trelanon the Dungeon (34, 0, D) a +0 rapier (36, 0, D) a book of the Dragon (43, 0, D) a +0 short sword (44, 0, D) a +3 hand crossbow of flaming (48, 0, D) the +8 plate armour of Isayb {+Blink rF+++ MP-9 Dex+2} It affects your dexterity (+2). It renders you almost immune to fire. It affects your magic capacity (-9). It lets you blink. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a scroll of brand weapon (20, 1, D) a +1 spear of flaming (21, 1, D) a +2 ring mail of fire resistance (22, 1, D) an uncursed staff of cold (23, 1, D) Sif Muna's Volume of Evil Battle Magic Spells Type Level a - Pain Necromancy 1 b - Searing Ray Conjuration 2 c - Sublimation of Blood Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Stone Arrow Conjuration/Earth 3 f - Iskenderun's Battlesphere Conjuration/Charms 5 (24, 1, D) a +0 leather armour (25, 1, D) an uncursed staff of poison (26, 1, D) an uncursed staff of death (27, 1, D) the Incunabulum of Nocuous Transformation (still there?) Spells Type Level a - Beastly Appendage Transmutation 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Passwall Transmutation/Earth 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Dragon Form Transmutation 7 a +4 scimitar of holy wrath (still there?) (28, 1, D) a +1 dagger of venom (29, 1, D) an uncursed ring of sustain attributes (37, 1, D) an uncursed staff of cold (still there?) a +0 short sword (still there?) (39, 1, D) a cursed staff of earth (still there?) an uncursed staff of wizardry (still there?) (48, 1, D) a +0 robe (51, 1, D) an uncursed ring of fire (53, 1, D) an uncursed ring of stealth (54, 1, D) a plain deck of changes (55, 1, D) a +1 quarterstaff of speed (61, 1, D) an uncursed staff of wizardry (62, 1, D) a cursed staff of cold (63, 1, D) a book of Enchantments (68, 1, D) an uncursed ring of sustain attributes (69, 1, D) a +0 great sword of electrocution (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +3 long sword of holy wrath (20, 2, D) a +1 halberd of chopping (21, 2, D) a +1 spear of piercing (22, 2, D) a book of Dreams (23, 2, D) a manual of Bows (24, 2, D) a book of Flames (26, 2, D) the Papyrus of Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Force Lance Conjuration/Translocation 4 c - Bolt of Cold Conjuration/Ice 6 d - Bolt of Fire Conjuration/Fire 6 (27, 2, D) a +2 ring mail of magic resistance (29, 2, D) a +2 scale mail of cold resistance (36, 2, D) the +10 scythe of Giopoox {vamp, rPois rC+} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It protects you from poison. a crystal ball of energy (still there?) (38, 2, D) a +0 scimitar (51, 2, D) a plain deck of wonders (54, 2, D) an uncursed staff of poison (62, 2, D) a +2 hand axe of electrocution (73, 2, D) Ozocubu's Catalogue of the Glacier Spells Type Level a - Freeze Ice 1 b - Bolt of Cold Conjuration/Ice 6 c - Freezing Cloud Conjuration/Ice/Air 6 (75, 2, D) an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (20, 3, D) a water moccasin corpse (24, 3, D) a river rat corpse (26, 3, D) a manual of Armour (unseen) (37, 3, D) a +4 hand axe of freezing (unseen) (39, 3, D) a +1 dire flail of protection a +0 long sword (40, 3, D) a +1 broad axe of flaming (unseen) (49, 3, D) a +3 leather armour of fire resistance (unseen) (53, 3, D) a +0 scimitar a +1 chain mail of cold resistance an ice dragon corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (26, 4, D) a hippogriff corpse (39, 4, D) a +0 short sword a +0 shortbow 16 arrows an elf corpse (skeletalised by now) (42, 4, D) a +0 leather armour (52, 4, D) a +2 chain mail of poison resistance (53, 4, D) a cursed +0 morningstar (74, 4, D) a +0 giant club (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (21, 5, D) a sheep corpse (22, 5, D) a hydra corpse (36, 5, D) a +0 short sword (unseen) (37, 5, D) a +0 short sword (unseen) (38, 5, D) a +0 longbow (unseen) (40, 5, D) a +0 long sword (unseen) (42, 5, D) a cursed -2 buckler (unseen) (20, 6, D) a crocodile corpse (37, 6, D) a +0 long sword (38, 6, D) a +3 halberd of venom (40, 6, D) a +0 short sword (unseen) (4, 7, D) a +3 large shield (unseen) (22, 7, D) a water moccasin corpse (unseen) (23, 7, D) a porcupine corpse a giant frog corpse (25, 7, D) a giant frog corpse (27, 7, D) a water moccasin corpse (4, 8, D) a +5 crystal plate armour (unseen) (39, 9, D) 2 arrows (61, 9, D) an uncursed staff of earth (62, 9, D) an uncursed ring of flight (63, 9, D) a +0 trident (71, 9, D) a cursed amulet of inaccuracy (72, 9, D) a +3 halberd of venom (48, 10, D) an uncursed staff of earth (unseen) (62, 10, D) a book of Burglary (70, 10, D) a +1 battleaxe of electrocution (72, 10, D) a cursed staff of cold (61, 12, D) a +0 trident (62, 12, D) a +0 trident (63, 12, D) the +5 halberd of Gehenna {vamp, rPois} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. a +0 trident (still there?) (3, 13, D) a phantom mirror (4, 13, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (5, 13, D) a crystal ball of energy (6, 13, D) a book of Annihilations (8, 13, D) a book of Power (9, 13, D) a phial of floods (inert) (unseen) (10, 13, D) a book of Enchantments (11, 13, D) a +1 arbalest of freezing (49, 13, D) a +1 scale mail of poison resistance (53, 13, D) an uncursed ring of flight (still there?) a book of Dreams (still there?) (54, 13, D) a sack of spiders (55, 13, D) a book of Envenomations (2, 14, D) a +3 spear of flaming (still there?) 15 bolts (still there?) (3, 14, D) the Catalogue of Boosting Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Swiftness Charms/Air 2 c - Throw Frost Conjuration/Ice 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Irradiate Conjuration/Transmutation 5 (4, 14, D) 46 bolts (unseen) (7, 14, D) an uncursed staff of earth a cursed -2 arbalest 25 bolts (9, 14, D) a phial of floods (inert) (41, 14, D) a scroll of recharging (unseen) (42, 14, D) a box of beasts (43, 14, D) a human corpse (skeletalised by now) (50, 14, D) a +0 war axe (still there?) the +0 scale mail of the Hurricane {rF+ Str+2} (still there?) It affects your strength (+2). It protects you from fire. (51, 14, D) a +0 chain mail a +0 great sword a +0 bardiche a cursed amulet of inaccuracy an uncursed staff of conjuration a human corpse (skeletalised by now) (55, 14, D) a book of Summonings (62, 14, D) a tomahawk (6, 15, D) the ring "Vuyxtiv" {*Corrode rElec rF+ rN+} [ring of protection from fire] It protects you from fire. It insulates you from electricity. It protects you from negative energy. It may corrode your equipment when you take damage. (unseen) (7, 15, D) 5 large rocks a +0 broad axe of flaming (9, 15, D) a +0 shortbow (still there?) a stone of tremors (still there?) (10, 15, D) a +0 spear (34, 15, D) the cursed +0 ring mail "Votomarch" {rF++} It greatly protects you from fire. It has a curse placed upon it. (41, 15, D) a +0 shield an uncursed staff of power {!a} (49, 15, D) a +4 blowgun (54, 15, D) a +0 chain mail (unseen) (56, 15, D) a +0 arbalest (unseen) (6, 16, D) an uncursed staff of cold (unseen) (7, 16, D) 5 large rocks (8, 16, D) a +3 spear of flaming 16 javelins a +0 leather armour (9, 16, D) a +0 arbalest (unseen) (10, 16, D) the cursed +1 leather armour "Tazxah" {rElec Int+6} It affects your intelligence (+6). It insulates you from electricity. It has a curse placed upon it. (unseen) (34, 16, D) a +0 glaive (35, 16, D) a +0 chain mail (unseen) (37, 16, D) an uncursed staff of wizardry (still there?) a +2 vampiric spear (still there?) (43, 16, D) the +5 spear of Tumult {flame, Str+2 Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+3). It makes you more stealthy. a +0 chain mail an uncursed ring of stealth a +0 plate armour an uncursed staff of conjuration {!a} a +0 shield (48, 16, D) a human corpse (skeletalised by now) (52, 16, D) a +2 hunting sling of freezing (unseen) (2, 17, D) a +2 shortbow of flaming (unseen) (5, 17, D) 18 arrows (unseen) (7, 17, D) a cursed staff of wizardry a +0 arbalest 10 bolts of frost a yaktaur corpse (9, 17, D) a +0 shortbow (unseen) (10, 17, D) 6 large rocks (12, 17, D) a +1 spear of flaming (unseen) (20, 17, D) a +0 hunting sling of freezing (21, 17, D) a cursed staff of cold (22, 17, D) a sack of spiders (23, 17, D) an uncursed staff of summoning (24, 17, D) an uncursed staff of air (25, 17, D) a +2 helmet of intelligence (27, 17, D) 2 potions of haste (28, 17, D) the +1 short sword of Dishonour {freeze, MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). (49, 17, D) a +0 halberd (62, 17, D) a crystal ball of energy an uncursed staff of summoning a +0 dagger a +0 robe the Volume of Confrontation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Fulminant Prism Conjuration/Hexes 4 c - Venom Bolt Conjuration/Poison 5 d - Bolt of Fire Conjuration/Fire 6 (64, 17, D) a +0 club (still there?) a book of Enchantments (still there?) (65, 17, D) an uncursed staff of death (71, 17, D) a sack of spiders (72, 17, D) a disc of storms (73, 17, D) a +2 steam dragon armour (6, 18, D) a +0 shortbow (unseen) (7, 18, D) a +5 short sword of speed a +0 arbalest 15 bolts (8, 18, D) a +0 spear of piercing (unseen) (9, 18, D) a +1 mace of protection (unseen) (10, 18, D) 18 javelins of penetration (unseen) (19, 18, D) a +0 trident (21, 18, D) a +2 spear of distortion (22, 18, D) a plain deck of summoning (23, 18, D) a book of Burglary (25, 18, D) a +0 trident (still there?) a +2 robe of resistance (still there?) (26, 18, D) a plain deck of escape (27, 18, D) a cursed staff of power (29, 18, D) a +0 leather armour (35, 18, D) the ring of Lopas {MP+9 Int+5 Dex+4 Stlth+} [ring of stealth] It affects your intelligence (+5). It affects your dexterity (+4). It affects your magic capacity (+9). It makes you more stealthy. (unseen) (42, 18, D) a +0 battleaxe (43, 18, D) a +0 war axe (60, 18, D) a +0 flail (unseen) (61, 18, D) a cursed +0 war axe the +2 shortbow "Starlight" {flame, -Tele MR+ Int+4 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. a +0 chain mail (65, 18, D) a +0 dagger (66, 18, D) a +0 short sword (71, 18, D) a book of Party Tricks (73, 18, D) a +2 hand crossbow of velocity (5, 19, D) 5 arrows (unseen) (7, 19, D) a +0 longbow (unseen) (8, 19, D) 4 large rocks {=f} (9, 19, D) a +0 longbow (unseen) (10, 19, D) a +1 spear of pain (12, 19, D) a +0 leather armour (unseen) (19, 19, D) a +6 vampiric spear (unseen) (20, 19, D) a +2 rapier of draining (unseen) (21, 19, D) a water nymph corpse (22, 19, D) a sea snake corpse (23, 19, D) a +0 trident a +0 robe an uncursed staff of summoning a merfolk corpse (24, 19, D) a +0 spear (still there?) a +2 vampiric trident (still there?) (25, 19, D) the cursed +3 war axe "Mumotwuib" {antimagic, Int+6} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+6). It has a curse placed upon it. a +5 longbow of freezing (still there?) (26, 19, D) a merfolk corpse (35, 19, D) a +0 great mace (unseen) (40, 19, D) a +0 battleaxe (unseen) (52, 19, D) a +0 chain mail (61, 19, D) a +0 short sword (5, 20, D) 18 arrows (7, 20, D) a cursed staff of fire (unseen) (20, 20, D) a +2 battleaxe of chopping (unseen) (22, 20, D) a +2 spear of venom (unseen) (23, 20, D) a +0 rapier a +0 robe (25, 20, D) a merfolk corpse (26, 20, D) a +0 trident (unseen) (40, 20, D) a cursed +0 chain mail (unseen) (41, 20, D) a cursed -1 great sword (42, 20, D) a +0 plate armour (52, 20, D) a +0 battleaxe a bolt (54, 20, D) a +0 chain mail (1, 21, D) a +0 arbalest (5, 21, D) 19 bolts (unseen) (7, 21, D) a bolt 2 arrows (20, 21, D) the +2 hand axe "Buixud" {flame, +Rage Str+4 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+2). It lets you go berserk. (21, 21, D) a +0 leather armour (26, 21, D) a +4 spear of piercing (unseen) (39, 21, D) a +0 great sword (unseen) (64, 21, D) a +0 chain mail (unseen) (66, 21, D) a +0 robe (7, 22, D) 5 arrows (63, 22, D) an orc corpse (skeletalised by now) (7, 23, D) a bolt a large rock {=f} 5 arrows (23, 23, D) a +3 trident of protection (unseen) (6, 24, D) 3 javelins of penetration (7, 24, D) a javelin of penetration 4 arrows (21, 24, D) 2 javelins (22, 24, D) a sea snake corpse (22, 25, D) a javelin (49, 25, D) a +0 war axe of draining (50, 25, D) Morur's Papyrus of Clay (still there?) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Passwall Transmutation/Earth 3 c - Iron Shot Conjuration/Earth 6 an uncursed staff of summoning (still there?) (51, 25, D) an uncursed staff of poison (53, 25, D) a +2 rod of shadows (9/9) (54, 25, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (55, 25, D) the Incunabulum of the Escort Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Lightning Spire Summoning/Air 4 c - Summon Forest Summoning/Translocation 5 (50, 26, D) a +2 ring mail of poison resistance (53, 26, D) a crystal ball of energy (54, 26, D) the cursed +0 long sword of the Owl {speed, rC+ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (54, 27, D) a +2 buckler of reflection (61, 27, D) a +1 rapier of protection (62, 27, D) a +4 flail of protection (64, 27, D) a cursed staff of poison (71, 27, D) a +0 buckler (72, 27, D) an uncursed staff of fire (73, 27, D) the +6 battleaxe "Killer Klown's Peril" {antimagic, +Inv rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It lets you turn invisible. (34, 28, D) an uncursed staff of fire (51, 28, D) a +0 trident (71, 28, D) a +4 iron rod (13/13) {!a} (72, 28, D) a +0 short sword (still there?) a +2 morningstar of draining (still there?) (73, 28, D) an uncursed staff of air (35, 29, D) the amulet "Pixa" {Ward rPois rF- rN+ Str+4 Dex+2} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (+4). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (36, 29, D) a +4 mace of protection (still there?) an uncursed staff of earth (still there?) (39, 29, D) a cursed -1 spear (41, 29, D) a +5 hand crossbow of flaming (43, 29, D) a scroll of brand weapon (44, 29, D) a +4 long sword of slicing (53, 29, D) a hell hog corpse (skeletalised by now) (64, 29, D) a +0 hunting sling of flaming (71, 29, D) a +0 quarterstaff (unseen) (73, 29, D) a wolf corpse (skeletalised by now) (36, 30, D) a +1 hunting sling of flaming (still there?) a +2 vampiric hand axe (still there?) (39, 30, D) a +1 short sword of venom a +1 leather armour of poison resistance (40, 30, D) a cursed staff of power {!a} (41, 30, D) a box of beasts the amulet of Hetsamp {Inacc Str+4 Int+2 Dex-3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (-3). (42, 30, D) a +0 spear (43, 30, D) a +1 rapier of flaming (62, 30, D) a +0 shortbow of evasion (72, 30, D) a black bear corpse (skeletalised by now) (35, 31, D) the +1 morningstar "Cicweyr" {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you see invisible. (74, 31, D) a +0 rapier a +0 robe (1, 32, D) the ring of Caatyuje {+Fly Str+2 Dex+3 SInv} [ring of flight] It affects your strength (+2). It affects your dexterity (+3). It lets you see invisible. It lets you fly. (2, 32, D) a +5 scimitar of draining (4, 32, D) a +2 robe of the Archmagi (5, 32, D) an uncursed staff of power (6, 32, D) a +2 trident of protection (7, 32, D) an uncursed staff of death (8, 32, D) a +3 plate armour of poison resistance (9, 32, D) the +12 hand axe of Satyriasis {drain, rPois rF- Int+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. (10, 32, D) the +9 quarterstaff "Dong" {flame, rF+ Int+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from fire. (11, 32, D) an uncursed amulet of stasis (12, 32, D) an uncursed staff of earth (13, 32, D) the cursed ring "Tohast" {Str-3 Int+3} [ring of strength] It affects your strength (-3). It affects your intelligence (+3). It has a curse placed upon it. (38, 32, D) a +0 glaive (41, 32, D) a +2 long sword of slicing (1, 33, D) the ring "Wetoer" {EV+4 Int+5 Dex+3} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+5). It affects your dexterity (+3). (2, 33, D) a cursed ring of loudness (3, 33, D) an uncursed ring of positive energy (still there?) an uncursed staff of fire (still there?) (4, 33, D) a +3 hunting sling of flaming (still there?) an uncursed ring of protection from magic (still there?) (5, 33, D) a +0 hunting sling of velocity (6, 33, D) a book of Summonings (7, 33, D) a stone of tremors (8, 33, D) an ornate deck of destruction (9, 33, D) the +3 hand crossbow of Dicsaaq {elec, SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you see invisible. (10, 33, D) the amulet of Jymisis {*Drain rElec rC+ Regen+} [amulet of regeneration] It protects you from cold. It insulates you from electricity. It increases your rate of regeneration. It causes draining when unequipped. (11, 33, D) an ornate deck of changes (12, 33, D) a +1 triple sword of holy wrath (13, 33, D) an ornate deck of summoning (19, 33, D) a +6 blowgun (unseen) (22, 33, D) a plain deck of summoning (23, 33, D) 4 scrolls of enchant armour (still there?) 4 scrolls of enchant armour (still there?) (24, 33, D) a +0 dagger a +0 robe a cursed ring of flight (25, 33, D) a cursed amulet of inaccuracy (26, 33, D) a plain deck of destruction (27, 33, D) a sack of spiders (still there?) a +2 cloak of poison resistance (still there?) (28, 33, D) an uncursed staff of summoning (29, 33, D) a +4 ring of dexterity (40, 33, D) a naga corpse (41, 33, D) a +0 robe (1, 34, D) an uncursed staff of wizardry (4, 34, D) the ring "Nemo" {rF+ rC+ MR+} [ring of protection from magic] It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (7, 34, D) a scroll of acquirement (9, 34, D) the ring "Cenaske" {+Fly rF+ rN+} [ring of flight] It protects you from fire. It protects you from negative energy. It lets you fly. (10, 34, D) the +8 mace "Nuliheheva" {antimagic, Dex+8} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+8). (11, 34, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (12, 34, D) a cursed staff of energy (13, 34, D) a +4 hand axe of distortion (18, 34, D) a +2 robe of cold resistance (25, 34, D) a crystal ball of energy (28, 34, D) a +0 mace of venom (37, 34, D) a black mamba corpse (39, 34, D) a water moccasin corpse (7, 35, D) an uncursed staff of wizardry (9, 35, D) the cursed +1 plate armour of Mental Paralysis {Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It has a curse placed upon it. (20, 35, D) a +1 halberd of flaming (unseen) (21, 35, D) a +0 robe (still there?) a book of the Tempests (still there?) (24, 35, D) a +1 mottled dragon armour (still there?) an uncursed staff of death (still there?) (27, 35, D) a +2 pair of gloves of dexterity a +2 pair of gloves of archery (35, 35, D) the amulet "Fofifel" {rMut +Fly rC+ MR+ Dex+5} [amulet of resist mutation] It protects you from mutation. It affects your dexterity (+5). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (37, 35, D) a black mamba corpse (unseen) (39, 35, D) a guardian serpent corpse (26, 36, D) a plain deck of summoning (27, 36, D) a +2 battleaxe of venom (28, 36, D) a +0 scimitar (unseen) (39, 36, D) a +0 morningstar of flaming (unseen) (48, 36, D) a +0 dagger (49, 36, D) a +0 long sword (unseen) (53, 36, D) the ring of Fytalit {Wiz rN+ MR+} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. It affects your resistance to hostile enchantments. (unseen) (54, 36, D) a lantern of shadows (55, 36, D) a +0 ring mail (unseen) (2, 37, D) a cursed staff of fire (24, 37, D) an uncursed staff of power (unseen) (37, 37, D) a water moccasin corpse (skeletalised by now) (38, 37, D) a +0 flail (unseen) (39, 37, D) a black mamba corpse (skeletalised by now) (52, 37, D) a +0 longbow an uncursed ring of ice a +3 greatsling of flaming a +0 rapier a book of Party Tricks an elf corpse (skeletalised by now) (59, 37, D) an uncursed staff of wizardry (60, 37, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (61, 37, D) a +3 greatsling of freezing (62, 37, D) the Compendium of Battle Magic and the Blaze Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Fireball Conjuration/Fire 5 d - Iron Shot Conjuration/Earth 6 e - Spellforged Servitor Conjuration/Summoning 7 (63, 37, D) 3 royal jellies (69, 37, D) a +2 hunting sling of flaming (70, 37, D) a +0 club (71, 37, D) a book of Power (72, 37, D) an uncursed staff of conjuration {!a} (73, 37, D) the +0 ring mail of Wiezoppa {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (23, 38, D) a +0 robe (unseen) (24, 38, D) a +0 dagger (unseen) (26, 38, D) a scroll of brand weapon (unseen) (49, 38, D) a +1 hand axe of venom (still there?) a book of the Warp (still there?) (59, 38, D) a crystal ball of energy (61, 38, D) the +7 greatsling of Hydehev {flame, *Corrode rN++, !a} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It may corrode your equipment when you take damage. (62, 38, D) a +0 dagger of venom (70, 38, D) an uncursed staff of fire (still there?) a +0 dagger (still there?) (71, 38, D) a +0 trident (still there?) a +1 plate armour of cold resistance (still there?) (72, 38, D) a +0 club (still there?) a book of Changes (still there?) (4, 39, D) a +2 scythe of venom (23, 39, D) a +1 dire flail (unseen) (36, 39, D) a +0 flail (unseen) (49, 39, D) a +0 buckler (unseen) (64, 39, D) a +1 flail of draining (69, 39, D) a +0 club (unseen) (70, 39, D) an uncursed staff of poison (unseen) (71, 39, D) a +1 dagger of holy wrath (unseen) (74, 39, D) a +0 flail (unseen) (21, 40, D) an uncursed ring of protection from cold (41, 40, D) a +0 robe (42, 40, D) a +0 flail (71, 40, D) a +0 dagger (unseen) (72, 40, D) an orc corpse (skeletalised by now) (49, 41, D) a +0 rapier (unseen) (51, 41, D) 22 arrows of flame (unseen) (52, 41, D) a +0 rapier a +0 shortbow a +0 long sword an elf corpse (skeletalised by now) (53, 41, D) a +0 leather armour (unseen) (51, 43, D) an arrow of flame (51, 45, D) an arrow of flame (39, 48, D) a crystal ball of energy (unseen) (40, 48, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (41, 48, D) a book of Unlife (42, 48, D) a phial of floods (inert) (58, 48, D) a book of Alchemy (59, 48, D) a book of Geomancy (60, 48, D) a book of Air (62, 48, D) a legendary deck of wonders (63, 48, D) a +0 spear of venom (64, 48, D) the +5 rapier of Nufrun {speed, MR+ Stlth+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It makes you more stealthy. (65, 48, D) a +3 ring mail of fire resistance (67, 48, D) a +2 cloak of invisibility (68, 48, D) a scroll of recharging (69, 48, D) a disc of storms (70, 48, D) the +9 hand crossbow "Testudinebane" {elec, Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). (71, 48, D) a +1 shield of cold resistance (73, 48, D) a +0 flail of protection (74, 48, D) a potion of might (75, 48, D) an uncursed staff of death (19, 49, D) the +6 flail of Uruocsoa {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (20, 49, D) an uncursed ring of poison resistance (21, 49, D) a +7 vampiric glaive (22, 49, D) a +6 morningstar of protection (23, 49, D) the Handbook of Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Demon Summoning 5 d - Summon Hydra Summoning 7 (unseen) (24, 49, D) a phantom mirror (25, 49, D) a +3 plate armour of poison resistance (27, 49, D) a +4 spear of piercing (still there?) a plain deck of destruction (still there?) (29, 49, D) a cursed amulet of inaccuracy (still there?) a book of the Dragon (still there?) (31, 49, D) a +1 war axe of electrocution (unseen) (32, 49, D) an uncursed staff of death (still there?) the +6 great sword of Purpose {slice, *Noise rC++ Int+2} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It greatly protects you from cold. It may make noises in combat. (33, 49, D) an uncursed staff of air (34, 49, D) a cursed amulet of inaccuracy (38, 49, D) a +1 scale mail of cold resistance (41, 49, D) a +1 ring mail of fire resistance (unseen) (43, 49, D) a book of Callings (45, 49, D) a +0 long sword of holy wrath (46, 49, D) a fan of gales (47, 49, D) the amulet "Neemoboj" {Clar rC+ rN+ Str+2 SInv} [amulet of clarity] It provides mental clarity. It affects your strength (+2). It protects you from cold. It protects you from negative energy. It lets you see invisible. (48, 49, D) a book of Dreams (unseen) (49, 49, D) an uncursed staff of fire (50, 49, D) a +6 lightning rod (12/12) (52, 49, D) a +4 battleaxe of venom (53, 49, D) a lamp of fire (58, 49, D) Theurgy, Part Three Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Static Discharge Conjuration/Air 3 c - Stone Arrow Conjuration/Earth 3 d - Vampiric Draining Necromancy 3 e - Spider Form Transmutation/Poison 3 (59, 49, D) the ring of Pyfuthok {Wiz +Fly Dex+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). It lets you fly. (60, 49, D) a plain deck of changes (61, 49, D) a +0 dagger (unseen) (63, 49, D) a +0 spear of venom (unseen) (64, 49, D) a +2 chain mail of cold resistance (unseen) (65, 49, D) a disc of storms (unseen) (66, 49, D) an uncursed ring of fire (67, 49, D) the +4 spear "Thing" {freeze, rPois Str-2 Int+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+4). It protects you from poison. It makes you more stealthy. (68, 49, D) a +0 battleaxe of flaming (unseen) (69, 49, D) the Tome of Good Luck and Stolen Souls Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Ring of Flames Charms/Fire 7 (unseen) (71, 49, D) the +6 dagger of the Spinneret {pierce, rPois rC+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It protects you from poison. (72, 49, D) a +0 rapier of draining (73, 49, D) a +0 scimitar of protection (74, 49, D) an ornate deck of wonders (75, 49, D) a cursed -4 ring of evasion (1, 50, D) an uncursed staff of power (2, 50, D) a +0 spear of piercing (4, 50, D) a crystal ball of energy (5, 50, D) Asmodeus's Almanac of Torrid Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Delayed Fireball Conjuration/Fire 7 (11, 50, D) Kikubaaqudgha's Reference Book on Evil Rituals Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Animate Dead Necromancy 4 d - Simulacrum Ice/Necromancy 6 (19, 50, D) the Incunabulum of Summoning and Translocation Spells Type Level a - Blink Translocation 2 b - Call Canine Familiar Summoning 3 c - Portal Projectile Translocation 3 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Hydra Summoning 7 (20, 50, D) a +4 ring of evasion (unseen) (21, 50, D) a plain deck of changes (unseen) (23, 50, D) a +3 plate armour of cold resistance (24, 50, D) an uncursed staff of energy (unseen) (25, 50, D) a +2 ring mail of positive energy (unseen) (26, 50, D) an uncursed staff of poison an uncursed staff of air (29, 50, D) an uncursed staff of cold (still there?) an uncursed staff of cold (still there?) (30, 50, D) a +3 antimagic war axe (still there?) a +3 antimagic war axe (still there?) (31, 50, D) a +1 plate armour of poison resistance (still there?) an uncursed ring of ice (still there?) (33, 50, D) the amulet of Qugodut {rMut rPois rC+ MR+} [amulet of resist mutation] It protects you from mutation. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (34, 50, D) a potion of might (40, 50, D) a book of Changes (still there?) the +1 hunting sling of Fundamental Breach {flame, Int+4} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). (44, 50, D) a +6 rod of destruction (11/11) (still there?) a +4 trident of venom (still there?) (45, 50, D) a plain deck of changes a +2 morningstar of flaming an uncursed staff of air (46, 50, D) the +9 great sword of Context {freeze, *Corrode rPois MR+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. the +10 great sword "Hiwiep" {holy, rC+ Stlth+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It makes you more stealthy. (47, 50, D) a +1 hunting sling of velocity (still there?) an uncursed staff of conjuration (still there?) (48, 50, D) a cursed staff of summoning (still there?) a lamp of fire (still there?) (49, 50, D) a book of Flames (still there?) a +1 dire flail of holy wrath (still there?) (50, 50, D) the +2 hand axe of Valour {venom, rElec SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you see invisible. (51, 50, D) a +3 spear of venom (still there?) a +3 spear of venom (still there?) (52, 50, D) an uncursed staff of fire (still there?) an uncursed amulet of regeneration (still there?) (53, 50, D) a +2 robe of positive energy (unseen) (58, 50, D) a lantern of shadows (59, 50, D) a +3 ring of dexterity (60, 50, D) a sack of spiders (61, 50, D) the +9 scimitar of the Lurker {drain, MP+9 Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your magic capacity (+9). (62, 50, D) an uncursed staff of summoning (63, 50, D) an uncursed staff of poison (still there?) an uncursed staff of fire (still there?) (72, 50, D) an uncursed ring of protection from fire (73, 50, D) a book of Cantrips (74, 50, D) a book of Cantrips (75, 50, D) a +0 ring mail of cold resistance (2, 51, D) a fan of gales (6, 51, D) Iskenderun's Tome of Attacks (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Throw Flame Conjuration/Fire 2 d - Bolt of Cold Conjuration/Ice 6 a cursed staff of air (still there?) (9, 51, D) the +5 ring mail "Kaegept" {-Cast rN+++ Str+5 Dex+3} It affects your strength (+5). It affects your dexterity (+3). It renders you almost immune to negative energy. It prevents spellcasting. (12, 51, D) a +1 robe of magic resistance (13, 51, D) a +0 long sword of electrocution (still there?) a box of beasts (still there?) (19, 51, D) an uncursed amulet of stasis (21, 51, D) the +4 hand axe of Kyumopoiv {speed, Str-4 Int+4} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your intelligence (+4). (25, 51, D) a plain deck of defence (26, 51, D) a cursed +0 halberd a cursed ring of stealth (33, 51, D) a book of Debilitation (34, 51, D) 3 scrolls of brand weapon (38, 51, D) a lantern of shadows (still there?) a sack of spiders (still there?) (41, 51, D) a +4 demon trident of flaming (43, 51, D) a +3 scale mail of cold resistance (still there?) the cursed +1 plate armour "Ifuy" {Slay+2} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (53, 51, D) a +3 great mace of protection (63, 51, D) a +1 flail of draining (64, 51, D) a +3 plate armour of cold resistance (unseen) (68, 51, D) a phantom mirror (still there?) a +2 whip of holy wrath (still there?) (70, 51, D) the cursed +3 quarterstaff of Ciedyuve {vamp, Str+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It has a curse placed upon it. (unseen) (1, 52, D) the cursed +0 scale mail of Shielding {rF+ Int+3 SInv Stlth+} It affects your intelligence (+3). It protects you from fire. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (2, 52, D) the Handbook of the Poisonous Entourage (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Call Imp Summoning 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Summon Guardian Golem Hexes/Summoning 3 f - Summon Hydra Summoning 7 the +7 lajatang of Order {silver, rMut} (still there?) It protects you from mutation. (8, 52, D) a +2 robe (9, 52, D) an uncursed ring of invisibility (still there?) an uncursed staff of air (still there?) (50, 52, D) a +0 robe (1, 53, D) a +6 rapier of protection (12, 53, D) a legendary deck of summoning (13, 53, D) an ornate deck of summoning (43, 53, D) a book of Death (45, 53, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (unseen) (49, 53, D) the +1 blowgun "Tuiteipn" {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (10, 54, D) a cursed ring of loudness (11, 54, D) a +2 long sword of flaming (15, 54, D) the Disquisition on Spatial Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Gell's Gravitas Hexes/Translocation 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Passage of Golubria Translocation 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (3, 55, D) a +2 trident of venom (11, 55, D) a +2 scale mail of cold resistance (69, 55, D) a hell hog corpse (5, 56, D) an uncursed staff of air (6, 56, D) a stone of tremors (unseen) (20, 56, D) a +0 battleaxe (67, 56, D) a very ugly thing corpse (27, 58, D) a shard shrike corpse