trelanon the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a staff of fire (62, 1, D) a +3 rapier of protection (63, 1, D) a book of Alchemy (67, 1, D) a +2 robe of cold resistance (68, 1, D) the cursed +0 chain mail "Qal Wimm" {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. It has a curse placed upon it. (69, 1, D) the ring "Vowerity" {rPois rC+ Str+2} [ring of protection from cold] It affects your strength (+2). It protects you from cold. It protects you from poison. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the ring "Alinabroja" {Fire rN+ MR+ MP+9} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (75, 2, D) a +2 plate armour of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (75, 4, D) a +0 rapier (unseen) (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits (unseen) (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence (7, 6, D) 3 scrolls of blinking (10, 6, D) a staff of energy {!a} a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 5 potions of haste {@q3} 2 potions of berserk rage {!q} (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) the cursed +1 long sword "Ugieh" {freeze, rC+ Int+6 Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (-5). It protects you from cold. It has a curse placed upon it. (63, 9, D) a +0 plate armour of poison resistance (70, 9, D) a +0 dagger (71, 9, D) the cursed ring "Xibbenuff" {Int+4 Dex-3} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (-3). It has a curse placed upon it. (72, 9, D) a +0 scale mail of cold resistance (70, 10, D) a +0 robe of resistance (72, 10, D) a +0 dagger (72, 11, D) a +0 trident of protection (unseen) (70, 12, D) a +0 dagger (unseen) (71, 12, D) a +3 morningstar of venom a +0 robe a +0 dagger a +0 robe (70, 13, D) a +0 dagger (62, 17, D) a +0 short sword (63, 17, D) a plain deck of changes (64, 17, D) the ring "Daryupno" {rN+ AC+3 Str+4 Dex+4} [ring of protection] It affects your AC (+3). It affects your strength (+4). It affects your dexterity (+4). It protects you from negative energy. (71, 17, D) a ring of see invisible (72, 17, D) a +0 dagger (73, 17, D) a disc of storms (62, 18, D) a +0 quarterstaff (63, 18, D) a scroll of brand weapon (64, 18, D) a staff of cold (71, 18, D) a +0 flail (73, 18, D) a fan of gales (62, 21, D) the +7 spear of the Ass {elec, -Tele Int+2 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your dexterity (+4). It prevents most forms of teleportation. (unseen) (62, 22, D) a +0 rapier (unseen) (63, 22, D) a +6 rod of the swarm (0/14) {!a} a +0 robe (71, 22, D) a +0 mace of holy wrath a draconian corpse (skeletalised by now) (72, 22, D) a +0 short sword (73, 22, D) a +2 bardiche of protection (still there?) a +2 scimitar of freezing (still there?) (64, 23, D) a wolf corpse (71, 23, D) a draconian corpse (skeletalised by now) (71, 27, D) a +6 ring of dexterity (72, 27, D) a staff of death (73, 27, D) the +8 mace "Wopaekk Yhat" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (71, 28, D) a phial of floods (72, 28, D) a +2 shortbow of evasion (73, 28, D) a +2 flail of holy wrath (71, 32, D) a yak corpse (72, 32, D) a giant frog corpse (73, 32, D) a river rat corpse (71, 33, D) a wolf corpse