trelanon the Dungeon (48, 0, D) a staff of power (unseen) (54, 0, D) the +4 great mace of the Turnip {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a manual of Earth Magic (21, 1, D) a plain deck of wonders (22, 1, D) a potion of might (23, 1, D) a +3 short sword of protection (24, 1, D) a Fen Folio (25, 1, D) the +4 chain mail of Elyvilon's Outrage {rCorr MP+9 Int+3} It affects your intelligence (+3). It affects your magic capacity (+9). It protects you from acid and corrosion. (26, 1, D) a +4 scale mail of poison resistance (still there?) a +1 buckler of reflection (still there?) (27, 1, D) a box of beasts (29, 1, D) a plain deck of wonders (35, 1, D) a plain deck of war (36, 1, D) a ring of positive energy (37, 1, D) a +1 vampiric glaive (still there?) the +10 rapier "Etebusto" {holy, Dex+2} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). (38, 1, D) the ring "Biekhlam" {rPois AC+2 Str+4 Int-5 Stlth+} [ring of protection] It affects your AC (+2). It affects your strength (+4). It affects your intelligence (-5). It protects you from poison. It makes you more stealthy. (39, 1, D) a staff of poison a +5 giant spiked club (40, 1, D) Sif Muna's Grimoire of Unstable Evil Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Cigotuvi's Embrace Necromancy 5 f - Death Channel Necromancy 6 (53, 1, D) the amulet "Freaga" {Inacc rPois rF- Dex+5 SInv Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from poison. It enhances your eyesight. It makes you less stealthy. an ugly thing corpse (skeletalised by now) (55, 1, D) a book of Battle (61, 1, D) a +1 shortbow of flaming (62, 1, D) a plain deck of summoning (63, 1, D) a +0 short sword (still there?) a +3 scale mail of fire resistance (still there?) (67, 1, D) a staff of wizardry (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a phantom mirror (20, 2, D) The Last Papyrus of Boris Spells Type Level a - Discord Hexes 8 (21, 2, D) a +3 great sword (still there?) a +0 robe of resistance (still there?) (22, 2, D) a cursed staff of air (23, 2, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (24, 2, D) a +4 trident of pain (26, 2, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (27, 2, D) a +2 vampiric demon trident the cursed +2 battleaxe of Watchfulness {drain, Int+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It makes you more stealthy. It has a curse placed upon it. (28, 2, D) a book of Alchemy (36, 2, D) a +4 dagger of holy wrath (37, 2, D) a legendary deck of escape (still there?) a staff of fire (still there?) (41, 2, D) an amulet of clarity (42, 2, D) a Grand Grimoire (49, 2, D) the +2 quarterstaff of Qidoim {flame, rElec Str-5 Int-4 Dex+9} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (-4). It affects your dexterity (+9). It insulates you from electricity. a +2 rod of shadows (12/12) (still there?) (52, 2, D) a box of beasts (56, 2, D) a box of beasts (62, 2, D) a +0 short sword a +0 scimitar (63, 2, D) a +0 rapier (73, 2, D) a staff of poison (75, 2, D) a crystal ball of energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (20, 3, D) a cursed +3 spear of freezing (unseen) (27, 3, D) a +0 trident (55, 3, D) a disc of storms (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (21, 4, D) a +1 halberd (unseen) (22, 4, D) a +0 trident (27, 4, D) a +0 trident (42, 4, D) the amulet "Tweblubb" {Spirit Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It makes you more stealthy. (54, 4, D) the +2 hand crossbow of Change {velocity, MR+ MP-9 Int+6 SInv} Any bolt fired from it inflicts extra damage. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It enhances your eyesight. an ugly thing corpse (skeletalised by now) (62, 4, D) the +4 flail "Douni" {freeze, *Rage rC- Str+4 Int-3 Dex+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-3). It affects your dexterity (+7). It makes you vulnerable to cold. It may make you go berserk in combat. (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (21, 5, D) a +2 demon whip of electrocution (27, 5, D) a hell hog corpse (skeletalised by now) (7, 6, D) 3 scrolls of blinking (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste {@q3} 2 potions of berserk rage {!q} (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +2 buckler of reflection (62, 9, D) a +2 trident of flaming (63, 9, D) the cursed +3 halberd "Hoaryg" {venom, rF+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from fire. It has a curse placed upon it. (70, 9, D) a staff of energy (71, 9, D) the ring of Uniesu {rPois Str+2 Dex+2 Stlth-} [ring of loudness] It affects your strength (+2). It affects your dexterity (+2). It protects you from poison. It makes you less stealthy. (72, 9, D) a +6 mace of draining (62, 10, D) a +1 spear of flaming (70, 10, D) a +2 great sword of draining (72, 10, D) a staff of air (10, 12, D) 4 scrolls of enchant armour (unseen) (11, 12, D) a plain deck of escape (still there?) a lantern of shadows (still there?) (2, 13, D) a legendary deck of war (3, 13, D) the cursed -1 trident of the Lesser Evil {flame, +Fly MP+9 Str-4 Dex+6 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your dexterity (+6). It affects your magic capacity (+9). It enhances your eyesight. It lets you fly. It has a curse placed upon it. (unseen) (5, 13, D) a ring of poison resistance (still there?) a +2 hand crossbow of freezing (still there?) (9, 13, D) a staff of conjuration (still there?) the Reference Book on Calling (still there?) Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Forest Summoning/Translocation 5 c - Spellforged Servitor Conjuration/Summoning 7 (13, 13, D) a plain deck of changes (unseen) (49, 13, D) a +3 short sword of draining (50, 13, D) the cursed +1 shortbow of Smefef {flame, rC+ MP+9 Str-3 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It protects you from cold. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (51, 13, D) a +2 hand crossbow of freezing (still there?) a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} (still there?) [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). (54, 13, D) a +3 plate armour of fire resistance (still there?) a staff of summoning (still there?) (55, 13, D) a crystal ball of energy (2, 14, D) a +2 arbalest of flaming (unseen) (8, 14, D) a +4 hunting sling of velocity (unseen) (50, 14, D) the +1 battleaxe "Ucaom" {holy, Contam rF+ rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It protects you from cold. It causes magical contamination when unequipped. (51, 14, D) a cursed staff of cold Sif Muna's Collected Works on Changing and Flight Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Ice Form Ice/Transmutation 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Tornado Air 9 a cursed staff of poison (54, 14, D) a book of Maledictions (55, 14, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (2, 15, D) the ring of Phydi {+cTele rElec rPois rF- Dex+6} [ring of teleport control] It can be evoked for teleport control. It affects your dexterity (+6). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (unseen) (4, 15, D) a +1 mace of protection (still there?) a +2 halberd of chopping (still there?) (34, 15, D) a staff of poison (36, 15, D) the +7 mace of the Open Hand {freeze, rF+ rC+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. a sack of spiders (still there?) (39, 15, D) an amulet of clarity (40, 15, D) the +11 mace of the Spectre {venom, -Tele rPois rC- Str+2 SInv} It poisons the flesh of those it strikes. It affects your strength (+2). It makes you vulnerable to cold. It protects you from poison. It enhances your eyesight. It prevents most forms of teleportation. (41, 15, D) a +1 scimitar of venom (42, 15, D) a +0 giant club (still there?) a +1 war axe of electrocution (still there?) (9, 16, D) a book of Changes a glowing shapeshifter corpse (21, 16, D) a Young Poisoner's Handbook (26, 16, D) a plain deck of defence (28, 16, D) a lamp of fire (inert) (30, 16, D) a cursed staff of death (37, 16, D) 4 scrolls of enchant weapon (38, 16, D) a cursed staff of air (still there?) the +8 hand axe of Stos {chop, -Cast rF+ Int+2} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It prevents spellcasting. (39, 16, D) 3 large rocks {=f} (40, 16, D) a +4 rod of clouds (13/13) (41, 16, D) 3 large rocks (still there?) a book of the Earth (still there?) (42, 16, D) a +1 battleaxe of freezing (still there?) a +3 quarterstaff of crushing (still there?) (43, 16, D) 5 large rocks (still there?) a +1 plate armour of poison resistance (still there?) (50, 16, D) a shadow dragon hide (9, 17, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (10, 17, D) a +1 vampiric whip (unseen) (14, 17, D) a glowing shapeshifter corpse (19, 17, D) a book of Annihilations (unseen) (20, 17, D) a cursed staff of cold (21, 17, D) a staff of poison (24, 17, D) a box of beasts a +1 scimitar of flaming a +1 hand crossbow of flaming an amulet of warding (35, 17, D) the +8 mace "Orb Guardian's Death" {drain, +Blink rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you blink. (42, 17, D) a +1 lajatang of electrocution (61, 17, D) the +0 robe of the Komodo Dragon {-Tele rF- rN+ Str+6 Dex+2} It affects your strength (+6). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from negative energy. It prevents most forms of teleportation. (62, 17, D) a +2 plate armour of cold resistance (63, 17, D) a staff of fire (64, 17, D) the Tome of the Trees (still there?) Spells Type Level a - Cure Poison Poison 2 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 4 e - Summon Ice Beast Ice/Summoning 4 f - Venom Bolt Conjuration/Poison 5 a book of Control (still there?) (70, 17, D) a book of Cantrips (71, 17, D) a +0 spear of venom (72, 17, D) a ring of flight (73, 17, D) a book of Necromancy (5, 18, D) a glowing shapeshifter corpse (8, 18, D) a glowing shapeshifter corpse (9, 18, D) a glowing shapeshifter corpse (11, 18, D) a glowing shapeshifter corpse (21, 18, D) a +2 shortbow of freezing (still there?) a +2 shortbow of freezing (still there?) (22, 18, D) a +0 demon whip of flaming (23, 18, D) a +1 hand axe of electrocution a fire drake corpse (skeletalised by now) (25, 18, D) a +1 vampiric demon whip (still there?) a disc of storms (still there?) (27, 18, D) a +1 scimitar of flaming (still there?) a plain deck of war (still there?) (36, 18, D) 3 large rocks (unseen) (37, 18, D) 4 large rocks (unseen) (39, 18, D) 3 large rocks a stone giant corpse (skeletalised by now) (49, 18, D) a ghoul corpse (skeletalised by now) (62, 18, D) a +0 leather armour (still there?) a ring of sustain abilities (still there?) (64, 18, D) a scroll of brand weapon (73, 18, D) a plain deck of summoning (20, 19, D) a +0 great sword of flaming (unseen) (22, 19, D) the +7 whip "Goblinslayer" {speed, Str+6 Dex-5} Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your dexterity (-5). (38, 19, D) a troll corpse (skeletalised by now) (39, 19, D) 3 large rocks {=f} (8, 20, D) a glowing shapeshifter corpse (20, 20, D) a +0 scimitar of flaming (unseen) (23, 20, D) a +2 plate armour of fire resistance a +1 great sword of flaming (41, 20, D) a +2 great sword of flaming (unseen) (62, 20, D) a +0 dagger (unseen) (64, 20, D) a +0 trident (21, 21, D) a fire giant corpse (skeletalised by now) (26, 21, D) a +2 demon whip of electrocution (unseen) (61, 21, D) a +0 club (63, 21, D) a cursed -1 hand axe 5 tomahawks a +0 plate armour (61, 22, D) a +0 dagger (unseen) (63, 22, D) a +2 mace of crushing (72, 22, D) a +1 trident of piercing (unseen) (29, 23, D) a hell hog corpse (skeletalised by now) (23, 24, D) a hell hound corpse (skeletalised by now) (54, 24, D) the +7 morningstar of the Vaults {crush, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (63, 24, D) a tomahawk (56, 25, D) the ring of Yvvawnar {SustAb Str+2} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (+2). (8, 26, D) a shapeshifter corpse (50, 26, D) the +2 pair of boots of the Assassin {Stlth++} (still there?) It makes you much more stealthy. a +1 plate armour of fire resistance (still there?) (53, 26, D) a +2 antimagic demon trident the +7 flail "Goginiog" {crush, rPois rC++ Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It greatly protects you from cold. It protects you from poison. It makes you more stealthy. a +2 whip of electrocution (55, 26, D) the Tome of Feathery Unholy Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Airstrike Air 4 d - Silence Hexes/Air 5 e - Cigotuvi's Embrace Necromancy 5 (61, 26, D) a book of Cantrips (65, 26, D) a ring of see invisible (66, 26, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (53, 27, D) the +10 great sword "Ciututra" {elec, MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your magic capacity (+9). (61, 27, D) a +2 glaive of venom (64, 27, D) Sif Muna's Disquisition on the Rocks (still there?) Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 3 c - Iron Shot Conjuration/Earth 6 d - Shatter Earth 9 the +10 Black Knight's horse barding {ponderous, rPois rN+} (still there?) It protects you from poison. It protects you from negative energy. (71, 27, D) a +0 battleaxe (unseen) (72, 27, D) a plain deck of defence (73, 27, D) a +0 battleaxe (still there?) a +0 dire flail (still there?) (36, 28, D) a book of Flames (unseen) (62, 28, D) the ring "Loemaef" {rN+ Dex+2} [ring of positive energy] It affects your dexterity (+2). It protects you from negative energy. a plain deck of wonders (71, 28, D) a staff of wizardry (still there?) a staff of conjuration (still there?) (73, 28, D) a +0 scimitar of slicing a +0 plate armour a +0 rod of the swarm (10/10) a +0 robe a +0 dagger (34, 29, D) a +4 ring mail of magic resistance (still there?) a +0 scale mail of fire resistance (still there?) (42, 29, D) a +6 blowgun (43, 29, D) a +4 ring of evasion (44, 29, D) a plain deck of escape (50, 29, D) a cursed -1 glaive (51, 29, D) a book of Unlife (72, 29, D) a cursed -2 falchion a +0 leather armour a +0 chain mail (35, 30, D) a lantern of shadows (still there?) the +8 scythe "Frowoici" {elec, rElec rF+} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It insulates you from electricity. (36, 30, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (39, 30, D) a staff of power (still there?) the Incunabulum of Dislocated Boosts (still there?) Spells Type Level a - Infusion Charms 1 b - Spectral Weapon Hexes/Charms 3 c - Control Teleport Charms/Translocation 4 d - Warp Weapon Charms/Translocation 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (41, 30, D) a +1 hand crossbow of velocity (43, 30, D) a scroll of brand weapon (5, 31, D) a glowing shapeshifter corpse (3, 32, D) a manual of Stealth (still there?) a staff of fire (still there?) (4, 32, D) a +1 chain mail of poison resistance (still there?) a +1 leather armour of fire resistance (still there?) (6, 32, D) the Disquisition on Air and Conjuration Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Freezing Cloud Conjuration/Ice/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 a staff of cold (7, 32, D) the +1 arbalest of Plyanur {flame, rC+ MR+ MP+9 Int-2 Stlth+} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. a book of Envenomations (still there?) (8, 32, D) a +2 dagger of speed (9, 32, D) a +4 short sword of draining (10, 32, D) a disc of storms (11, 32, D) the +3 leather armour of Ovvun {rCorr} It protects you from acid and corrosion. (12, 32, D) the Almanac of Aid Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Repel Missiles Charms/Air 2 c - Control Teleport Charms/Translocation 4 (13, 32, D) a cursed -3 ring of evasion (37, 32, D) a giant frog corpse (skeletalised by now) (1, 33, D) a glowing shapeshifter corpse (2, 33, D) a plain deck of wonders (3, 33, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (9, 33, D) a glowing shapeshifter corpse (11, 33, D) the +2 robe "Zieblefila" {Int-3 Dex+7} It affects your intelligence (-3). It affects your dexterity (+7). (13, 33, D) a staff of conjuration (19, 33, D) a +2 war axe of freezing (21, 33, D) a +0 scimitar (22, 33, D) a +0 short sword (still there?) a staff of conjuration (still there?) (23, 33, D) a book of Party Tricks (24, 33, D) a +0 short sword (still there?) a phial of floods (still there?) (25, 33, D) a +0 shortbow a +0 short sword 10 arrows 11 poisoned arrows a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (26, 33, D) a +0 dagger an elf corpse (skeletalised by now) (27, 33, D) a book of Cantrips a +0 short sword (28, 33, D) a box of beasts (29, 33, D) the Compendium of Ashen Summoning Spells Type Level a - Sandblast Earth 1 b - Call Canine Familiar Summoning 3 c - Summon Guardian Golem Hexes/Summoning 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Summon Hydra Summoning 7 (38, 33, D) a crocodile corpse (skeletalised by now) (41, 33, D) a hound corpse (skeletalised by now) a porcupine corpse (skeletalised by now) (42, 33, D) a yak corpse (skeletalised by now) (72, 33, D) a +0 short sword a +0 leather armour (-1, 34, D) a +5 arbalest of flaming (unseen) (8, 34, D) a book of Spatial Translocations (still there?) a stone of tremors (still there?) (10, 34, D) a plain deck of escape (11, 34, D) a plain deck of escape (19, 34, D) a scroll of brand weapon (20, 34, D) a +0 longbow (still there?) a plain deck of summoning (still there?) (22, 34, D) a +3 chain mail of cold resistance (still there?) a +0 long sword (still there?) (23, 34, D) a +0 rapier (unseen) (24, 34, D) the +8 trident "Stymnetyu" {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. a staff of energy {!a} a +6 short sword of venom a +1 mace of protection a cursed -2 leather armour a +0 chain mail of fire resistance a +0 rapier a staff of poison an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (28, 34, D) a book of Party Tricks (still there?) a +0 short sword (still there?) (38, 34, D) an adder corpse (skeletalised by now) (41, 34, D) a crocodile corpse (skeletalised by now) (-1, 35, D) a +1 vampiric lajatang (4, 35, D) the ring "Cloxahie" {rElec SInv Stlth+} [ring of see invisible] It insulates you from electricity. It enhances your eyesight. It makes you more stealthy. a glowing shapeshifter corpse (5, 35, D) a glowing shapeshifter corpse (7, 35, D) a glowing shapeshifter corpse (11, 35, D) a +3 falchion of holy wrath (unseen) (19, 35, D) a +0 rapier (21, 35, D) a +0 scimitar (still there?) the +0 leather armour "Brikhliw" {rC+++ Dex-5 Slay+2} (still there?) It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It renders you almost immune to cold. (23, 35, D) a staff of earth (1, 36, D) a Necronomicon (unseen) (20, 36, D) a +0 rapier (unseen) (22, 36, D) a +0 quick blade (unseen) (25, 36, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (unseen) (28, 36, D) a +2 short sword of draining (unseen) (4, 37, D) a shapeshifter corpse (22, 37, D) a +0 rapier (unseen) (24, 37, D) a +0 short sword (unseen) (25, 37, D) a +0 short sword (26, 37, D) a cursed -3 longbow (unseen) (28, 37, D) a ring of positive energy (48, 37, D) a +0 trident (unseen) (52, 37, D) Sif Muna's Reference Book on Self-Improvement and Evil Rites Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Song of Slaying Charms 2 c - Swiftness Charms/Air 2 d - Regeneration Charms/Necromancy 3 e - Dispel Undead Necromancy 5 a +0 trident a staff of earth a book of Unlife a Fen Folio (53, 37, D) a plain deck of changes (54, 37, D) a +0 plate armour (59, 37, D) a +0 falchion of protection (60, 37, D) a plain deck of changes (62, 37, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (63, 37, D) a staff of poison (70, 37, D) a +2 flail of venom (71, 37, D) a cursed ring of sustain abilities (73, 37, D) a ring of magical power (still there?) the ring of Beauty {rElec rC+ rN+ MR+ SInv} (still there?) [ring of see invisible] It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. (24, 38, D) a +0 long sword a +0 leather armour (53, 38, D) the ring "Trufet" {+Fly rC+ MR+ Str+5 Int-3 Stlth-} [ring of flight] It affects your strength (+5). It affects your intelligence (-3). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. (55, 38, D) a +1 shadow dragon armour (unseen) (59, 38, D) a +1 triple crossbow of evasion (60, 38, D) the ring of Divine Compulsion {rPois Str+8 Stlth-} [ring of poison resistance] It affects your strength (+8). It protects you from poison. It makes you less stealthy. (61, 38, D) a +0 scimitar of flaming (still there?) a +2 hand axe of chopping (still there?) (62, 38, D) a box of beasts (63, 38, D) an Akashic Record (69, 38, D) a cursed +4 rod of the swarm (14/14) {!a} (71, 38, D) a manual of Long Blades (73, 38, D) a +0 robe (still there?) a cursed staff of energy (still there?) (74, 38, D) a +3 dagger (unseen) (8, 39, D) a shapeshifter corpse (unseen) (24, 39, D) a +0 rapier (still there?) a +0 leather armour (still there?) (25, 39, D) an arrow a +0 rapier a +0 rapier a +0 leather armour an amulet of regeneration (50, 39, D) a staff of death (unseen) (51, 39, D) the +5 dagger "Worm" {drain, -Cast rF+ rN+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. It prevents spellcasting. a +0 plate armour a fan of gales (55, 39, D) a +0 dire flail (unseen) (72, 39, D) a +2 vampiric great sword (5, 40, D) a glowing shapeshifter corpse (24, 40, D) an arrow (51, 40, D) a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (60, 40, D) a +2 great sword of flaming (73, 40, D) a cursed +0 flail (49, 41, D) a +0 dagger (51, 41, D) 6 large rocks {=f} (51, 42, D) a +0 battleaxe of flaming a +0 chain mail (15, 43, D) the cursed +1 dagger of Beclink {drain, Str+4 Int+3 SInv Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+3). It enhances your eyesight. It makes you less stealthy. It has a curse placed upon it. (71, 47, D) a book of Necromancy (22, 48, D) a +4 blowgun (41, 48, D) a book of Enchantments (48, 48, D) a plain deck of summoning (51, 48, D) an Akashic Record (58, 48, D) a +9 rod of ignition (12/12) (59, 48, D) a book of Cantrips (60, 48, D) the amulet of Spontaneous Combustion {Ward rElec rC+ rN+ MR- SInv} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. (61, 48, D) a staff of wizardry (62, 48, D) a +0 vampiric halberd (unseen) (63, 48, D) a staff of wizardry (still there?) a staff of wizardry (still there?) (64, 48, D) a ring of wizardry (65, 48, D) the ring "Iheeh" {-Tele +Inv rF+ MR+ Str-5 Slay+6} (still there?) [ring of protection from fire] It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It prevents most forms of teleportation. a ring of positive energy (still there?) (66, 48, D) a plain deck of changes a +3 ring of evasion a staff of poison a staff of wizardry {!a} (67, 48, D) a +3 leather armour of magic resistance a staff of summoning a +2 hand crossbow of velocity (73, 48, D) a +2 plate armour of fire resistance (still there?) a +4 flail of holy wrath (still there?) (74, 48, D) a manual of Armour (75, 48, D) a +3 ring of dexterity (18, 49, D) a book of Minor Magic (19, 49, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (20, 49, D) a +3 ring of strength (21, 49, D) the cursed -1 flail of Cheese {flame, rC+ rN+ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (22, 49, D) a +0 flail of crushing (25, 49, D) the Papyrus of Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Flight Charms/Air 3 c - Deflect Missiles Charms/Air 6 (26, 49, D) a +2 ring of intelligence a crystal ball of energy a +2 arbalest of flaming (27, 49, D) a potion of might (still there?) a +3 short sword of holy wrath (still there?) (29, 49, D) a +1 falchion of flaming (unseen) (30, 49, D) a +0 robe (unseen) (32, 49, D) a staff of summoning (unseen) (34, 49, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (unseen) (39, 49, D) a staff of wizardry (40, 49, D) a manual of Stealth (42, 49, D) a staff of death (still there?) a +0 dagger (still there?) (43, 49, D) a +4 ring mail of cold resistance (49, 49, D) a cursed staff of conjuration (still there?) a +0 dagger of draining (still there?) (52, 49, D) a staff of air (58, 49, D) a +4 hand crossbow of freezing (59, 49, D) a +1 hand axe of flaming (60, 49, D) a staff of cold (still there?) the +6 hand crossbow "Ciplior" {venom, Int+3} (still there?) It poisons the ammo it fires. It affects your intelligence (+3). (62, 49, D) the ring "Ygyaluxt" {Contam rElec MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (unseen) (71, 49, D) a book of Conjurations (still there?) a polar bear corpse (still there?) (74, 49, D) a phantom mirror (75, 49, D) a +3 flail of protection (12, 50, D) a staff of wizardry (still there?) a +0 battleaxe of freezing (still there?) (18, 50, D) a plain deck of defence (19, 50, D) a +2 mace of venom (unseen) (20, 50, D) a +1 antimagic war axe (21, 50, D) a manual of Short Blades (22, 50, D) a potion of might (still there?) a lamp of fire (inert) (still there?) (23, 50, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} (still there?) It makes you less stealthy. a +1 buckler of poison resistance (still there?) (31, 50, D) a +0 robe (still there?) a staff of cold (still there?) (32, 50, D) a cursed amulet of inaccuracy (33, 50, D) a +2 scimitar of holy wrath (unseen) (34, 50, D) a manual of Evocations (38, 50, D) 3 royal jellies (42, 50, D) Skim's Compendium of Damaging Transformation (still there?) Spells Type Level a - Searing Ray Conjuration 2 b - Stoneskin Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Hydra Form Transmutation 6 Skim's Compendium of Damaging Transformation (still there?) Spells Type Level a - Searing Ray Conjuration 2 b - Stoneskin Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Hydra Form Transmutation 6 (45, 50, D) a book of Unlife a +0 hand axe a stone of tremors (51, 50, D) a +0 morningstar of holy wrath (still there?) a +2 cloak of magic resistance (still there?) (53, 50, D) a cursed staff of fire (59, 50, D) a staff of death (65, 50, D) a +0 war axe of draining (still there?) a +2 hand axe of chopping (still there?) (71, 50, D) a box of beasts (72, 50, D) a +2 spear of flaming (still there?) the ring of the Townfolk {-Tele rN+ Str+5 Dex+6 Slay+5} (still there?) [ring of slaying] It affects your strength (+5). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. It prevents most forms of teleportation. (73, 50, D) a +2 greatsling of evasion (still there?) a +0 halberd of flaming (still there?) (75, 50, D) a disc of storms (0, 51, D) a +1 great sword of holy wrath (1, 51, D) a +3 hand crossbow of freezing (unseen) (4, 51, D) a disc of storms the ring "Ufigif" {Ice rPois Slay+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (5, 51, D) a disc of storms (7, 51, D) a +2 short sword of freezing (still there?) a staff of air (still there?) (9, 51, D) a +5 battleaxe of distortion (still there?) a +7 rod of the swarm (12/12) (still there?) (14, 51, D) the +5 plate armour of Rotel {rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. (unseen) (19, 51, D) a +1 long sword of flaming (21, 51, D) a staff of wizardry (unseen) (33, 51, D) a +2 long sword of flaming (unseen) (34, 51, D) a +1 dagger of venom (38, 51, D) 4 scrolls of enchant weapon (39, 51, D) the cursed +0 quarterstaff "Crecidedgh" {crush, *Rage +Fly rC+ Int+5 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (+4). It protects you from cold. It lets you fly. It may make you go berserk in combat. It has a curse placed upon it. (41, 51, D) a +0 robe (still there?) a +0 dagger (still there?) (49, 51, D) a +4 dire flail of holy wrath (still there?) a +1 scimitar (still there?) (53, 51, D) a book of Air (67, 51, D) a polar bear corpse (69, 51, D) the +4 greatsling "Ychuew" {flame, +Blink} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. (71, 51, D) the +2 hand crossbow "Qimev" {venom, MP+9 Stlth+} (still there?) It poisons the ammo it fires. It affects your magic capacity (+9). It makes you more stealthy. a disc of storms (still there?) (0, 52, D) a plain deck of changes (22, 52, D) a staff of earth (still there?) a +6 lightning rod (11/11) (still there?) (43, 52, D) a +0 long sword (unseen) (45, 52, D) a plain deck of wonders (46, 52, D) a staff of energy (unseen) (51, 52, D) a plain deck of summoning (60, 52, D) a polar bear corpse (64, 52, D) a +2 vampiric hand axe (unseen) (69, 52, D) a +3 demon trident of pain (0, 53, D) the +12 short sword "Sarcophage" {pierce, -Cast +Fly rF+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It lets you fly. It prevents spellcasting. (1, 53, D) a book of Necromancy (unseen) (3, 53, D) the +27 Lear's hauberk (still there?) a ring of see invisible (still there?) (5, 53, D) a fan of gales a book of Alchemy (6, 53, D) a +2 chain mail of poison resistance (still there?) a ring of sustain abilities (still there?) (7, 53, D) an amulet of faith (still there?) an amulet of faith (still there?) (13, 53, D) an amulet of resist mutation (still there?) a +4 executioner's axe of venom (still there?) (25, 53, D) a +4 eudemon blade of holy wrath (unseen) (27, 53, D) a +1 scimitar of flaming (unseen) (40, 53, D) a cursed +0 hand axe (62, 53, D) a ring of wizardry (still there?) an ice dragon corpse (still there?) (70, 53, D) a staff of poison (8, 54, D) a +8 iron rod (12/12) (10, 54, D) an ornate deck of wonders (12, 54, D) a staff of cold (unseen) (13, 54, D) a ring of positive energy (unseen) (23, 54, D) a +0 longbow (unseen) (25, 54, D) a +0 robe (unseen) (34, 54, D) a cursed +0 large shield (41, 54, D) a +0 robe (unseen) (43, 54, D) a cursed +2 spear (unseen) (44, 54, D) a +0 great sword (unseen) (46, 54, D) a +0 robe a +5 rod of shadows (9/14) {!a} a necrophage corpse (51, 54, D) a cursed +2 scimitar (unseen) (67, 54, D) a staff of power {!a} (69, 54, D) the amulet "Poydapn" {Stasis +Inv Str+4 Dex+5 Stlth-} (still there?) [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+4). It affects your dexterity (+5). It lets you turn invisible. It makes you less stealthy. the +0 cloak "Bagoti" {rF- rC+ rN+} (still there?) It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (21, 55, D) a +0 shortbow (unseen) (24, 55, D) an apis corpse (29, 55, D) a +0 large shield (30, 55, D) a +0 robe (46, 55, D) a +1 hand crossbow of freezing a +0 hand axe (48, 55, D) the brooch of Shielding {Ward rN+ AC+4 EV+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+4). It affects your evasion (+4). It protects you from negative energy. (unseen) (51, 55, D) a +0 robe (26, 56, D) an arrow a pearl dragon corpse (27, 56, D) an arrow a +3 sacred scourge of holy wrath a pearl dragon corpse (30, 56, D) a pearl dragon corpse (46, 56, D) a +0 robe a +0 battleaxe a cursed +0 battleaxe a +0 robe a necrophage corpse (49, 56, D) a +0 dagger (still there?) a +2 ring of intelligence (still there?) (50, 56, D) a cursed +0 scimitar (unseen) (53, 56, D) a ring of sustain abilities (29, 57, D) the -2 scale mail of Honesty {MR+ Regen+ Int+3 Dex-3 Slay+5} (still there?) It affects your intelligence (+3). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. It increases your rate of regeneration. an arrow (still there?) (40, 57, D) a +0 quarterstaff of draining (42, 57, D) a +0 battleaxe (unseen) (64, 57, D) a +1 battleaxe of freezing (25, 58, D) an apis corpse (43, 58, D) a +0 robe (unseen) (46, 58, D) a +9 longbow (still there?) a +0 halberd (still there?) (47, 58, D) a cursed +0 plate armour (52, 58, D) a +3 spear of venom (41, 59, D) a potion of blood (25, 60, D) an arrow (47, 60, D) a +1 spear of flaming (49, 60, D) a staff of cold (unseen) (50, 60, D) a +0 robe (51, 60, D) a human corpse (47, 61, D) a +1 battleaxe of freezing (unseen) (49, 61, D) the ring "Dunodd" {rF+ Str+2} [ring of protection from fire] It affects your strength (+2). It protects you from fire. (46, 62, D) a +0 long sword (unseen) (50, 62, D) a staff of energy (unseen) (46, 63, D) a cursed -3 great sword (unseen)