Dungeon Sprint DCSS version 0.17-a0-2055-gb4e23be (webtiles) character file. 0 trelanon the Shield-Bearer (level 1, 20/20 HPs) Began as a Deep Dwarf Fighter on Oct 11, 2015. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:09 (51 turns). trelanon the Shield-Bearer (Deep Dwarf Fighter) Turns: 51, Time: 00:01:09 Health: 20/20 AC: 31 Str: 31 XL: 1 Next: 0% Magic: 1/1 EV: 0 Int: 8 God: Gold: 0 SH: 28 Dex: 12 Spells: 0 memorised, 0 levels left rFire + . . SeeInvis . I - +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} rCold . . . Clarity . J - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rNeg + . . SustAt . K - +18 shield of the gong {rElec rN+ MR+ EV-5} rPois + Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr + Warding . (no gloves) rMut . NoTele + (no boots) MR ++... NoCast + (no amulet) Stlth .......... E - +6 ring of strength F - +6 ring of strength @: non-regenerating, very resistant to hostile enchantments, extremely unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging, Evoke Berserk Rage You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Skills: - Level 2.6 Fighting - Level 2.0 Maces & Flails - Level 3.2 Armour - Level 3.2 Shields + Level 0.0 Evocations You couldn't memorise any spells. You didn't know any spells. Inventory: Hand Weapons a - a +0 flail I - the +8 lance "Wyrmbane" (weapon) {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. Armour b - a +0 scale mail c - a +0 shield J - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. K - the +18 shield of the gong (worn) {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical Staves C - an uncursed staff of energy {!a} Jewellery E - a +6 ring of strength (right hand) F - a +6 ring of strength (left hand) Wands e - a wand of heal wounds (5) {!d@v2} y - a wand of disintegration (7) z - a wand of fire (5) A - a wand of cold (5) B - a wand of draining (5) Scrolls l - 4 scrolls of blinking r - 4 scrolls of amnesia s - 3 scrolls of recharging t - 7 scrolls of fog u - a scroll of holy word v - 5 scrolls of identify {@r1} w - 5 scrolls of remove curse x - 2 scrolls of fear Potions d - 6 potions of might g - 10 potions of curing {@q1} h - 10 potions of heal wounds {@q2} i - 6 potions of haste {@q3} j - 7 potions of magic k - 3 potions of berserk rage {!q} m - 2 potions of brilliance n - 2 potions of invisibility o - 4 potions of resistance p - a potion of experience q - 5 potions of agility Miscellaneous D - a crystal ball of energy Comestibles f - 5 bread rations G - 4 meat rations H - 42 fruits Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu ▓▓▓▓▓▓▓ ,▓.8©8.▓ ▓.....▓ ░ ▓.:.m.▓ ,,,▓..m..▓ , ▓.....▓ ░ , ,▓..g..▓ ░ , ▓▓▓▓▓▓▓ ░ , ,,8© , , ,, , ░ , , ░ You could see 2 merfolk. Message History I - the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel an overwhelming desire to slay dragons! I - the +8 lance "Wyrmbane" (weapon) {slay drac, +Rage rPois rF+ AC+5} Items here: )))) [[ the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +15 heavy crossbow "Sniper" {velocity, SInv} the +10 dark maul {crush} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the +18 shield of the gong {rElec rN+ MR+ EV-5} the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} J - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} K - the +18 shield of the gong {rElec rN+ MR+ EV-5} Wear which item? (? for menu, Esc to quit) You finish taking off your +0 scale mail. You finish putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. Wear which item? (? for menu, Esc to quit) You finish taking off your +0 shield. You finish putting on the +18 shield of the gong {rElec rN+ MR+ EV-5}. Your surroundings seem different! Welcome to arena 1. 2 merfolk come into view. The merfolk shouts! x2 The merfolk picks up 4 scrolls of enchant weapon. Found a book of Hinderance. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: B - a wand of draining (5) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Vault maps used: D: sprint_v Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | trelanon the Deep Dwarf Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a radiant altar of Vehumet. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a shimmering altar of Xom. 9 | D | Killed Erica 50 | D | Entered arena 1. 50 | D | Noticed a merfolk 50 | D | Noticed a merfolk 51 | D | Quit the game Vanquished Creatures (others) Erica (D) 1 creature vanquished.