trelanon the Dungeon (21, 0, D) a +2 morningstar of protection (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed staff of energy (20, 1, D) a stone of tremors (21, 1, D) a crystal ball of energy (still there?) a phial of floods (still there?) (24, 1, D) an uncursed staff of poison (still there?) the cursed -3 naga barding "Pustirch" {rElec Str+5 Dex-5} (still there?) It affects your strength (+5). It affects your dexterity (-5). It insulates you from electricity. It has a curse placed upon it. (25, 1, D) a +4 quick blade (26, 1, D) a plain deck of defence (still there?) a +0 shortbow of flaming (still there?) (29, 1, D) the cursed +0 glaive "Ucsi" {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It has a curse placed upon it. (unseen) (35, 1, D) a book of Unlife (36, 1, D) a +1 halberd of protection (37, 1, D) a +3 ring of evasion (38, 1, D) an uncursed amulet of the gourmand (39, 1, D) a +2 hand crossbow of velocity (42, 1, D) a book of the Warp (49, 1, D) the +7 long sword of Wasoet {slice, +Fly Int-4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It lets you fly. It makes you more stealthy. (50, 1, D) a sack of spiders (51, 1, D) a book of Flames (still there?) an uncursed ring of sustain abilities (still there?) (52, 1, D) a +0 robe of magic resistance (53, 1, D) a +0 rapier of freezing (54, 1, D) an uncursed ring of positive energy (55, 1, D) a +2 spear of venom (61, 1, D) an uncursed staff of wizardry (63, 1, D) the +1 flail of Departure {elec, rElec MR- Str+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. (68, 1, D) a book of the Earth (69, 1, D) a +0 dagger (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a book of Alchemy (20, 2, D) a +2 scale mail of cold resistance (21, 2, D) a +5 long sword of distortion (24, 2, D) a +0 morningstar of pain (25, 2, D) the -2 robe of Broken Taboos {rElec rN+ MR+ Stlth-} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (28, 2, D) a +2 ring mail of cold resistance (still there?) a scroll of fog (still there?) (37, 2, D) an uncursed staff of earth (38, 2, D) a +3 morningstar of protection (39, 2, D) an ornate deck of summoning (40, 2, D) the +10 great sword of Defiance {slice, rElec rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. (41, 2, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (42, 2, D) a +1 pair of gloves of archery a +0 shield a +0 scale mail (49, 2, D) a +1 hand crossbow of freezing (52, 2, D) 4 scrolls of enchant weapon (53, 2, D) a +2 dire flail of protection (54, 2, D) a stone of tremors (55, 2, D) a +4 rod of ignition (10/10) (62, 2, D) a +0 dagger (73, 2, D) a +4 scimitar of electrocution (75, 2, D) an uncursed staff of death (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (23, 3, D) the +10 plate armour "Sab Buno" {Dex+4} It affects your dexterity (+4). (unseen) (52, 3, D) a +0 robe (62, 3, D) a +2 trident of piercing a +0 robe (67, 3, D) a +0 dagger (unseen) (68, 3, D) a +2 dagger of flaming a +0 robe a cursed -1 dagger (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (61, 4, D) a +0 short sword (unseen) (4, 5, D) a +5 executioner's axe (unseen) (7, 6, D) 3 scrolls of blinking (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) an uncursed amulet of faith (63, 9, D) a cursed ring of flight (70, 9, D) the Papyrus of Darkness and Creation Spells Type Level a - Animate Skeleton Necromancy 1 b - Summon Butterflies Summoning 1 c - Call Imp Summoning 2 d - Vampiric Draining Necromancy 3 e - Excruciating Wounds Charms/Necromancy 5 f - Shadow Creatures Summoning 5 (71, 9, D) a plain deck of destruction (72, 9, D) a +4 rod of clouds (10/10) (72, 10, D) a +3 ring of protection (9, 12, D) an uncursed amulet of the gourmand (50, 12, D) a +1 ring mail of fire resistance (unseen) (2, 13, D) an Akashic Record (3, 13, D) an uncursed amulet of regeneration (4, 13, D) a fan of gales (6, 13, D) an uncursed staff of power (9, 13, D) a +2 leather armour of cold resistance (10, 13, D) the cursed +0 scale mail of the Pit {rN+} It protects you from negative energy. It has a curse placed upon it. (11, 13, D) a +9 rod of the swarm (11/11) (12, 13, D) a +1 leather armour of magic resistance (51, 13, D) a +1 whip of draining (52, 13, D) a book of the Tempests (still there?) an uncursed staff of air (still there?) (54, 13, D) a +0 arbalest of evasion (55, 13, D) Struaq's Catalogue of the Shifting Rocks Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Statue Form Transmutation/Earth 6 (2, 14, D) a lantern of shadows (3, 14, D) an uncursed staff of power (4, 14, D) an uncursed ring of ice (5, 14, D) a +4 lightning rod (12/12) (6, 14, D) a +0 mace (still there?) a +1 dagger of draining (still there?) (7, 14, D) a +5 spear of venom a +0 hand axe of venom (10, 14, D) the Almanac of the Helpful Oath Spells Type Level a - Slow Hexes 2 b - Flight Charms/Air 3 c - Confuse Hexes 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Mass Confusion Hexes 6 (11, 14, D) a +2 falchion of electrocution (12, 14, D) the +8 hand crossbow of Reinforcement {penet, +Inv rElec Dex-5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (-5). It insulates you from electricity. It lets you turn invisible. (54, 14, D) an uncursed staff of earth a +2 rapier of draining (2, 15, D) a +2 battleaxe of electrocution (3, 15, D) a book of Annihilations (4, 15, D) a +1 scythe of distortion (still there?) a +0 rod of destruction (9/9) (still there?) (5, 15, D) an uncursed ring of protection from magic (10, 15, D) Qupuurph's Handbook of Hurtful Heat (still there?) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Ignite Poison Fire/Transmutation 5 e - Ring of Flames Charms/Fire 7 an uncursed staff of death (still there?) (11, 15, D) a +2 spear of venom (12, 15, D) the cursed -2 rapier "Serinor" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. (35, 15, D) a box of beasts (36, 15, D) a plain deck of wonders (37, 15, D) the +11 hunting sling "Tegek" {flame, rF+ rC+ MR+ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (38, 15, D) an uncursed staff of wizardry (39, 15, D) a +0 long sword (still there?) a phial of floods (still there?) (41, 15, D) a +0 leather armour (still there?) a +2 mace of crushing (still there?) (42, 15, D) a +0 leather armour (43, 15, D) a plain deck of changes (49, 15, D) an uncursed amulet of faith (53, 15, D) a book of Summonings (54, 15, D) the +9 hand crossbow of Cezasch {elec, -Cast rElec rPois rC+ Stlth-} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It insulates you from electricity. It protects you from poison. It prevents spellcasting. It makes you less stealthy. (8, 16, D) a +2 scythe of freezing (unseen) (9, 16, D) a +0 robe (unseen) (10, 16, D) a +2 falchion of freezing (21, 16, D) a lantern of shadows (35, 16, D) a +0 short sword (still there?) an uncursed staff of poison (still there?) (36, 16, D) the Catalogue of Destructive Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Fireball Conjuration/Fire 5 (37, 16, D) a +0 dagger a +0 leather armour a +1 falchion of holy wrath (44, 16, D) a +2 buckler (unseen) (19, 17, D) a plain deck of defence (20, 17, D) a crystal ball of energy (unseen) (23, 17, D) the +2 robe of Shimopy {rF+ rCorr Str+4 Int+2 Slay-3} It affects your strength (+4). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It protects you from acid and corrosion. a +2 hand crossbow of freezing (24, 17, D) a +0 quarterstaff of protection (25, 17, D) a +7 blowgun (26, 17, D) a +4 ring of dexterity (28, 17, D) a +1 scale mail of fire resistance (29, 17, D) a +2 plate armour of poison resistance (36, 17, D) a +0 long sword of protection (37, 17, D) a +0 long sword a +0 chain mail (38, 17, D) a +0 trident of protection (unseen) (42, 17, D) a +0 ring mail (unseen) (50, 17, D) a Necronomicon (61, 17, D) a book of Death (62, 17, D) a disc of storms (63, 17, D) Sif Muna's Disquisition on Fiery Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Stone Arrow Conjuration/Earth 3 d - Ignite Poison Fire/Transmutation 5 e - Delayed Fireball Conjuration/Fire 7 (71, 17, D) an uncursed staff of poison (72, 17, D) the +2 shield of the Hundredfold Wars {Dex+3} It affects your dexterity (+3). (73, 17, D) a +2 ring of intelligence (19, 18, D) an uncursed staff of wizardry (20, 18, D) a +5 ring of evasion (22, 18, D) a book of Clouds a +1 greatsling of evasion (24, 18, D) an uncursed staff of earth (still there?) a +2 ring of strength (still there?) (25, 18, D) an uncursed amulet of guardian spirit (27, 18, D) the +2 greatsling of Modesty {venom, Contam Int+4 Stlth+} It poisons the ammo it fires. It affects your intelligence (+4). It causes magical contamination when unequipped. It makes you more stealthy. (28, 18, D) a plain deck of changes (29, 18, D) a book of Party Tricks (39, 18, D) a +1 quarterstaff of draining (unseen) (66, 18, D) a fan of gales (71, 18, D) the Papyrus of Flying Execration Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Airstrike Air 4 d - Cause Fear Hexes 4 e - Darkness Hexes 7 (72, 18, D) the Catalogue of Feathers Spells Type Level a - Flight Charms/Air 3 b - Airstrike Air 4 c - Summon Lightning Spire Summoning/Air 4 d - Freezing Cloud Conjuration/Ice/Air 6 (73, 18, D) a crystal ball of energy (6, 19, D) a shard shrike corpse (skeletalised by now) (8, 19, D) a +0 scythe of slicing (27, 19, D) a +2 scythe (37, 19, D) a +0 scimitar (38, 19, D) a +0 leather armour (39, 19, D) a +0 rapier (unseen) (40, 19, D) a +0 scimitar (unseen) (41, 19, D) a +0 short sword (unseen) (61, 19, D) a phial of floods (62, 19, D) a throwing net an ornate deck of changes a +3 scale mail of cold resistance a +0 trident (64, 19, D) a +0 trident (unseen) (20, 20, D) a +0 trident (26, 20, D) a +0 scythe of slicing (38, 20, D) a +2 rapier of distortion a +0 rapier a +0 leather armour (39, 20, D) a +0 long sword (unseen) (40, 20, D) a +0 rapier (61, 20, D) a +0 trident (unseen) (62, 20, D) a +0 trident (unseen) (64, 21, D) a +0 trident (22, 22, D) a +2 vampiric scythe (63, 23, D) a throwing net a tomahawk (54, 24, D) a book of Ice (63, 24, D) 3 tomahawks (still there?) 2 tomahawks (still there?) a tomahawk (still there?) (49, 25, D) a book of Power (50, 25, D) the +4 trident "Muxuxt" {elec, rC+ Dex+4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from cold. It enhances your eyesight. (51, 25, D) an uncursed staff of fire (52, 25, D) a +4 war axe of draining an uncursed staff of poison (53, 25, D) a crystal ball of energy (51, 26, D) the Catalogue of Flight Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Tornado Air 9 (54, 26, D) a scroll of brand weapon (56, 26, D) the ring of Pantheism {rF- MR+ EV+2 SInv} [ring of evasion] It affects your evasion (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It enhances your eyesight. (50, 27, D) the +12 battleaxe "Qaumitiw" {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (unseen) (61, 27, D) a scroll of brand weapon (62, 27, D) a lamp of fire (63, 27, D) a +0 shortbow a +2 broad axe of electrocution a +0 short sword a +0 leather armour (65, 27, D) a +0 short sword (still there?) an uncursed ring of sustain abilities (still there?) (71, 27, D) a +0 rod of ignition (10/10) (72, 27, D) the cursed +0 ring mail "Mamir" {-Cast rPois Regen+ Int-5 SInv} It affects your intelligence (-5). It protects you from poison. It enhances your eyesight. It prevents spellcasting. It increases your rate of regeneration. It has a curse placed upon it. (73, 27, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (62, 28, D) a crystal ball of energy (63, 28, D) a crystal ball of energy a +0 dagger (71, 28, D) the Catalogue of Arcane Weapons Spells Type Level a - Searing Ray Conjuration 2 b - Throw Frost Conjuration/Ice 2 c - Conjure Flame Conjuration/Fire 3 d - Irradiate Conjuration/Transmutation 5 e - Spellforged Servitor Conjuration/Summoning 7 (72, 28, D) the Papyrus of Boosts and Evil Secrets Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 (73, 28, D) a +3 ring mail of cold resistance (34, 29, D) a +2 chain mail of fire resistance (35, 29, D) a book of Alchemy (36, 29, D) a lamp of fire (37, 29, D) a +2 ring mail of magic resistance (38, 29, D) the +0 Staff of Olgreb {rPois} It protects you from poison. a +4 rapier of speed (40, 29, D) a +2 war axe of chopping (41, 29, D) a book of Frost (42, 29, D) the +8 hand axe of the Turnip {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (43, 29, D) an uncursed staff of wizardry (44, 29, D) a box of beasts (63, 29, D) 12 arrows of flame a +1 short sword of electrocution a +0 leather armour (35, 30, D) a +0 war axe (still there?) a scroll of brand weapon (still there?) (36, 30, D) an uncursed staff of power (37, 30, D) a +3 spear of venom (41, 30, D) the cursed +0 mace of Pseaceoc {antimagic, Str+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It has a curse placed upon it. (42, 30, D) the cursed -1 glaive of the Solstice {chop, +Inv rElec rPois Dex+4 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It lets you turn invisible. It makes you less stealthy. It has a curse placed upon it. (43, 30, D) a scroll of brand weapon (62, 30, D) a cursed +0 ring mail (unseen) (37, 31, D) a +0 shortbow of flaming (38, 31, D) the cursed -2 great sword of Lies {slice, +Rage MR- MP+9 Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. a +0 trident (43, 31, D) a +1 flail (unseen) (64, 31, D) a +0 scimitar (unseen) (72, 31, D) a +0 scimitar of flaming (2, 32, D) a +0 long sword of holy wrath (still there?) an uncursed staff of wizardry (still there?) (8, 32, D) an uncursed staff of fire (9, 32, D) a +0 hat (10, 32, D) a +0 trident (11, 32, D) an uncursed staff of cold (12, 32, D) a +0 storm dragon armour (13, 32, D) a +5 blowgun (7, 33, D) a +3 hand crossbow of flaming (still there?) a +0 trident (still there?) (8, 33, D) the +1 leather armour "Geisux" {SInv} It enhances your eyesight. a +0 short sword (9, 33, D) a sack of spiders (unseen) (10, 33, D) a +5 iron rod (14/14) (still there?) a +1 plate armour of fire resistance (still there?) (11, 33, D) an uncursed staff of power (12, 33, D) an uncursed staff of cold (13, 33, D) a +2 plate armour of positive energy (19, 33, D) an uncursed staff of fire (21, 33, D) a +0 whip of flaming (22, 33, D) the -3 plate armour of Peek-a-Boo {rF+ MR+ Regen+ Str-4 Int+10} It affects your strength (-4). It affects your intelligence (+10). It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (23, 33, D) a +1 triple crossbow of evasion the Papyrus of Combat Magic and the Mountains Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Petrify Transmutation/Earth 4 e - Delayed Fireball Conjuration/Fire 7 (27, 33, D) an uncursed ring of flight (28, 33, D) a +0 halberd of venom (29, 33, D) an uncursed ring of flight (40, 33, D) a +0 trident (1, 34, D) a +4 ring of protection (still there?) a phial of floods (still there?) (5, 34, D) the +3 chain mail of the Armoured One {rElec rC+ Str+4 Dex+6 Stlth-} (still there?) It affects your strength (+4). It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. It makes you less stealthy. a +0 cloak (still there?) (6, 34, D) a cursed -3 scimitar (still there?) a +0 scimitar (still there?) (7, 34, D) a +0 war axe a +2 spear of piercing (9, 34, D) a +1 trident of protection (10, 34, D) a +4 giant spiked club (11, 34, D) a +0 flail (still there?) a cursed staff of wizardry (still there?) (12, 34, D) a cursed staff of air (13, 34, D) a +1 leather armour of poison resistance (19, 34, D) 2 potions of haste (20, 34, D) a +1 battleaxe of freezing (still there?) an uncursed staff of wizardry (still there?) (21, 34, D) an uncursed staff of conjuration (22, 34, D) a cursed ring of loudness an uncursed staff of cold a +0 war axe of holy wrath (27, 34, D) an uncursed amulet of clarity (still there?) a manual of Throwing (still there?) (28, 34, D) a +0 dagger of venom (29, 34, D) an uncursed ring of sustain abilities (2, 35, D) a +2 scimitar of electrocution (unseen) (7, 35, D) a +0 mace of crushing (10, 35, D) a +0 mace (unseen) (11, 35, D) a +0 hand axe (24, 35, D) a book of Control (27, 35, D) an uncursed ring of protection from cold (still there?) an uncursed ring of ice (still there?) (6, 36, D) a +0 trident (21, 36, D) a +2 battleaxe of freezing (unseen) (24, 36, D) the +1 great sword "Bafedyt" {holy, MR++ SInv Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. It enhances your eyesight. It makes you more stealthy. (47, 36, D) a potion of agility (49, 36, D) a +2 glaive of venom (unseen) (53, 36, D) the +9 dagger of Xom's Hope {distort, rPois rC+ MP-9 SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from cold. It protects you from poison. It affects your magic capacity (-9). It enhances your eyesight. (3, 37, D) a +0 war axe (unseen) (7, 37, D) a cursed +0 scimitar a yellow draconian corpse (skeletalised by now) (8, 37, D) a +1 war axe of venom (10, 37, D) a +0 cloak (still there?) a +0 glaive (still there?) (11, 37, D) a +0 glaive (27, 37, D) the amulet "Ewad" {rMut -Cast Str+8 SInv} [amulet of resist mutation] It protects you from mutation. It affects your strength (+8). It enhances your eyesight. It prevents spellcasting. (unseen) (54, 37, D) the +9 hunting sling "Secoc" {flame, rC+ MR- Int-2 Dex+2 SInv} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. It enhances your eyesight. a +4 battleaxe of electrocution (still there?) (59, 37, D) a book of Summonings (60, 37, D) a +2 battleaxe of venom (61, 37, D) a +2 plate armour of magic resistance (62, 37, D) a lantern of shadows (69, 37, D) a plain deck of wonders (71, 37, D) Zyosath's Disquisition on Bewitchment Spells Type Level a - Slow Hexes 2 b - Inner Flame Hexes/Fire 3 c - Summon Guardian Golem Hexes/Summoning 4 d - Cause Fear Hexes 4 e - Mass Confusion Hexes 6 (72, 37, D) a fan of gales (73, 37, D) a manual of Poison Magic (5, 38, D) a +0 flail (6, 38, D) the +7 short sword "Pueguz" {drain, rPois Int-2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It protects you from poison. It makes you more stealthy. a +0 cloak a mottled draconian corpse (skeletalised by now) (7, 38, D) a +0 battleaxe (8, 38, D) a +0 short sword (9, 38, D) a +0 flail (49, 38, D) a book of Conjurations (54, 38, D) a +2 plate armour of fire resistance (unseen) (59, 38, D) a +3 ring mail of fire resistance (61, 38, D) the +5 ring mail "Stunococ" {rPois MR- Str+6} It affects your strength (+6). It protects you from poison. It affects your resistance to hostile enchantments. (64, 38, D) the ring of Ashenzari's Regard {Str+7 Int+3 Slay-6} [ring of intelligence] It affects your strength (+7). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). (70, 38, D) a cursed staff of power (71, 38, D) a +0 halberd an uncursed staff of summoning (72, 38, D) the ring of Groyxt {Wiz rF+} [ring of wizardry] It improves your spell success rate. It protects you from fire. (73, 38, D) a +2 vampiric halberd (still there?) a crystal ball of energy (still there?) (5, 39, D) a +0 mace (still there?) a +0 hand axe (still there?) (6, 39, D) a red draconian corpse (skeletalised by now) (7, 39, D) a +2 great sword of holy wrath (unseen) (48, 39, D) an uncursed ring of ice (61, 39, D) the +1 leather armour of the Spheres {rElec rF+} It protects you from fire. It insulates you from electricity. (70, 39, D) a +0 halberd (72, 39, D) a +0 glaive (5, 40, D) a +0 falchion (unseen) (6, 40, D) a +0 broad axe (unseen) (51, 40, D) a book of Party Tricks (60, 40, D) a +0 glaive (unseen) (74, 40, D) a +0 long sword (unseen) (8, 41, D) a +0 glaive (52, 41, D) (unseen) (59, 41, D) a +2 halberd of venom (unseen) (60, 41, D) a +0 club (unseen) (61, 42, D) a +0 whip (unseen) (59, 43, D) a +0 robe (unseen) (60, 43, D) a +0 scimitar (unseen) (61, 43, D) a +0 club (unseen) (48, 48, D) a +0 animal skin (unseen) (49, 48, D) a +1 flail of draining (50, 48, D) a manual of Transmutations (58, 48, D) an uncursed amulet of clarity (61, 48, D) a +0 robe of the Archmagi (62, 48, D) a book of Fire (63, 48, D) a lantern of shadows (64, 48, D) a book of Spatial Translocations (65, 48, D) a disc of storms (67, 48, D) a +2 triple sword of electrocution (68, 48, D) an uncursed staff of cold (72, 48, D) a book of Callings (73, 48, D) the +10 plate armour of Wrong Decisions {rC+ MP+9} It protects you from cold. It affects your magic capacity (+9). (74, 48, D) a disc of storms (18, 49, D) a scroll of holy word (19, 49, D) the +2 spear of Overwhelming Force {drain, -Cast rElec Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It prevents spellcasting. (21, 49, D) a +2 mace of holy wrath (22, 49, D) a +2 mace of protection (23, 49, D) a fan of gales (25, 49, D) the +0 hand axe "Feocye" {drain, -Cast Int+6} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It prevents spellcasting. a phantom mirror (still there?) (27, 49, D) a +2 trident of pain (29, 49, D) a scroll of brand weapon (30, 49, D) the cursed -1 cloak of the Spider Nest {+Blink +Fly rPois rF+ Str-4} It affects your strength (-4). It protects you from fire. It protects you from poison. It lets you fly. It lets you blink. It has a curse placed upon it. (31, 49, D) an uncursed staff of fire (38, 49, D) a +4 longbow of freezing (39, 49, D) the ring "Ippode" {rC+ Int+2} [ring of protection from cold] It affects your intelligence (+2). It protects you from cold. (41, 49, D) Phir's Disquisition on Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Throw Icicle Conjuration/Ice 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Cold Conjuration/Ice 6 (42, 49, D) a plain deck of changes (43, 49, D) a +0 flail a +0 animal skin (45, 49, D) a quicksilver dragon armour a plain deck of defence (46, 49, D) a +0 robe the +5 morningstar of Pandemonium {drain, *Rage MP+9 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It affects your magic capacity (+9). It may make you go berserk in combat. a +2 hunting sling of flaming a spriggan corpse (skeletalised by now) (48, 49, D) a +0 antimagic quarterstaff (still there?) a +3 halberd of flaming (still there?) (50, 49, D) a +3 rapier of venom (unseen) (51, 49, D) a +0 war axe (unseen) (52, 49, D) a book of Transfigurations (54, 49, D) a phial of floods (58, 49, D) the Guide on Arcane Weapons and Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Magma Conjuration/Fire/Earth 5 (59, 49, D) a book of Control (60, 49, D) a book of Frost (62, 49, D) a lantern of shadows (64, 49, D) the cursed ring "Alueres" {rElec EV-3} (still there?) [ring of evasion] It affects your evasion (-3). It insulates you from electricity. It has a curse placed upon it. an uncursed amulet of stasis (still there?) (65, 49, D) a book of Callings (66, 49, D) a sack of spiders (67, 49, D) a +0 dire flail (still there?) the Catalogue of Supportive Beguiling (still there?) Spells Type Level a - Summon Butterflies Summoning 1 b - Sure Blade Hexes/Charms 2 c - Call Canine Familiar Summoning 3 d - Cause Fear Hexes 4 e - Enslavement Hexes 4 (68, 49, D) a +1 hand crossbow of evasion (69, 49, D) Puamiere's Handbook of Venom and Darkness Spells Type Level a - Sublimation of Blood Necromancy 2 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Simulacrum Ice/Necromancy 6 (70, 49, D) a book of Enchantments (72, 49, D) a plain deck of summoning (73, 49, D) a scroll of brand weapon (74, 49, D) a +2 falchion of freezing (10, 50, D) a +3 mace of protection (13, 50, D) a +1 dagger of draining (unseen) (18, 50, D) the Almanac of Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation 5 (unseen) (19, 50, D) an uncursed staff of earth (unseen) (20, 50, D) a +0 robe (unseen) (23, 50, D) a +3 plate armour of cold resistance (still there?) a +0 longbow (still there?) (24, 50, D) a +2 short sword of protection (still there?) a +3 plate armour of cold resistance (still there?) (25, 50, D) a +0 long sword of flaming (still there?) 4 scrolls of enchant armour (still there?) (26, 50, D) an uncursed staff of power (27, 50, D) an uncursed staff of poison (28, 50, D) a +0 dagger of draining (29, 50, D) an uncursed staff of conjuration (30, 50, D) a +4 eudemon blade of holy wrath (still there?) the +11 trident "Ongydo" {flame, Dex+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (31, 50, D) a +2 hand crossbow of evasion (32, 50, D) the Reference Book on Glacial Execration Spells Type Level a - Freeze Ice 1 b - Slow Hexes 2 c - Spectral Weapon Hexes/Charms 3 d - Enslavement Hexes 4 e - Summon Guardian Golem Hexes/Summoning 4 f - Ozocubu's Refrigeration Ice 6 (33, 50, D) a book of Enchantments (34, 50, D) the +3 glaive of Circularity {freeze, rC+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. (38, 50, D) an uncursed ring of sustain abilities (39, 50, D) a +1 helmet of intelligence (40, 50, D) a sack of spiders (43, 50, D) a cursed +0 robe (unseen) (45, 50, D) a +2 demon whip of venom (still there?) a +0 spear (still there?) (52, 50, D) a +3 dagger of venom (unseen) (53, 50, D) a +0 animal skin (54, 50, D) a +2 plate armour of magic resistance (unseen) (58, 50, D) the +9 halberd of Dissatisfaction {holy, rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. (61, 50, D) a +5 arbalest of flaming (62, 50, D) a manual of Polearms (63, 50, D) a plain deck of wonders (64, 50, D) a legendary deck of wonders (67, 50, D) an uncursed staff of fire (still there?) a +2 pair of boots of flying (still there?) (68, 50, D) a +2 dagger of venom (still there?) a +2 long sword of freezing (still there?) (72, 50, D) a book of the Earth (74, 50, D) a +2 plate armour of cold resistance (0, 51, D) a book of Party Tricks (1, 51, D) a +0 hand axe (unseen) (2, 51, D) a scroll of brand weapon (4, 51, D) a +1 war axe of freezing (5, 51, D) a +2 scale mail of poison resistance (still there?) a box of beasts (still there?) (6, 51, D) a +0 leather armour of fire resistance (still there?) a +0 flail (still there?) (8, 51, D) a +0 whip (10, 51, D) the Grimoire of Assistive Sinister Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Song of Slaying Charms 2 c - Corpse Rot Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Excruciating Wounds Charms/Necromancy 5 (unseen) (13, 51, D) a +2 flail of holy wrath (unseen) (14, 51, D) the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (22, 51, D) a +0 greatsling (still there?) a +3 ring of dexterity (still there?) (25, 51, D) a +0 large shield (still there?) a potion of might (still there?) (26, 51, D) a +1 long sword of flaming a +1 scimitar of flaming a +0 greatsling 10 stones a +0 robe a +2 buckler the ring "Yhek Bua" {SustAb rElec Str-4 Int-5 Dex+2 SInv} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (-4). It affects your intelligence (-5). It affects your dexterity (+2). It insulates you from electricity. It enhances your eyesight. the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (27, 51, D) a book of Summonings (28, 51, D) a +0 greatsling (still there?) a +0 ring mail of cold resistance (still there?) (29, 51, D) a +4 long sword of holy wrath (still there?) a +2 chain mail of poison resistance (still there?) (30, 51, D) a +2 scimitar of holy wrath (still there?) a +4 scimitar of flaming (still there?) (31, 51, D) a +4 scimitar of holy wrath (still there?) a lantern of shadows (still there?) (32, 51, D) a +5 scimitar of holy wrath (still there?) a +2 whip of holy wrath (still there?) (33, 51, D) an uncursed staff of wizardry (34, 51, D) a +2 flail of protection (38, 51, D) a +1 rapier of draining (39, 51, D) an uncursed staff of conjuration (unseen) (40, 51, D) a plain deck of wonders (41, 51, D) a plain deck of defence (42, 51, D) an uncursed staff of wizardry (44, 51, D) a plain deck of summoning (50, 51, D) a +0 animal skin (still there?) a +0 animal skin (still there?) (54, 51, D) a +4 hunting sling of flaming (still there?) a box of beasts (still there?) (60, 51, D) a +2 short sword of speed (61, 51, D) a +0 vampiric scimitar (63, 51, D) a +5 quarterstaff of protection (still there?) an uncursed staff of earth (still there?) (64, 51, D) a +2 hand crossbow of flaming (still there?) a plain deck of summoning (still there?) (65, 51, D) an uncursed staff of air (66, 51, D) an uncursed staff of air (still there?) a sack of spiders (still there?) (68, 51, D) a +2 war axe of freezing (-1, 52, D) the cursed -5 pair of boots of the Equator {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (1, 52, D) a +0 whip (unseen) (2, 52, D) a +0 halberd (still there?) a book of Control (still there?) (3, 52, D) 4 scrolls of enchant armour (still there?) 4 scrolls of enchant armour (still there?) (4, 52, D) an uncursed staff of cold (still there?) a plain deck of defence (still there?) (5, 52, D) a +0 dire flail (unseen) (7, 52, D) a +1 rapier of draining a disc of storms a +0 halberd the +0 great sword of the Chickpea {flame, rF+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to fire. a water moccasin corpse (skeletalised by now) a naga corpse (skeletalised by now) (9, 52, D) a +1 spear of piercing (still there?) a manual of Invocations (still there?) (10, 52, D) an uncursed ring of stealth (11, 52, D) the cursed -4 plate armour of Decompression {-Tele MP+9 Int+2 SInv} It affects your intelligence (+2). It affects your magic capacity (+9). It enhances your eyesight. It prevents most forms of teleportation. It has a curse placed upon it. (unseen) (13, 52, D) a plain deck of summoning (14, 52, D) a +0 longbow of freezing (unseen) (18, 52, D) a scroll of acquirement (20, 52, D) a +0 buckler (still there?) a +3 falchion of flaming (still there?) (26, 52, D) a +5 scimitar of holy wrath the +1 plate armour of Limited Liability {rN+ Str+4} It affects your strength (+4). It protects you from negative energy. a +0 large shield (28, 52, D) a +0 robe (unseen) (29, 52, D) a +3 whip of holy wrath (unseen) (42, 52, D) a dryad corpse (skeletalised by now) (43, 52, D) the +7 mace of the Seeker {crush, Contam rElec rC+ Dex+6 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. It makes you more stealthy. (unseen) (44, 52, D) the cursed -1 dagger "Jaaroecs" {pierce, rElec Int+2 Dex+5} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+5). It insulates you from electricity. It has a curse placed upon it. a +3 glaive of chopping (still there?) (46, 52, D) a stone of tremors (unseen) (63, 52, D) a +2 spear of pain (70, 52, D) a +2 vampiric dagger (unseen) (1, 53, D) a box of beasts (2, 53, D) a +0 mace (3, 53, D) an uncursed staff of cold (6, 53, D) a +0 spear a +0 robe a Fen Folio an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (10, 53, D) a +0 flail (still there?) a book of Transfigurations (still there?) (14, 53, D) a +0 dire flail (unseen) (25, 53, D) a pearl dragon hide (27, 53, D) a +0 buckler (31, 53, D) a pearl dragon corpse (skeletalised by now) (still there?) an apis corpse (skeletalised by now) (still there?) (40, 53, D) a +0 flail of venom (unseen) (42, 53, D) a +3 war axe (unseen) (43, 53, D) a +0 robe (unseen) (51, 53, D) a +4 vampiric lajatang (unseen) (54, 53, D) a dryad corpse (skeletalised by now) (64, 53, D) an uncursed staff of conjuration a +0 flail a +0 robe (67, 53, D) the amulet of Leokovvu {Gourm rElec Int+2 Dex-3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+2). It affects your dexterity (-3). It insulates you from electricity. (0, 54, D) a guardian serpent corpse (skeletalised by now) (1, 54, D) an uncursed ring of positive energy (2, 54, D) a +0 falchion of freezing (3, 54, D) a +1 hand axe of freezing (still there?) a water moccasin corpse (skeletalised by now) (still there?) (10, 54, D) the +4 short sword of Ruination {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). (unseen) (24, 54, D) a pearl dragon hide (42, 54, D) a +0 robe (unseen) (46, 54, D) a +0 buckler a +0 robe a +1 scale mail of cold resistance a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (51, 54, D) a +0 broad axe (unseen) (62, 54, D) a +0 leather armour (66, 54, D) a +4 long sword of holy wrath (68, 54, D) a cursed +0 robe (69, 54, D) a +0 quarterstaff (71, 54, D) an uncursed staff of conjuration (unseen) (7, 55, D) a cursed -1 spear (unseen) (9, 55, D) a +0 spear (22, 55, D) a +5 scimitar of holy wrath (unseen) (24, 55, D) a +2 large shield (26, 55, D) a pearl dragon corpse (skeletalised by now) (27, 55, D) an apis corpse (skeletalised by now) (28, 55, D) a pearl dragon corpse (skeletalised by now) (62, 55, D) a +0 quarterstaff (3, 56, D) a +0 trident (4, 56, D) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (25, 56, D) 2 arrows (43, 56, D) a +1 rapier of flaming (47, 56, D) a dryad corpse (10, 57, D) a black mamba corpse (skeletalised by now) (12, 57, D) a black mamba corpse (skeletalised by now) (27, 57, D) a +3 sacred scourge of holy wrath (unseen) (44, 57, D) a +0 flail of protection (46, 57, D) a +3 rapier a +0 robe a +0 buckler a +0 robe (47, 57, D) a +0 robe a +0 buckler