of brand weapon (20, 2, D) a book of Changes (21, 2, D) Sonesking's Handbook of Frigorific Orientation Spells Type Level a - Recall Summoning/Translocation 3 b - Teleport Other Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Ice Form Ice/Transmutation 4 e - Condensation Shield Ice 4 (24, 2, D) a +0 robe (still there?) a book of Envenomations (still there?) (27, 2, D) the +5 flail of the Sun {speed, *Contam *Drain rC+ Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It protects you from cold. It causes magical contamination when unequipped. It causes draining when unequipped. (28, 2, D) the +12 flail "Kuzy" {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (29, 2, D) a +4 greatsling of flaming (36, 2, D) the cursed +0 buckler of Ecsu {rElec rPois rC- MP+9} It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (37, 2, D) an uncursed staff of summoning (38, 2, D) a +0 glaive (still there?) a +0 trident of venom (still there?) (39, 2, D) a +2 mace of protection (still there?) a +3 scale mail of fire resistance (still there?) (40, 2, D) a +0 flail (still there?) the ring "Rerrois" {+Inv rF+ MR+ Dex+2} (still there?) [ring of protection from fire] It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (41, 2, D) an uncursed ring of fire (still there?) an uncursed amulet of resist mutation (still there?) (50, 2, D) a +0 robe (unseen) (51, 2, D) a +1 leather armour of positive energy (53, 2, D) a +0 antimagic war axe (unseen) (54, 2, D) a +3 shortbow of freezing (55, 2, D) a plain deck of war (62, 2, D) a +3 glaive of flaming (73, 2, D) the Volume of Good Luck Spells Type Level a - Regeneration Charms/Necromancy 3 b - Warp Weapon Charms/Translocation 5 c - Excruciating Wounds Charms/Necromancy 5 (75, 2, D) the Compendium of Fiery Combat Magic Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Fireball Conjuration/Fire 5 c - Iron Shot Conjuration/Earth 6 d - Orb of Destruction Conjuration 7 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (20, 3, D) a +0 broad axe (unseen) (21, 3, D) a necrophage corpse (skeletalised by now) (27, 3, D) a +4 blowgun (28, 3, D) an uncursed staff of energy (unseen) (53, 3, D) a +0 robe (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (22, 4, D) the +1 cloak of Infinity {rPois SInv} It protects you from poison. It lets you see invisible. (28, 4, D) a necrophage corpse (skeletalised by now) (38, 4, D) a +0 club a +0 naga barding (42, 4, D) a +0 halberd (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (25, 5, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (26, 5, D) a +0 hand axe (36, 5, D) a ball python corpse (skeletalised by now) (49, 5, D) a wolf corpse (skeletalised by now) (51, 5, D) a yak corpse (skeletalised by now) (53, 5, D) a +0 quarterstaff (unseen) (22, 6, D) a +2 halberd (unseen) (23, 6, D) a +0 dagger (unseen) (54, 6, D) a +0 quarterstaff (unseen) (4, 7, D) a +3 large shield (unseen) (39, 7, D) a sea snake corpse (skeletalised by now) (4, 8, D) a +5 crystal plate armour (unseen) (38, 8, D) a ball python corpse (skeletalised by now) (40, 8, D) a black mamba corpse (skeletalised by now) (39, 9, D) a guardian serpent corpse (skeletalised by now) (61, 9, D) a +2 hand crossbow of freezing (62, 9, D) a +0 great mace of holy wrath (63, 9, D) Jyfux's Arcane Secrets of Spellcraft Spells Type Level a - Ring of Flames Charms/Fire 7 b - Delayed Fireball Conjuration/Fire 7 c - Summon Hydra Summoning 7 d - Dragon Form Transmutation 7 (70, 9, D) a cursed staff of cold (71, 9, D) a crystal ball of energy (39, 10, D) a +0 short sword (unseen) (40, 10, D) a +0 long sword (unseen) (62, 10, D) an uncursed staff of conjuration {!a} (70, 10, D) the Reference Book on Displacement and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Blink Translocation 2 d - Recall Summoning/Translocation 3 e - Portal Projectile Translocation 3 f - Venom Bolt Conjuration/Poison 5 (72, 10, D) a Fen Folio (62, 11, D) a cursed +0 spear a +0 robe (5, 12, D) a book of Envenomations (unseen) (3, 13, D) an uncursed staff of energy (still there?) a +4 iron rod (9/9) (still there?) (9, 13, D) a +2 chain mail of fire resistance (still there?) a +0 dagger (still there?) (10, 13, D) a +0 plate armour of cold resistance (11, 13, D) an uncursed staff of summoning (49, 13, D) a +1 ring mail of cold resistance (50, 13, D) a +2 pair of gloves of dexterity (51, 13, D) the ring "Mivoonna" {rElec Str+4 Slay+2} [ring of slaying] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. (52, 13, D) the Guide on Shifting Enchantment Spells Type Level a - Corona Hexes 1 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Summon Mana Viper Hexes/Summoning 5 e - Darkness Hexes 6 (53, 13, D) a +0 hand crossbow of freezing (54, 13, D) a cursed staff of death (still there?) a box of beasts (still there?) (56, 13, D) a +0 hand crossbow of flaming (2, 14, D) an uncursed staff of poison (still there?) a sack of spiders (still there?) (9, 14, D) a +2 robe of fire resistance a book of Hinderance (11, 14, D) a +2 robe of resistance (still there?) a +0 trident (still there?) (12, 14, D) a +0 robe (still there?) a manual of Summonings (still there?) (37, 14, D) an uncursed ring of protection from magic (50, 14, D) a +0 long sword (51, 14, D) a box of beasts (3, 15, D) a book of Beasts (4, 15, D) the Catalogue of Shifting Talismans (still there?) Spells Type Level a - Beastly Appendage Transmutation 1 b - Swiftness Charms/Air 2 c - Stoneskin Transmutation/Earth 2 d - Regeneration Charms/Necromancy 3 e - Ozocubu's Armour Charms/Ice 3 f - Spider Form Transmutation/Poison 3 a +0 shortbow of velocity (still there?) (6, 15, D) a +1 ring mail of cold resistance (still there?) an uncursed staff of wizardry (still there?) (35, 15, D) a lamp of fire (37, 15, D) the Tome of Floating Combat Magic Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Poisonous Cloud Conjuration/Poison/Air 6 (38, 15, D) the ring of the Sky {rF+ MR- Str+3 Dex+4} (still there?) [ring of strength] It affects your strength (+3). It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. an uncursed staff of death (still there?) (39, 15, D) the ring "Orocziocs" {rElec rF- rC+ MR+ SInv} [ring of protection from cold] It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (40, 15, D) the +6 flail "Geke Bogh" {freeze, *Corrode rElec MR- Int+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+9). It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. (41, 15, D) a +6 dagger of venom (42, 15, D) a +0 giant club (still there?) a +1 chain mail of fire resistance (still there?) (43, 15, D) a lantern of shadows (50, 15, D) the +2 morningstar "Othrik" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (unseen) (51, 15, D) a +0 robe (52, 15, D) a +0 long sword (unseen) (8, 16, D) a +0 halberd a +0 dagger (34, 16, D) a two-headed ogre corpse (skeletalised by now) (35, 16, D) a +0 giant club (still there?) a +0 hand axe of flaming (still there?) (36, 16, D) an uncursed staff of air (37, 16, D) the +4 plate armour "Xicom" {rF+} It protects you from fire. (39, 16, D) 4 large rocks {=f} an uncursed amulet of guardian spirit a cyclops corpse (skeletalised by now) (40, 16, D) 3 large rocks (still there?) the Catalogue of Calling (still there?) Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Recall Summoning/Translocation 3 e - Summon Lightning Spire Summoning/Air 4 f - Shadow Creatures Summoning 5 (42, 16, D) an uncursed staff of poison (43, 16, D) the cursed +1 scale mail "Hisamyma" {*Drain rElec Int+4 Stlth+} It affects your intelligence (+4). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (53, 16, D) a +0 robe (unseen) (2, 17, D) a cursed -2 glaive (8, 17, D) a +1 scimitar of electrocution a +0 robe a +0 hand axe a book of Frost a +0 robe the +2 plate armour "Inithum" {Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). a +0 dagger a human corpse (11, 17, D) a +0 robe (unseen) (20, 17, D) the +4 scale mail of the Depths {rC+} It protects you from cold. (21, 17, D) a lamp of fire (23, 17, D) a +0 pair of gloves of dexterity (24, 17, D) a +4 broad axe of flaming (25, 17, D) a book of Enchantments (26, 17, D) a lantern of shadows (27, 17, D) the +0 pair of gloves of a labyrinth {rN+ Str+6} It affects your strength (+6). It protects you from negative energy. (28, 17, D) a +0 spear (38, 17, D) a +0 giant club (unseen) (40, 17, D) a +2 great sword of flaming 6 large rocks {=f} (41, 17, D) a +0 giant club (unseen) (42, 17, D) a +0 giant club (unseen) (51, 17, D) a necrophage corpse (skeletalised by now) (55, 17, D) a +0 plate armour (unseen) (61, 17, D) a plain deck of summoning (63, 17, D) an uncursed ring of wizardry (64, 17, D) a +2 pair of gloves of archery (71, 17, D) the +0 ring mail of the Blue Moon {Int+3} It affects your intelligence (+3). (72, 17, D) a plain deck of changes (2, 18, D) a +0 robe (6, 18, D) a potion of blood (unseen) (8, 18, D) a +0 battleaxe a cursed -1 trident (9, 18, D) a necrophage corpse (15, 18, D) a +4 shortbow of freezing (19, 18, D) a book of Ice (20, 18, D) a sack of spiders (21, 18, D) a +3 ring of strength (22, 18, D) a crystal ball of energy (23, 18, D) a +2 trident of freezing (24, 18, D) a +0 trident (25, 18, D) an uncursed staff of poison (26, 18, D) an uncursed ring of flight (29, 18, D) Sif Muna's Catalogue of Poison Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Alistair's Intoxication Transmutation/Poison 4 c - Poisonous Cloud Conjuration/Poison/Air 6 (34, 18, D) a +0 dire flail (36, 18, D) a +1 battleaxe of freezing (37, 18, D) a +0 giant club (unseen) (41, 18, D) 6 large rocks a cyclops corpse (skeletalised by now) (51, 18, D) a +0 glaive of flaming (unseen) (61, 18, D) a +0 dagger (unseen) (62, 18, D) a +0 dagger (still there?) an uncursed ring of protection from magic (still there?) (63, 18, D) a +0 falchion (still there?) an uncursed staff of poison (still there?) (64, 18, D) a +0 dagger a +0 robe a +4 scale mail of magic resistance an orc corpse (skeletalised by now) (71, 18, D) a +0 blowgun (still there?) a lamp of fire (still there?) (72, 18, D) a +0 dagger (unseen) (73, 18, D) an uncursed ring of stealth (23, 19, D) a +4 rapier of protection a snapping turtle corpse (skeletalised by now) (63, 19, D) a +0 trident (unseen) (64, 19, D) a +0 whip (unseen) (8, 20, D) a cursed +0 chain mail (unseen) (11, 20, D) a +0 dire flail of distortion (22, 20, D) a +1 glaive of flaming (unseen) (24, 20, D) a +0 spear 16 steel javelins a +0 leather armour a merfolk corpse (skeletalised by now) (27, 20, D) a +0 trident (unseen) (29, 20, D) the +4 war axe "Zifruc" {speed, *Drain MP-9 Int+12 Dex+2} Attacks with this weapon are significantly faster. It affects your intelligence (+12). It affects your dexterity (+2). It affects your magic capacity (-9). It causes draining when unequipped. (unseen) (37, 20, D) a fire giant corpse (skeletalised by now) (39, 20, D) a +2 great sword of flaming (unseen) (40, 20, D) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (43, 20, D) a +0 giant club (52, 20, D) a +1 falchion of flaming (unseen) (71, 20, D) a +0 spear (unseen) (72, 20, D) a +0 quarterstaff (unseen) (4, 21, D) a +0 morningstar (6, 21, D) a +0 chain mail (9, 21, D) a +0 long sword (still there?) a +0 battleaxe (still there?) (21, 21, D) a +0 trident (23, 21, D) a +0 trident (unseen) (24, 21, D) a +0 rapier (unseen) (25, 21, D) a cursed -3 trident a throwing net {=f} a merfolk corpse (skeletalised by now) (27, 21, D) a manticore corpse (skeletalised by now) (30, 21, D) a throwing net (37, 21, D) a wind drake corpse (skeletalised by now) (39, 21, D) a large rock {=f} (62, 21, D) a +0 flail (unseen) (23, 22, D) a merfolk corpse (skeletalised by now) (25, 22, D) the cursed +1 battleaxe "Xoasible" {antimagic, *Noise +Blink rElec} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. It lets you blink. It may make noises in combat. It has a curse placed upon it. a +0 robe (26, 22, D) a +3 rapier of flaming (unseen) (40, 22, D) a large rock (25, 23, D) a +2 trident of venom (still there?) a +4 trident of protection (still there?) a +0 shortbow of flaming (still there?) a +0 robe (still there?) (39, 23, D) a large rock {=f} (still there?) a throwing net {=f} (still there?) (7, 24, D) the amulet "Qyes" {Stasis Str-4 Int+5} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (-4). It affects your intelligence (+5). (25, 24, D) a steel javelin (49, 24, D) a +4 scimitar of protection (72, 24, D) a curare-tipped needle {=f} (25, 25, D) a tomahawk (38, 25, D) a throwing net {=f} (51, 25, D) a book of Burglary (52, 25, D) a +1 robe of magic resistance (53, 25, D) a +2 mace of crushing (26, 26, D) a javelin (51, 26, D) a +2 chain mail of cold resistance (52, 26, D) a +2 quarterstaff of distortion (53, 26, D) the +4 quarterstaff of Malaise {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. (25, 27, D) a throwing net {=f} (62, 27, D) a book of Death (63, 27, D) a book of the Warp (64, 27, D) a book of Changes (65, 27, D) a +2 ring mail of cold resistance (71, 27, D) a cursed ring of loudness (72, 27, D) the cursed +0 large shield "Muheegal" {Str+3} It affects your strength (+3). It has a curse placed upon it. (73, 27, D) a +4 greatsling of flaming (62, 28, D) a +0 battleaxe (still there?) a +1 spear of venom (still there?) (63, 28, D) a book of Summonings (64, 28, D) a +2 long sword of freezing (71, 28, D) a plain deck of defence (73, 28, D) a book of Changes (34, 29, D) a +1 morningstar of protection (35, 29, D) the cursed -6 pair of gloves of the Ten Beds {rN+ MR+ Str-2} It affects your strength (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (36, 29, D) an uncursed staff of air (still there?) an uncursed staff of air (still there?) (37, 29, D) a +0 naga barding of fire resistance (38, 29, D) the cursed +0 mace of an ossuary {flame, rC+ Str-2 Int+3 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+3). It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (39, 29, D) a plain deck of defence (40, 29, D) the ring "Zaota" {rN+ Stlth+} [ring of positive energy] It protects you from negative energy. It makes you more stealthy. (41, 29, D) an uncursed staff of cold (42, 29, D) an uncursed ring of protection from cold (43, 29, D) a book of Unlife (44, 29, D) a +0 scale mail of magic resistance (51, 29, D) a +0 halberd (52, 29, D) a +0 hand axe a +0 robe a +5 ring of intelligence (54, 29, D) a +2 halberd (unseen) (63, 29, D) a +1 long sword of flaming (unseen) (35, 30, D) an uncursed ring of protection from cold (36, 30, D) a +1 plate armour of poison resistance (37, 30, D) an uncursed amulet of regeneration (38, 30, D) a +3 ring of protection (40, 30, D) an uncursed ring of stealth (41, 30, D) an uncursed ring of protection from fire (42, 30, D) a plain deck of destruction (43, 30, D) a scroll of brand weapon (64, 30, D) a water moccasin corpse (skeletalised by now) (1, 31, D) a +1 ice dragon armour (5, 31, D) a +1 pair of gloves of strength (still there?) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} (still there?) It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (11, 31, D) a phantom mirror (51, 31, D) the +1 longbow "Togoleil" {speed, +Fly rPois Int-4 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It protects you from poison. It lets you fly. It makes you more stealthy. (unseen) (1, 32, D) an uncursed staff of death (still there?) a lamp of fire (still there?) (5, 32, D) an ornate deck of wonders (still there?) a lamp of fire (still there?) (11, 32, D) a +0 long sword (still there?) a +0 scimitar of venom (still there?) (12, 32, D) an uncursed staff of conjuration (13, 32, D) a lantern of shadows (3, 33, D) a +0 short sword (still there?) a +0 leather armour (still there?) (11, 33, D) a Necronomicon (still there?) a +0 short sword (still there?) (19, 33, D) the Collected Works on Enchantment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Mass Confusion Hexes 6 c - Discord Hexes 8 (20, 33, D) a +1 trident of protection (21, 33, D) a +0 vampiric dagger (22, 33, D) a +2 halberd of protection (23, 33, D) a +0 flail of holy wrath (24, 33, D) a crystal ball of energy (25, 33, D) a +0 rapier (26, 33, D) a book of Power (27, 33, D) an uncursed staff of earth (29, 33, D) a +3 ring of protection (-1, 34, D) a +0 short sword (unseen) (6, 34, D) a cursed staff of fire (unseen) (12, 34, D) a book of Necromancy (still there?) a +0 long sword (still there?) (13, 34, D) a +2 hunting sling of freezing (19, 34, D) a fan of gales (20, 34, D) a +0 rapier (still there?) an uncursed staff of wizardry (still there?) (21, 34, D) a book of the Dragon (24, 34, D) the +0 pair of boots "Ocaugyck" {-Cast rPois Str+4} It affects your strength (+4). It protects you from poison. It prevents spellcasting. (25, 34, D) a +0 spear a +0 longbow 23 arrows a +0 rapier a satyr corpse (26, 34, D) a +0 trident (still there?) a +0 robe (still there?) (27, 34, D) a +2 robe of resistance (29, 34, D) a +0 trident (40, 34, D) a very ugly thing corpse (skeletalised by now) (41, 34, D) an ugly thing corpse (skeletalised by now) (2, 35, D) a +0 long sword (unseen) (13, 35, D) a +0 leather armour (20, 35, D) a +1 longbow of flaming (unseen) (21, 35, D) a +0 leather armour (22, 35, D) a +0 rapier (24, 35, D) an ornate deck of escape (27, 35, D) a +0 vampiric demon trident (still there?) an uncursed staff of summoning (still there?) (0, 36, D) a book of Air (2, 36, D) the +9 dagger of Zyhoc {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (3, 36, D) a +0 short sword (unseen) (5, 36, D) a +0 shortbow (still there?) a +2 scimitar of holy wrath (still there?) (6, 36, D) a +0 long sword (8, 36, D) a +0 leather armour 27 arrows a +0 longbow a +0 long sword a +2 hunting sling of evasion a +2 scimitar of slicing a +0 leather armour a +0 scale mail a +0 scimitar the +9 mace "Witzop" {freeze, *Confuse Dex+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It lets you see invisible. It may confuse you when you take damage. a +0 leather armour an elf corpse an elf corpse (12, 36, D) a +0 short sword (unseen) (22, 36, D) a water nymph corpse (29, 36, D) a +5 vampiric war axe (unseen) (49, 36, D) the ring of Jealousy {+Blink rPois rC+ Int-5} [ring of protection from cold] It affects your intelligence (-5). It protects you from cold. It protects you from poison. It lets you blink. (53, 36, D) an uncursed ring of wizardry (6, 37, D) a +0 rapier (unseen) (7, 37, D) a +0 great sword of slicing (21, 37, D) a water nymph corpse (23, 37, D) a +0 trident of holy wrath (unseen) (25, 37, D) a +2 rapier of speed (unseen) (27, 37, D) a +0 spear of piercing (unseen) (28, 37, D) a +2 quarterstaff of protection (unseen) (49, 37, D) a +4 short sword of draining (still there?) a +1 robe of positive energy (still there?) (51, 37, D) a lantern of shadows (52, 37, D) a +0 rapier of freezing (53, 37, D) an ornate deck of changes (59, 37, D) a +2 leather armour of fire resistance (still there?) the ring of Sosy {Slay+2 Stlth-} (still there?) [ring of loudness] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you less stealthy. (60, 37, D) the +1 leather armour "Faritty" {Regen+ Dex-2 Slay+3} It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It increases your rate of regeneration. (62, 37, D) the ring of Moteag {+Fly rC+ MR+} [ring of protection from magic] It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. an ornate deck of changes a +1 plate armour of poison resistance (69, 37, D) a book of Death (70, 37, D) the cursed +1 robe "Peliakodu" {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (71, 37, D) a +3 leather armour of fire resistance (72, 37, D) an uncursed staff of fire (73, 37, D) the ring "Toics" {rC- AC+5 Str+5 Dex+5} [ring of protection] It affects your AC (+5). It affects your strength (+5). It affects your dexterity (+5). It makes you vulnerable to cold. (5, 38, D) a +0 long sword (7, 38, D) an elf corpse (8, 38, D) a +0 short sword (24, 38, D) a +2 rapier of venom (unseen) (25, 38, D) a +5 scythe of pain a +0 robe a merfolk corpse (26, 38, D) a water nymph corpse (50, 38, D) a +2 falchion of slicing (51, 38, D) Yheeba's Volume of the Glacier and Enchantment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Spectral Weapon Hexes/Charms 3 c - Ice Form Ice/Transmutation 4 d - Metabolic Englaciation Hexes/Ice 5 e - Ozocubu's Refrigeration Ice 6 (52, 38, D) an uncursed staff of cold (61, 38, D) a +2 scale mail of fire resistance a book of Battle a book of Spatial Translocations (70, 38, D) a crystal ball of energy (71, 38, D) Siemup's Incunabulum of Shifting Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 4 (72, 38, D) a +0 crystal plate armour (73, 38, D) a +3 shortbow of velocity (4, 39, D) a +2 ring of strength (6, 39, D) an arrow (7, 39, D) a +0 rapier (unseen) (23, 39, D) the +9 quarterstaff of the Little People {crush, MP-9 Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It affects your magic capacity (-9). (unseen) (24, 39, D) a +0 trident an alligator snapping turtle corpse (26, 39, D) a +3 short sword of freezing (unseen) (54, 39, D) a +2 morningstar of protection (26, 40, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (27, 40, D) a +0 trident (70, 40, D) a giant frog corpse (skeletalised by now) (6, 41, D) 2 arrows (25, 41, D) a +4 rapier of electrocution (unseen) (4, 42, D) an arrow (71, 43, D) a wolf corpse (skeletalised by now) (23, 48, D) a cursed staff of fire (29, 48, D) a +0 longbow (unseen) (32, 48, D) a +0 robe (41, 48, D) a +0 robe (42, 48, D) a lantern of shadows (unseen) (43, 48, D) an ornate deck of defence (44, 48, D) an uncursed ring of poison resistance (unseen) (48, 48, D) a +2 leather armour of positive energy (59, 48, D) a box of beasts (60, 48, D) a book of Envenomations (61, 48, D) a +2 rod of shadows (14/14) (62, 48, D) a book of Callings (63, 48, D) a +0 robe (64, 48, D) a +2 hand crossbow of freezing (65, 48, D) a +1 battleaxe of electrocution (unseen) (66, 48, D) a +1 leather armour of poison resistance (67, 48, D) a book of Summonings (unseen) (68, 48, D) a +1 plate armour of fire resistance (69, 48, D) an uncursed ring of stealth (70, 48, D) a +0 centaur barding of fire resistance (71, 48, D) the +9 greatsling of the Valley {freeze, +Blink rF+++ MR+ Dex-2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-2). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you blink. (72, 48, D) a book of the Dragon (73, 48, D) a +0 spear of piercing (74, 48, D) a legendary deck of changes (75, 48, D) a plain deck of wonders (18, 49, D) a +6 battleaxe of flaming (19, 49, D) an uncursed staff of power (21, 49, D) a +1 lajatang of speed (still there?) an uncursed staff of power (still there?) (22, 49, D) a +0 robe a book of Alchemy an apis corpse (25, 49, D) a +0 pair of boots of running a +0 hand crossbow of freezing (26, 49, D) a +5 iron rod (11/11) {!a} (27, 49, D) an uncursed staff of poison (28, 49, D) a sack of spiders (29, 49, D) an uncursed staff of energy (32, 49, D) a +0 robe of magic resistance (still there?) the +10 hand axe of Twilight {pain, +Inv} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you turn invisible. (34, 49, D) a book of the Sky (38, 49, D) an uncursed ring of protection from fire (39, 49, D) a +2 flail of holy wrath (40, 49, D) an ornate deck of summoning (43, 49, D) a cursed +1 halberd of freezing (still there?) a disc of storms (still there?) (45, 49, D) a +4 chain mail of cold resistance (still there?) a +4 ring mail of cold resistance (still there?) (46, 49, D) a cursed +0 scimitar (47, 49, D) the +6 mace of Surch {holy, rF+ rC+ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It protects you from cold. It affects your magic capacity (+9). (49, 49, D) an uncursed staff of cold (still there?) a +1 rapier of speed (still there?) (50, 49, D) 4 scrolls of enchant weapon (52, 49, D) an uncursed staff of death (still there?) a Fen Folio (still there?) (53, 49, D) a stone of tremors (59, 49, D) the cursed +0 hat "Nolityan" {+Blink rElec rN+ Dex-5} It affects your dexterity (-5). It insulates you from electricity. It protects you from negative energy. It lets you blink. It has a curse placed upon it. (60, 49, D) a +4 trident of venom (unseen) (61, 49, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (62, 49, D) a +0 hunting sling of freezing (63, 49, D) a +1 robe of magic resistance (unseen) (65, 49, D) the Disquisition on Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Lightning Spire Summoning/Air 4 (unseen) (66, 49, D) the +7 great sword "Yfikh" {holy, Str+3 Int+2 Dex+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+7). (67, 49, D) an uncursed ring of sustain attributes a +0 hunting sling of flaming (68, 49, D) an uncursed ring of protection from magic (still there?) a +0 pair of boots of running (still there?) (69, 49, D) a cursed staff of energy (70, 49, D) an uncursed ring of ice (unseen) (71, 49, D) a +1 spear of piercing (72, 49, D) a lamp of fire (73, 49, D) an uncursed staff of energy (74, 49, D) a book of Unlife (75, 49, D) an uncursed staff of earth (18, 50, D) the cursed +1 rapier of Gozag's Hope {vamp, Dex+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+6). It has a curse placed upon it. (19, 50, D) a legendary deck of destruction (unseen) (20, 50, D) the amulet of the Country {Gourm rN+ Str+3} (still there?) [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+3). It protects you from negative energy. the ring "Pauthrame" {rF+ rN+ Dex+6} (still there?) [ring of dexterity] It affects your dexterity (+6). It protects you from fire. It protects you from negative energy. (21, 50, D) a +0 long sword of flaming (still there?) an ornate deck of changes (still there?) (27, 50, D) a +0 robe an uncursed staff of wizardry {!a} an apis corpse (28, 50, D) an uncursed ring of poison resistance (still there?) a +2 spear of venom (still there?) (29, 50, D) a +0 robe (still there?) a +0 buckler (still there?) (33, 50, D) a +4 eudemon blade of holy wrath (still there?) an uncursed staff of cold (still there?) (34, 50, D) a +8 quick blade (still there?) a +5 flail of crushing (still there?) (38, 50, D) an uncursed amulet of rage (39, 50, D) an uncursed staff of cold (40, 50, D) a +5 mace of holy wrath (still there?) a book of Summonings (still there?) (41, 50, D) a cursed -3 ring of protection (still there?) an uncursed staff of fire (still there?) (47, 50, D) a +0 trident (still there?) the ring "Riraapue" {*Confuse +Inv rF+ MR+ Dex+2} (still there?) [ring of invisibility] It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It may confuse you when you take damage. (48, 50, D) a +0 dagger (still there?) the +7 gold dragon armour of Jocroics {+Fly rPois rF+ rC+ Str-4 Dex+2} (still there?) It affects your strength (-4). It affects your dexterity (+2). It protects you from fire. It protects you from cold. It protects you from poison. It lets you fly. (50, 50, D) the Papyrus of Destructive Necromancy (still there?) Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Animate Dead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 the +1 naga barding "Veimiv" {Int+6} (still there?) It affects your intelligence (+6). (53, 50, D) a +0 glaive of venom (unseen) (60, 50, D) an uncursed staff of fire (unseen) (63, 50, D) a book of Hinderance (still there?) First Steps in Witchery (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Corona Hexes 1 d - Pain Necromancy 1 e - Summon Butterflies Summoning 1 (64, 50, D) a +3 flail of holy wrath (71, 50, D) an uncursed ring of protection from magic (72, 50, D) a book of Ice (73, 50, D) the +7 mace "Sudymn" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (74, 50, D) an uncursed staff of conjuration (75, 50, D) a +2 whip of venom (0, 51, D) a +3 spear of piercing (2, 51, D) a +3 hand axe of flaming (4, 51, D) a +2 antimagic spear (7, 51, D) a +1 long sword of freezing (9, 51, D) a book of Battle (10, 51, D) the +10 scimitar of Daddikearph {holy, rF+ Str+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It protects you from fire. (11, 51, D) the +0 leather armour of Duck's Teeth {+Blink Dex+4 SInv} It affects your dexterity (+4). It lets you see invisible. It lets you blink. (12, 51, D) the ring of Nemucwiqob {MR- Str+7 Int+5 Dex+2} [ring of dexterity] It affects your strength (+7). It affects your intelligence (+5). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (13, 51, D) Sif Muna's Guide on Virous Transmigration Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Passwall Transmutation/Earth 3 d - Petrify Transmutation/Earth 4 e - Venom Bolt Conjuration/Poison 5 (18, 51, D) an uncursed staff of wizardry (22, 51, D) an uncursed staff of death a +0 robe a +4 scimitar of flaming a +3 glaive of venom a book of the Dragon a pearl dragon corpse (24, 51, D) a +1 whip of holy wrath (still there?) a +0 buckler (still there?) (25, 51, D) a cursed +0 hunting sling (still there?) a +5 scimitar of holy wrath (still there?) (28, 51, D) a +3 scimitar of holy wrath a +0 large shield a +1 hand crossbow of freezing (30, 51, D) a +0 buckler (unseen) (34, 51, D) a +0 robe (38, 51, D) a +2 robe of the Archmagi (39, 51, D) the cursed +1 spear of Waquf {flame, rPois rN+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (40, 51, D) a +0 trident (62, 51, D) a +0 long sword (unseen) (69, 51, D) a +6 falchion of protection a +0 trident a +0 robe a +1 shortbow of evasion a demonic crawler corpse (71, 51, D) a book of Debilitation (73, 51, D) a +0 battleaxe (unseen) (3, 52, D) an uncursed staff of fire (4, 52, D) a fan of gales (5, 52, D) a book of Alchemy (11, 52, D) an uncursed staff of cold (12, 52, D) a book of Maledictions (still there?) an uncursed staff of fire (still there?) (13, 52, D) a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). (20, 52, D) a pearl dragon corpse (24, 52, D) a +0 buckler (unseen) (27, 52, D) a +4 flail of flaming an uncursed ring of invisibility an apis corpse (30, 52, D) 14 poisoned arrows (unseen) (34, 52, D) a +4 falchion of flaming (40, 52, D) a +2 scimitar (51, 52, D) the ring of Eternal Harmony {*Drain rC+ Str+3 Stlth+} (still there?) [ring of strength] It affects your strength (+3). It protects you from cold. It causes draining when unequipped. It makes you more stealthy. a +0 halberd (still there?) (65, 52, D) an uncursed ring of see invisible (unseen) (2, 53, D) a +7 blowgun (5, 53, D) the +7 ring mail of the Mantidfly {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (7, 53, D) an uncursed staff of wizardry {!a} an uncursed amulet of the gourmand (8, 53, D) the cursed +1 robe of Saatir {rElec Regen+ rCorr} It insulates you from electricity. It increases your rate of regeneration. It protects you from acid and corrosion. It has a curse placed upon it. (12, 53, D) the +8 blowgun of the Puffin {evade, rF+ Dex+2} It affects your evasion (+5 to EV). It affects your dexterity (+2). It protects you from fire. (14, 53, D) a +5 giant spiked club (24, 53, D) a +0 robe (unseen) (27, 53, D) a +2 whip of holy wrath (unseen) (33, 53, D) a +3 whip of holy wrath (47, 53, D) a lantern of shadows a +2 battleaxe of flaming a +1 ice dragon armour a +0 battleaxe a +0 dagger a +0 short sword a +2 glaive of venom a human corpse (23, 54, D) a +1 flail of flaming (still there?) a +0 robe (still there?) (25, 54, D) a +0 greatsling (28, 54, D) a +0 large shield (still there?) a +1 whip of holy wrath (still there?) an arrow (still there?) a +4 long sword of holy wrath (still there?) (30, 54, D) a +3 scimitar of holy wrath (unseen) (32, 54, D) a +0 large shield (unseen) (47, 54, D) a +0 vampiric short sword a +0 robe a +0 great sword (49, 54, D) a +0 chain mail (unseen) (22, 55, D) a +0 shortbow (41, 55, D) a +0 battleaxe (67, 55, D) an apocalypse crab corpse (27, 56, D) a +0 large shield (still there?) an arrow (still there?) (28, 56, D) a stone (still there?) an apis corpse (still there?) (44, 56, D) an uncursed staff of cold (unseen) (46, 56, D) a +0 robe (unseen) (26, 57, D) a stone (28, 57, D) an arrow (still there?) a +1 whip of holy wrath (still there?) (45, 57, D) the +5 hand axe "Saem" {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). (unseen)