trelanon the Dungeon (35, 0, D) a book of Unlife (43, 0, D) an uncursed ring of fire (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +0 quarterstaff of protection (21, 1, D) an uncursed staff of death (still there?) a lantern of shadows (still there?) (22, 1, D) a scroll of brand weapon (still there?) the cursed +0 leather armour of Freedom {Regen+ Str+3 SInv} (still there?) It affects your strength (+3). It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. (23, 1, D) a +0 arbalest 11 poisoned bolts a +5 antimagic spear 42 bolts a +0 arbalest (24, 1, D) a +0 shortbow a +0 arbalest the +27 Lear's hauberk (25, 1, D) 18 bolts (unseen) (26, 1, D) an uncursed staff of earth (still there?) the +12 bardiche "Hydrabane" {holy, *Rage Int+3} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It may make you go berserk in combat. (27, 1, D) a manual of Unarmed Combat (28, 1, D) the Guide on Freezing Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Summon Ice Beast Ice/Summoning 4 c - Alistair's Intoxication Transmutation/Poison 4 d - Blade Hands Transmutation 5 e - Simulacrum Ice/Necromancy 6 (29, 1, D) the Papyrus of Aid Spells Type Level a - Song of Slaying Charms 2 b - Ozocubu's Armour Charms/Ice 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Deflect Missiles Charms/Air 6 (33, 1, D) a +3 chain mail of cold resistance (34, 1, D) the +10 longbow "Giantslayer" {venom, MR- Dex+4 SInv Stlth+} It poisons the ammo it fires. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (43, 1, D) a crystal ball of energy (49, 1, D) the +1 leather armour "Tegg" {rF+} It protects you from fire. (50, 1, D) an uncursed ring of positive energy (51, 1, D) a book of Callings (52, 1, D) a +3 leather armour of cold resistance (53, 1, D) a +1 spear of distortion (54, 1, D) a cursed +0 giant club (still there?) a book of Party Tricks (still there?) (61, 1, D) a +0 scimitar of freezing (62, 1, D) an uncursed staff of earth (63, 1, D) a plain deck of defence (67, 1, D) a book of Enchantments (68, 1, D) an ornate deck of summoning (69, 1, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) the +2 longbow of Honaley {freeze, Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). (21, 2, D) 4 large rocks (still there?) a cursed -2 ring of protection (still there?) (25, 2, D) a +0 arbalest the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (27, 2, D) 5 large rocks (still there?) a lantern of shadows (still there?) (29, 2, D) a book of Conjurations (41, 2, D) a +3 scale mail of fire resistance an uncursed staff of death a disc of storms (43, 2, D) 4 scrolls of enchant armour (49, 2, D) an uncursed ring of protection from cold (50, 2, D) 6 large rocks (still there?) an uncursed staff of poison (still there?) (51, 2, D) a cursed -1 giant club (still there?) a fan of gales (still there?) (52, 2, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (53, 2, D) a +1 quarterstaff of draining (54, 2, D) 3 large rocks (still there?) an uncursed staff of poison (still there?) (55, 2, D) a legendary deck of changes (still there?) a book of Beasts (still there?) (62, 2, D) the +9 glaive of Ucvoxkept {antimagic, +Rage rN+ Int+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+5). It protects you from negative energy. It lets you go berserk. (73, 2, D) the cursed +1 great mace of Limm {drain, MP+9 Str+4 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+3). It affects your magic capacity (+9). It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (19, 3, D) a +1 shortbow of freezing (unseen) (24, 3, D) 13 arrows 7 large rocks a stone giant corpse (skeletalised by now) (33, 3, D) the Volume of Sinister Bewitchment Spells Type Level a - Corona Hexes 1 b - Animate Skeleton Necromancy 1 c - Slow Hexes 2 d - Metabolic Englaciation Hexes/Ice 5 e - Dispel Undead Necromancy 5 f - Simulacrum Ice/Necromancy 6 (39, 3, D) an uncursed staff of summoning (unseen) (50, 3, D) a +0 giant club (unseen) (51, 3, D) 3 large rocks (53, 3, D) a +0 giant spiked club a cursed +0 giant club (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (25, 4, D) 7 large rocks {=f} (26, 4, D) a +0 shortbow (unseen) (34, 4, D) a +1 falchion of holy wrath (41, 4, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (50, 4, D) 4 large rocks (53, 4, D) a +0 giant spiked club (55, 4, D) a +0 giant club (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (20, 5, D) a centaur corpse (skeletalised by now) (22, 5, D) 17 arrows (unseen) (23, 5, D) a cursed -3 arbalest (unseen) (38, 5, D) a +0 halberd (50, 5, D) a +0 giant spiked club (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (20, 6, D) an uncursed staff of wizardry (unseen) (21, 6, D) an arrow of frost (unseen) (27, 6, D) a +0 shortbow an uncursed staff of conjuration a +0 arbalest 12 bolts (39, 6, D) a +5 scythe of freezing (unseen) (50, 6, D) a +2 battleaxe of freezing (53, 6, D) a +0 giant club (4, 7, D) a +3 large shield (unseen) (24, 7, D) an arrow of frost 2 large rocks {=f} 2 arrows (27, 7, D) 3 arrows (42, 7, D) a hell hound corpse (skeletalised by now) (52, 7, D) a +0 giant club (4, 8, D) a +5 crystal plate armour (unseen) (24, 8, D) a bolt an arrow a steel bolt (52, 8, D) a large rock {=f} (69, 8, D) the Grimoire of Venom and Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (74, 8, D) a +3 spear of venom (24, 9, D) an arrow of frost a large rock (61, 9, D) a +5 blowgun (62, 9, D) an uncursed staff of wizardry (63, 9, D) a plain deck of summoning (74, 9, D) a +0 robe (unseen) (24, 10, D) 3 large rocks {=f} (still there?) 2 large rocks {=f} (still there?) an arrow of frost (still there?) (62, 10, D) a +2 vampiric great sword (69, 10, D) a +0 robe an ornate deck of changes (71, 10, D) an uncursed amulet of the gourmand a +0 halberd a +3 quarterstaff of chaos a +0 dagger a +0 robe (74, 10, D) a +0 dagger (70, 11, D) a +0 scythe (73, 11, D) a +0 robe (1, 12, D) a book of Beasts (unseen) (3, 12, D) a phial of floods (unseen) (4, 12, D) a +0 leather armour (unseen) (49, 12, D) a lantern of shadows (3, 13, D) an ornate deck of wonders (5, 13, D) an uncursed staff of earth (still there?) the +3 pair of gauntlets of War {Slay+5} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+5). (9, 13, D) 26 arrows (still there?) a +0 ring mail of poison resistance (still there?) (11, 13, D) an uncursed staff of power (still there?) a +4 greatsling of flaming (still there?) (21, 13, D) an arrow (53, 13, D) a +0 scale mail of poison resistance (54, 13, D) a +0 short sword (2, 14, D) a +2 hand crossbow of flaming (8, 14, D) an uncursed staff of poison (unseen) (9, 14, D) a +0 leather armour a +0 rapier a +0 rapier a +4 long sword a +0 longbow 42 arrows a book of Debilitation an elf corpse an elf corpse (12, 14, D) an uncursed staff of death (unseen) (41, 14, D) a +3 mace of venom (49, 14, D) a +0 centaur barding of stealth (51, 14, D) an uncursed staff of power (52, 14, D) an ornate deck of wonders (still there?) a +0 dagger (still there?) (53, 14, D) an uncursed staff of conjuration (54, 14, D) a book of the Dragon (55, 14, D) a book of Power (1, 15, D) a +0 short sword (unseen) (2, 15, D) a +0 leather armour (5, 15, D) the ring of Lady Luck {rPois rC+ rN+ Str+11 Slay-4} (still there?) [ring of positive energy] It affects your strength (+11). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It protects you from poison. It protects you from negative energy. a +0 leather armour (still there?) (11, 15, D) a +0 longbow (still there?) an uncursed staff of air (still there?) (35, 15, D) an uncursed ring of protection from fire (36, 15, D) a crystal ball of energy (37, 15, D) a +2 hunting sling of flaming (still there?) an uncursed amulet of the gourmand (still there?) (39, 15, D) an uncursed staff of air an uncursed staff of energy {!a} (42, 15, D) an uncursed staff of cold (still there?) an uncursed ring of poison resistance (still there?) (43, 15, D) the Papyrus of Toxins Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Poisonous Cloud Conjuration/Poison/Air 6 (49, 15, D) a disc of storms (50, 15, D) a +0 dagger (52, 15, D) a +0 dagger (unseen) (53, 15, D) a +0 long sword (unseen) (54, 15, D) a +2 scimitar of electrocution (55, 15, D) a +0 long sword (unseen) (7, 16, D) a +0 dagger (unseen) (9, 16, D) a +0 longbow a +0 leather armour 46 arrows a +0 rapier a +0 rapier a +0 leather armour (35, 16, D) an uncursed ring of wizardry (36, 16, D) the +7 hand axe of Departure {flame, +Fly rN++ Str-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It greatly protects you from negative energy. It lets you fly. (37, 16, D) the Tome of Confrontation Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 6 b - Orb of Destruction Conjuration 7 (42, 16, D) a +0 robe (unseen) (43, 16, D) 3 royal jellies (50, 16, D) a +0 short sword (unseen) (51, 16, D) a +0 dagger (unseen) (52, 16, D) a +0 longbow (unseen) (53, 16, D) a +3 morningstar of protection (3, 17, D) a +0 chain mail of cold resistance (unseen) (6, 17, D) a +0 scimitar (unseen) (21, 17, D) a +4 spear of piercing (26, 17, D) a +2 ring of strength (28, 17, D) a +1 robe (29, 17, D) a lantern of shadows (38, 17, D) a scroll of brand weapon (unseen) (52, 17, D) a +1 longbow of evasion (unseen) (61, 17, D) an uncursed staff of air (62, 17, D) a book of Annihilations an uncursed ring of sustain attributes (63, 17, D) a +2 ring mail of positive energy a plain deck of defence (64, 17, D) a +0 broad axe of venom (71, 17, D) a +3 plate armour of magic resistance (72, 17, D) a book of Dreams (73, 17, D) a book of Spatial Translocations (8, 18, D) a +0 shortbow a +0 leather armour an elf corpse (9, 18, D) 38 arrows (unseen) (20, 18, D) an uncursed staff of cold (24, 18, D) a book of Changes (unseen) (27, 18, D) a sack of spiders (28, 18, D) an uncursed amulet of resist mutation (29, 18, D) the +5 broad axe of Miozail {freeze, rElec MR+ Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. (38, 18, D) a spriggan corpse (skeletalised by now) (40, 18, D) a storm dragon corpse (skeletalised by now) (42, 18, D) a wind drake corpse (skeletalised by now) (52, 18, D) a +0 dagger (still there?) an arrow (still there?) (54, 18, D) a +0 short sword (unseen) (71, 18, D) a +1 flail of protection (72, 18, D) an ornate deck of wonders (73, 18, D) a +2 quarterstaff of speed (5, 19, D) a chunk of flesh (6, 19, D) an elf corpse (7, 19, D) a +0 short sword 15 arrows (9, 19, D) a cursed -1 short sword (unseen) (63, 19, D) a +2 trident of flaming (7, 20, D) a +0 short sword 2 arrows (39, 20, D) a +1 rapier of draining (unseen) (42, 20, D) a storm dragon corpse (skeletalised by now) (6, 21, D) a +0 short sword (unseen) (7, 21, D) a +0 short sword (unseen) (8, 21, D) 4 arrows (7, 22, D) 2 arrows (39, 22, D) a wind drake corpse (skeletalised by now) (7, 23, D) an arrow an arrow of flame (13, 24, D) a chunk of flesh (48, 25, D) a cursed -1 buckler (49, 25, D) a book of Geomancy (50, 25, D) a +3 long sword (still there?) a +0 long sword (still there?) (51, 25, D) a +0 dagger (52, 25, D) a +1 spear of piercing (53, 25, D) a +0 long sword (still there?) a +0 hand axe of electrocution (still there?) (54, 25, D) a plain deck of wonders (55, 25, D) a +5 arbalest of velocity (50, 26, D) an elf corpse (skeletalised by now) (51, 26, D) a +0 long sword a +4 quarterstaff of protection a +0 leather armour a book of Battle an elf corpse (skeletalised by now) (54, 26, D) 18 arrows (still there?) the Volume of Air (still there?) Spells Type Level a - Swiftness Charms/Air 2 b - Summon Lightning Spire Summoning/Air 4 c - Freezing Cloud Conjuration/Ice/Air 6 (56, 26, D) a +0 long sword (unseen) (50, 27, D) an uncursed ring of see invisible a +0 long sword a +0 ring mail (61, 27, D) a +2 robe of magic resistance (62, 27, D) a book of Cantrips (64, 27, D) a +1 plate armour of magic resistance (65, 27, D) a +1 helmet of intelligence (70, 27, D) the +11 greatsling "Igiuxus" {velocity, Dex+3 Stlth-} Any stone fired from it inflicts extra damage. It affects your dexterity (+3). It makes you less stealthy. (74, 27, D) a +2 plate armour of poison resistance (50, 28, D) a +0 long sword a +0 long sword a +0 leather armour the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 ring mail an elf corpse (skeletalised by now) (62, 28, D) an uncursed ring of positive energy (63, 28, D) a cursed +3 flail a +0 robe (64, 28, D) the cursed +1 robe of Jigsaw {Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It has a curse placed upon it. (34, 29, D) the amulet of Birdsong {Stasis +Fly} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It lets you fly. (35, 29, D) a +0 pair of gloves of archery (36, 29, D) the Disquisition on Harmful Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Ice Form Ice/Transmutation 4 e - Ozocubu's Refrigeration Ice 6 (38, 29, D) the ring of Qaodopro {rN+ Str+3 Dex+3} [ring of dexterity] It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. (39, 29, D) a +3 battleaxe of flaming (40, 29, D) a lantern of shadows (41, 29, D) a scroll of brand weapon (42, 29, D) a +0 chain mail of magic resistance (43, 29, D) a manual of Invocations (44, 29, D) an uncursed staff of power (49, 29, D) a +0 leather armour a +1 long sword of flaming an elf corpse (skeletalised by now) (71, 29, D) the ring "Bosch" {MR+ Str+4 Slay+3 Stlth+} [ring of protection from magic] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (35, 30, D) a +0 shortbow of freezing (36, 30, D) a lantern of shadows (37, 30, D) an uncursed amulet of faith (38, 30, D) a +2 rapier of venom (39, 30, D) an uncursed staff of cold (40, 30, D) a +2 hunting sling of flaming (41, 30, D) the ring "Jekad" {rElec rPois Str+4 Dex+4} [ring of strength] It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (42, 30, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (43, 30, D) an uncursed staff of earth (1, 32, D) the cursed +1 chain mail "Qosmeloh" {rF+ Str-5 Int+4 Dex+3} It affects your strength (-5). It affects your intelligence (+4). It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (2, 32, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (3, 32, D) an uncursed staff of air (7, 32, D) a +1 arbalest of flaming (unseen) (11, 32, D) an uncursed ring of protection from magic (19, 32, D) an uncursed staff of earth (53, 32, D) a +0 longbow (unseen) (55, 32, D) 30 arrows of flame (unseen) (1, 33, D) an uncursed amulet of clarity (2, 33, D) a scroll of acquirement (3, 33, D) the +6 battleaxe of Aliefe {flame, *Corrode rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It may corrode your equipment when you take damage. a box of beasts (still there?) (9, 33, D) the +8 hand crossbow "Cuqek" {freeze, MR- Int+7 Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+7). It affects your dexterity (+5). It affects your resistance to hostile enchantments. (unseen) (10, 33, D) the ring "Faynass" {MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It affects your resistance to hostile enchantments. (21, 33, D) a +0 long sword (23, 33, D) the +6 triple crossbow "Qittouh" {venom, rPois Str+4 Stlth-} It poisons the ammo it fires. It affects your strength (+4). It protects you from poison. It makes you less stealthy. (24, 33, D) an ornate deck of destruction (25, 33, D) a +3 morningstar of draining (unseen) (26, 33, D) a +0 long sword (28, 33, D) a book of Hinderance (29, 33, D) a +0 short sword (52, 33, D) an arrow (2, 34, D) Cigotuvi's Collected Works on Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Petrify Transmutation/Earth 4 d - Hydra Form Transmutation 6 e - Dragon Form Transmutation 7 (3, 34, D) an uncursed amulet of resist corrosion (still there?) the cursed +1 short sword of Biuniy {vamp, Int+2} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). It has a curse placed upon it. (12, 34, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (13, 34, D) a sack of spiders (18, 34, D) a book of Maledictions (unseen) (21, 34, D) a +5 rod of the swarm (12/12) (still there?) an uncursed staff of conjuration (still there?) (22, 34, D) a +0 long sword (unseen) (23, 34, D) a +0 long sword a book of Clouds an elf corpse (24, 34, D) a +0 ring mail (25, 34, D) a +0 scimitar (still there?) a +0 rapier (still there?) (26, 34, D) a +0 rapier (still there?) a +0 leather armour (still there?) (27, 34, D) a +0 double sword of holy wrath (still there?) a +0 dagger (still there?) (28, 34, D) a +0 long sword (unseen) (29, 34, D) a stone of tremors (19, 35, D) a +0 short sword (20, 35, D) a +0 scimitar (still there?) a cursed -3 long sword (still there?) (22, 35, D) a +0 long sword a +0 ring mail a +0 buckler an uncursed ring of positive energy a book of Debilitation an elf corpse (25, 35, D) the ring of Loos {Ice rElec rPois MP-9 SInv} (still there?) [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). It lets you see invisible. a +0 longbow (still there?) (27, 35, D) a +0 leather armour (unseen) (28, 35, D) a +0 broad axe of chopping (unseen) (22, 36, D) the cursed ring "Saunit" {*Corrode +Fly rElec rC++ Dex-2, !a} [ring of dexterity] It affects your dexterity (-2). It greatly protects you from cold. It insulates you from electricity. It lets you fly. It may corrode your equipment when you take damage. It has a curse placed upon it. a +0 scimitar a +0 leather armour a +0 buckler (23, 36, D) a +0 long sword (27, 36, D) a +0 dagger (unseen) (29, 36, D) a cursed -3 dagger (49, 36, D) a plain deck of defence (unseen) (21, 37, D) a +0 longbow (unseen) (25, 37, D) a +0 long sword (unseen) (59, 37, D) a box of beasts (60, 37, D) a cursed staff of wizardry (61, 37, D) a +1 short sword of holy wrath a plain deck of wonders (62, 37, D) a +2 rapier of holy wrath (still there?) a phantom mirror (still there?) (69, 37, D) an uncursed amulet of warding (still there?) a box of beasts (still there?) (70, 37, D) an uncursed staff of wizardry (71, 37, D) a cursed ring of loudness (72, 37, D) a +3 spear of piercing (73, 37, D) a +2 ring mail of fire resistance (23, 38, D) a +0 leather armour (unseen) (24, 38, D) 48 arrows a +0 short sword (60, 38, D) an uncursed staff of death (61, 38, D) a +0 short sword (62, 38, D) a book of Beasts (63, 38, D) an uncursed staff of death (still there?) an uncursed staff of fire (still there?) (71, 38, D) an uncursed ring of positive energy (24, 39, D) a +0 longbow (25, 39, D) a +1 rapier of venom (57, 39, D) a +0 long sword (unseen) (58, 39, D) a +0 long sword (unseen) (59, 39, D) a +0 long sword a +0 leather armour a cursed +0 buckler (61, 39, D) a +7 rod of shadows (10/10) (unseen) (74, 39, D) a +3 leather armour of fire resistance (54, 40, D) a +5 ring of evasion a plain deck of war the cursed +1 mace "Transmigrator" {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It has a curse placed upon it. a +5 rod of ignition (9/9) a +0 hand axe of venom (73, 40, D) a cursed -1 long sword (61, 41, D) a +0 long sword (62, 41, D) a +0 short sword (unseen) (73, 41, D) a +0 scimitar an elf corpse (skeletalised by now) (23, 42, D) an arrow (67, 42, D) a +0 leather armour (unseen) (69, 42, D) a +0 dagger (unseen) (71, 42, D) a +0 dagger a +0 leather armour a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) (72, 42, D) a +0 short sword a +0 ring mail (71, 43, D) a +0 short sword (unseen) (70, 44, D) a +0 short sword (unseen) (59, 48, D) a book of the Sky (60, 48, D) a +2 pair of boots of flying (61, 48, D) an uncursed staff of wizardry (62, 48, D) an uncursed ring of flight (63, 48, D) a +5 morningstar of holy wrath (still there?) a book of the Tempests (still there?) (65, 48, D) a plain deck of wonders (still there?) the Volume of Translocation (still there?) Spells Type Level a - Blink Translocation 2 b - Teleport Other Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Phase Shift Translocation 5 (67, 48, D) the ring of Ethics {rF+ rC+ AC+4} [ring of protection] It affects your AC (+4). It protects you from fire. It protects you from cold. (68, 48, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (69, 48, D) the cursed +0 scale mail "Murch" {rC+ MR- Str+4 Int+8} It affects your strength (+4). It affects your intelligence (+8). It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 48, D) a crystal ball of energy (72, 48, D) a +0 arbalest of flaming (73, 48, D) an uncursed staff of energy (74, 48, D) a +0 scimitar of protection (18, 49, D) a +8 giant club (19, 49, D) an uncursed staff of wizardry (20, 49, D) a cursed amulet of inaccuracy (21, 49, D) a scroll of brand weapon (unseen) (22, 49, D) the +1 halberd of Truncation {chop, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (23, 49, D) a +3 war axe of draining (unseen) (24, 49, D) the +1 robe of the Three Lies {rN+} It protects you from negative energy. (25, 49, D) a plain deck of wonders (unseen) (26, 49, D) the +2 mace of Propriety {pain, rF- rC++ rN+++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you vulnerable to fire. It greatly protects you from cold. It renders you almost immune to negative energy. (27, 49, D) the +7 battleaxe "Ashi" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (28, 49, D) an uncursed staff of power (29, 49, D) an uncursed staff of air (30, 49, D) the cursed +0 short sword of Sin {pain, rElec MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (31, 49, D) an uncursed ring of protection from magic (32, 49, D) a +2 war axe of flaming (33, 49, D) an uncursed amulet of the gourmand (34, 49, D) a +1 robe of positive energy (38, 49, D) a cursed amulet of inaccuracy (39, 49, D) the Papyrus of Dark Arcane Weapons Spells Type Level a - Sublimation of Blood Necromancy 2 b - Force Lance Conjuration/Translocation 4 c - Fulminant Prism Conjuration/Hexes 4 d - Lightning Bolt Conjuration/Air 5 e - Cigotuvi's Embrace Necromancy 5 (40, 49, D) a +0 scimitar (41, 49, D) an uncursed staff of wizardry (42, 49, D) a +1 spear of venom (44, 49, D) the cursed +1 blowgun of False Accusations {speed, *Confuse Str+3 Int+4} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+4). It may confuse you when you take damage. It has a curse placed upon it. (45, 49, D) a cursed staff of fire (46, 49, D) a +0 trident (47, 49, D) a +0 spear (48, 49, D) a +0 rapier of speed (50, 49, D) the Volume of Boosts and Evil Secrets Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Haste Charms 6 (unseen) (51, 49, D) a manual of Armour (unseen) (52, 49, D) a +1 spear of venom (53, 49, D) the +1 rapier of the Fulmar {pierce, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (unseen) (59, 49, D) a +2 chain mail of poison resistance (unseen) (60, 49, D) a book of the Dragon (61, 49, D) a lamp of fire (62, 49, D) a lamp of fire (unseen) (65, 49, D) a scroll of brand weapon (still there?) a book of Cantrips (still there?) (66, 49, D) an uncursed amulet of regeneration the Almanac of Lucky Air Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Repel Missiles Charms/Air 2 d - Airstrike Air 4 e - Haste Charms 6 f - Poisonous Cloud Conjuration/Poison/Air 6 an uncursed staff of power (68, 49, D) a scroll of brand weapon (69, 49, D) an uncursed ring of sustain attributes (unseen) (70, 49, D) a +2 bardiche of chopping (unseen) (72, 49, D) a +2 war axe of electrocution (73, 49, D) the Tome of the Mountains and Transmutation Spells Type Level a - Passwall Transmutation/Earth 3 b - Petrify Transmutation/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Iron Shot Conjuration/Earth 6 (unseen) (74, 49, D) an uncursed ring of protection from cold (1, 50, D) the cursed +2 quarterstaff of the Inferno {crush, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It has a curse placed upon it. (2, 50, D) a +0 arbalest (unseen) (18, 50, D) an uncursed staff of death (unseen) (20, 50, D) the amulet "Ivargh" {Gourm rElec rPois rC- rN+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (25, 50, D) a +0 blowgun of evasion (26, 50, D) an uncursed staff of poison a +0 flail of protection (27, 50, D) a +1 leather armour of cold resistance (28, 50, D) a +4 war axe of electrocution (29, 50, D) an uncursed staff of power (unseen) (30, 50, D) a scroll of acquirement (unseen) (31, 50, D) a plain deck of changes (32, 50, D) a +0 short sword of speed (unseen) (33, 50, D) a lamp of fire (34, 50, D) the cursed +2 arbalest of Inki {velocity, rPois Dex+2 SInv Stlth-} Any bolt fired from it inflicts extra damage. It affects your dexterity (+2). It protects you from poison. It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. (unseen) (39, 50, D) an uncursed staff of summoning (42, 50, D) a +3 spear of piercing (unseen) (43, 50, D) a +0 robe (unseen) (44, 50, D) a +4 flail of crushing (unseen) (45, 50, D) a +0 robe an uncursed staff of cold a naga corpse (48, 50, D) a +4 broad axe of flaming (unseen) (50, 50, D) a +0 hand axe (51, 50, D) an uncursed staff of earth (unseen) (52, 50, D) the Disquisition on Arcane Weapons and Poisoning Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Fireball Conjuration/Fire 5 f - Venom Bolt Conjuration/Poison 5 (59, 50, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (60, 50, D) an uncursed ring of protection from cold (still there?) an uncursed ring of protection from cold (still there?) (61, 50, D) a book of the Warp (still there?) a +0 dire flail of holy wrath (still there?) (69, 50, D) a scroll of brand weapon (70, 50, D) a +1 short sword of draining (71, 50, D) a glowing shapeshifter corpse (0, 51, D) an uncursed ring of protection from fire (still there?) a cursed amulet of inaccuracy (still there?) (4, 51, D) 24 arrows (still there?) a cursed -3 shortbow (still there?) (5, 51, D) a +1 pair of boots of stealth (still there?) a book of Unlife (still there?) (6, 51, D) a book of Hinderance (still there?) an uncursed staff of poison (still there?) (7, 51, D) 18 arrows a +0 arbalest the +5 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. 22 bolts a +4 war axe of chopping (9, 51, D) a +4 blowgun (10, 51, D) a legendary deck of changes (12, 51, D) the +5 rapier "Attem Kuafo" {antimagic, +Blink Dex+3 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+3). It lets you see invisible. It lets you blink. (13, 51, D) an uncursed staff of conjuration (14, 51, D) a book of Flames (18, 51, D) a Grand Grimoire (19, 51, D) an uncursed ring of stealth (unseen) (20, 51, D) the ring "Hoyxese" {rF+ MR+} (still there?) [ring of protection from magic] It protects you from fire. It affects your resistance to hostile enchantments. Jiosily's Catalogue of Flight (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Deflect Missiles Charms/Air 6 (23, 51, D) a +4 arbalest (unseen) (24, 51, D) a book of Necromancy (still there?) the ring of Suspicion {*Drain rElec rC+ rN+ MR++} (still there?) [ring of positive energy] It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. (26, 51, D) a book of Battle (28, 51, D) a +4 plate armour of magic resistance (29, 51, D) a +2 robe of positive energy (31, 51, D) the +10 blowgun of Distraction {speed, *Corrode rF- Dex+3 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It makes you vulnerable to fire. It may corrode your equipment when you take damage. It makes you more stealthy. (34, 51, D) an uncursed ring of wizardry (still there?) a stone of tremors (still there?) (38, 51, D) a book of Envenomations (39, 51, D) a +0 halberd (still there?) a book of the Sky (still there?) (42, 51, D) a +0 battleaxe (unseen) (46, 51, D) the +6 war axe of Bolaf {venom, rElec Str+4 Int+3 Stlth-} (still there?) It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+3). It insulates you from electricity. It makes you less stealthy. an uncursed ring of protection from cold (still there?) (49, 51, D) a +0 greatsling of flaming (still there?) a scroll of holy word (still there?) (51, 51, D) a +0 robe (still there?) a +2 robe of magic resistance (still there?) (53, 51, D) a wand of heal wounds (2) (60, 51, D) a glowing shapeshifter corpse (62, 51, D) the Incunabulum of Burning Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Fire Conjuration/Fire 6 (65, 51, D) a +2 ring mail of positive energy (still there?) the ring "Lunoix" {Ice rElec SInv} (still there?) [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you see invisible. (69, 51, D) a +1 leather armour of fire resistance (70, 51, D) a glowing shapeshifter corpse (unseen) (71, 51, D) a glowing shapeshifter corpse (0, 52, D) the +2 mace of Ambiguity {antimagic, rElec Dex+3} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+3). It insulates you from electricity. a book of Debilitation (still there?) (7, 52, D) a +0 shortbow (unseen) (8, 52, D) a +1 whip of electrocution a +0 arbalest 21 bolts a +0 longbow a yaktaur corpse (10, 52, D) a +0 leather armour (12, 52, D) a +0 longbow (still there?) a phial of floods (still there?) (13, 52, D) an uncursed staff of power (still there?) a +0 leather armour (still there?) (21, 52, D) a sack of spiders (24, 52, D) a ghost moth corpse (unseen) (25, 52, D) an emperor scorpion corpse a trapdoor spider corpse a demonic crawler corpse (29, 52, D) a tarantella corpse (still there?) a wolf spider corpse (still there?) (32, 52, D) a hornet corpse (45, 52, D) a +1 war axe of flaming a +1 greatsling of freezing a +0 robe of magic resistance a +0 robe the ring "Asaqicol" {Fire rElec Int-5 Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (-5). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. a +0 flail a +3 ring of dexterity a Necronomicon a +0 great mace of crushing a +0 halberd a +0 robe a plain deck of war a naga corpse a naga corpse a naga corpse (48, 52, D) a +0 halberd (unseen) (51, 52, D) a +0 shadow dragon armour (unseen) (68, 52, D) an uncursed ring of stealth (69, 52, D) a glowing shapeshifter corpse (0, 53, D) a +0 leather armour (still there?) a +0 arbalest (still there?) (1, 53, D) a disc of storms (unseen) (11, 53, D) the +1 chain mail of the Rabble {rN+} (still there?) It protects you from negative energy. a lamp of fire (still there?) (13, 53, D) a +0 spear (unseen) (21, 53, D) a moth of wrath corpse (26, 53, D) a ghost moth corpse a ghost moth corpse (28, 53, D) a jumping spider corpse (45, 53, D) an uncursed staff of poison a +0 flail a +0 whip a +0 robe a +0 robe a naga corpse a naga corpse (51, 53, D) a cursed +0 robe (unseen) (52, 53, D) a guardian serpent corpse (62, 53, D) a glowing shapeshifter corpse (66, 53, D) the amulet of Pettuergh {Stasis rElec rC+ Int-3} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your intelligence (-3). It protects you from cold. It insulates you from electricity. a +1 antimagic hand axe a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (0, 54, D) a yaktaur corpse (unseen) (1, 54, D) a +0 arbalest (unseen) (3, 54, D) 25 bolts (unseen) (5, 54, D) 3 scrolls of brand weapon (unseen) (11, 54, D) the cursed +2 halberd of Inoxen {chop, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. It has a curse placed upon it. (unseen) (13, 54, D) a +1 spear of venom (unseen) (14, 54, D) a +0 arbalest (unseen) (28, 54, D) a wasp corpse (29, 54, D) a wasp corpse (unseen) (45, 54, D) a +0 mace a +0 robe a naga corpse (51, 54, D) a +0 shield (unseen) (52, 54, D) a naga corpse (72, 54, D) a glowing shapeshifter corpse (3, 55, D) 3 large rocks (unseen) (7, 55, D) a +0 longbow 6 large rocks {=f} (8, 55, D) 9 arrows of flame (unseen) (9, 55, D) a +3 leather armour of poison resistance (unseen) (22, 55, D) a wolf spider corpse (41, 55, D) a +0 flail of protection (unseen) (48, 55, D) a +0 robe (unseen) (66, 55, D) a shapeshifter corpse (68, 55, D) a shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (0, 56, D) a scroll of holy word (unseen) (3, 56, D) the amulet of the Four Winds {Clar rN+ MR+++} [amulet of clarity] It provides mental clarity. It protects you from negative energy. It affects your resistance to hostile enchantments. (5, 56, D) 82 arrows (unseen) (6, 56, D) a +0 leather armour a centaur corpse (7, 56, D) the +4 dagger of Nightmares {elec, rElec rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It insulates you from electricity. (41, 56, D) a +0 halberd (44, 56, D) a guardian serpent corpse (45, 56, D) a +0 robe a guardian serpent corpse (0, 57, D) 21 bolts (27, 57, D) a hornet corpse (41, 57, D) a water moccasin corpse (44, 57, D) a naga corpse (63, 57, D) a glowing shapeshifter corpse (7, 58, D) a bolt a large rock {=f} 2 javelins 2 arrows an arrow of flame (46, 58, D) an anaconda corpse (66, 58, D) a shapeshifter corpse (7, 59, D) an arrow a poisoned arrow 3 large rocks {=f} a javelin 2 bolts (8, 59, D) a bolt (49, 59, D) an anaconda corpse (6, 60, D) an arrow (7, 60, D) 2 large rocks a bolt a javelin an arrow (7, 61, D) 3 large rocks a bolt 2 arrows (5, 62, D) a large rock (still there?) a javelin of penetration (still there?) (7, 62, D) a javelin of penetration