Dungeon Crawl Stone Soup version 0.17-a0-1946-gfb768fe (webtiles) character file. 0 trelanon the Conjurer (level 1, 15/15 HPs) Began as a Deep Dwarf Conjurer on Oct 1, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (42 turns). trelanon the Conjurer (Deep Dwarf Conjurer) Turns: 42, Time: 00:00:10 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 28 SH: 0 Dex: 13 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Skills: + Level 2.1 Dodging + Level 2.4 Stealth + Level 1.7 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Magic Dart Conj ##.. 6% 1 ##..... Inventory: Armour a - a +0 robe (worn) Magical devices c - a wand of heal wounds (5) {!d@v2} Scrolls e - a scroll of random uselessness {unknown} Potions f - a potion of flight {unknown} g - a potion of beneficial mutation {unknown} Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles d - a bread ration Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ░ ░ ░ ░ ░ ░ ░ ▒▒ ░ , , , .. , ░ ░░░░ ░.▒▒▒ ░ , , ...▒▒▒▒ ▒▒▒▒▒.▒..... ▒..........( ▒...g....r.? , ▒......▒.... ▒......▒ ░▒ ▒......▒ ░ ▒......▒ ▒......▒ ░ ▒......▒ ░ ▒......▒ ▒(.....▒ You could see a rat. Message History Welcome, trelanon the Deep Dwarf Conjurer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a scroll labeled RUSIEPH HOIV. Found a staircase leading out of the dungeon. Okay, then. Found 16 arrows and 13 gold pieces. Found three escape hatches in the floor. e - a scroll labeled RUSIEPH HOIV You see here 16 arrows. You now have 13 gold pieces. Found 7 gold pieces. You now have 20 gold pieces (gained 7). You open the large door. Found a black potion. There is a large open door here. Found 14 sling bullets, an inky potion and 8 gold pieces. There is a large open door here. f - a black potion g - an inky potion You now have 28 gold pieces (gained 8). A rat comes into view. Found a scroll labeled DUXUTT JORULU and 18 stones. A rat is nearby! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Vault maps used: D:1: lemuel_arrival_broad_hall Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | trelanon the Deep Dwarf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 42 | D:1 | Quit the game