trelanon the Dungeon (27, 0, D) a +0 plate armour of fire resistance (49, 0, D) a +2 broad axe of distortion (50, 0, D) the human corpse of Sigmund (skeletalised by now) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +1 scale mail of cold resistance (23, 1, D) a book of Power (25, 1, D) an ornate deck of changes (28, 1, D) the +5 ring mail of Xom's Benevolence {+Fly rF- Int+5 Slay+3} (still there?) It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It lets you fly. the +0 chain mail "Phaelec" {rF+ Str-3 Int+5} (still there?) It affects your strength (-3). It affects your intelligence (+5). It protects you from fire. (29, 1, D) a fan of gales (36, 1, D) an uncursed staff of power (37, 1, D) a lamp of fire (38, 1, D) a +0 leather armour (39, 1, D) a book of Battle (40, 1, D) a +0 leather armour (41, 1, D) a +0 trident (42, 1, D) an uncursed staff of poison (49, 1, D) the +5 steam dragon armour of the Sun {rPois rN++ Str-5 Dex+4} It affects your strength (-5). It affects your dexterity (+4). It protects you from poison. It greatly protects you from negative energy. (52, 1, D) a +2 quarterstaff of chaos a +0 glaive (53, 1, D) a +0 falchion (still there?) a box of beasts (still there?) (54, 1, D) a +1 great mace of protection (55, 1, D) a +2 dagger of pain (61, 1, D) an uncursed staff of summoning (63, 1, D) an uncursed staff of earth (67, 1, D) a +3 leather armour of cold resistance (69, 1, D) a +2 scale mail of fire resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +0 mace of protection (21, 2, D) a +1 shortbow of evasion (24, 2, D) the +6 scale mail of Jaom {SInv} It enhances your eyesight. (25, 2, D) a sack of spiders (29, 2, D) an uncursed ring of poison resistance (36, 2, D) a +0 robe (still there?) a +0 trident (still there?) (37, 2, D) a book of Control (38, 2, D) a +1 trident of protection (still there?) a stone of tremors (still there?) (39, 2, D) a +0 spear 16 javelins of penetration the +0 leather armour of Hauseq {+Inv rN+ MR+ Regen+} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It increases your rate of regeneration. a merfolk corpse (skeletalised by now) (40, 2, D) a +2 arbalest of flaming (41, 2, D) a +0 trident (still there?) a +0 rapier (still there?) (42, 2, D) a +1 ring of protection (49, 2, D) a +0 scythe (still there?) a +1 buckler of protection (still there?) (50, 2, D) a +2 great mace of draining (still there?) a +0 leather armour (still there?) (53, 2, D) a Necronomicon (still there?) a +1 plate armour of magic resistance (still there?) (54, 2, D) a scroll of recharging (55, 2, D) a +8 rod of destruction (11/11) (62, 2, D) an uncursed staff of air (73, 2, D) a +0 scale mail of positive energy (75, 2, D) a +0 helmet of intelligence (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (39, 3, D) a +2 spear of venom 16 javelins of penetration a +1 plate armour of fire resistance a +0 trident a merfolk corpse (skeletalised by now) (52, 3, D) a +0 dire flail (unseen) (55, 3, D) a +1 scimitar of flaming (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (36, 4, D) a +0 trident (unseen) (37, 4, D) a +6 spear of piercing (unseen) (38, 4, D) a +1 halberd of venom a griffon corpse (skeletalised by now) (41, 4, D) a +2 quarterstaff of draining (unseen) (50, 4, D) a potion of cancellation (55, 4, D) a +2 long sword (still there?) a +0 giant club (still there?) (4, 5, D) a +5 executioner's axe (unseen) (36, 5, D) a +3 trident of venom (unseen) (41, 5, D) a +1 vampiric falchion (unseen) (50, 5, D) a +0 cloak (unseen) (53, 5, D) a +0 scale mail (unseen) (54, 5, D) a +0 battleaxe (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (51, 7, D) the gnoll corpse of Crazy Yiuf (skeletalised by now) (4, 8, D) a +5 crystal plate armour (unseen) (38, 9, D) a poisoned javelin (61, 9, D) a +2 whip of freezing (62, 9, D) a book of Frost (63, 9, D) a +2 chain mail of fire resistance (70, 9, D) the +1 leather armour of the Albatross {rC+ MR- Str+2 SInv} It affects your strength (+2). It protects you from cold. It affects your resistance to hostile enchantments. It enhances your eyesight. (71, 9, D) a +2 robe of cold resistance (72, 9, D) a stone of tremors (62, 10, D) a +1 long sword (63, 11, D) a +4 trident (unseen) (70, 11, D) a +0 shortbow 6 arrows (71, 11, D) a +0 arbalest (unseen) (72, 11, D) a +3 vampiric lajatang (unseen) (3, 12, D) a book of the Warp (9, 12, D) a book of the Earth (unseen) (12, 12, D) a +0 quarterstaff (13, 12, D) the +1 war axe "Poneczeh" {holy, -Tele rElec rPois rN+ Dex-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (70, 12, D) a +0 shortbow (unseen) (71, 12, D) 7 arrows (72, 12, D) a +0 shortbow (unseen) (4, 13, D) an uncursed staff of conjuration (5, 13, D) the +10 hand axe of Excruciating Pain {pain, rElec MR+ Str-2 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (6, 13, D) a plain deck of summoning (7, 13, D) a box of beasts (53, 13, D) a +5 rod of shadows (11/11) (71, 13, D) 2 arrows (2, 14, D) a +0 buckler (unseen) (3, 14, D) a +0 robe (still there?) an uncursed staff of death (still there?) (6, 14, D) a +0 hand axe (unseen) (7, 14, D) a +0 rapier (9, 14, D) a book of Callings (11, 14, D) a scroll of brand weapon (still there?) a scroll of brand weapon (still there?) (37, 14, D) an uncursed staff of conjuration (41, 14, D) a plain deck of defence (unseen) (50, 14, D) the +7 falchion of Winuotis {flame, +Blink rPois rN+ Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It lets you blink. (51, 14, D) a +4 arbalest of freezing (54, 14, D) a phial of floods (55, 14, D) an uncursed staff of conjuration (still there?) a plain deck of war (still there?) (71, 14, D) an arrow (6, 15, D) a scroll of brand weapon (still there?) a +0 lajatang of protection (still there?) (7, 15, D) a +0 robe the amulet "Plymnyt" {+Rage Dex+3} [amulet of rage] It affects your dexterity (+3). It lets you go berserk. the cursed +1 arbalest "Wyigh" {speed, +Fly Stlth+} Attacks with this weapon are significantly faster. It lets you fly. It makes you more stealthy. It has a curse placed upon it. a spriggan corpse (skeletalised by now) (8, 15, D) a +0 vampiric lajatang (still there?) the Incunabulum of Orientation and Flight (still there?) Spells Type Level a - Apportation Translocation 1 b - Swiftness Charms/Air 2 c - Flight Charms/Air 3 d - Passage of Golubria Translocation 4 e - Silence Hexes/Air 5 f - Phase Shift Translocation 5 (9, 15, D) a +2 demon whip of venom (still there?) a +2 iron rod (10/10) (still there?) (10, 15, D) a +0 robe (still there?) a +2 chain mail of cold resistance (still there?) (12, 15, D) an uncursed staff of power (35, 15, D) a +2 flail of draining (37, 15, D) a cursed -3 ring of strength (42, 15, D) a +2 dagger of venom (43, 15, D) a +0 mace of protection (still there?) the Disquisition on Quantum Black Secrets (still there?) Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Force Lance Conjuration/Translocation 4 e - Excruciating Wounds Charms/Necromancy 5 f - Phase Shift Translocation 5 (1, 16, D) a +0 executioner's axe of electrocution (7, 16, D) a +3 vampiric rapier a +0 robe a +0 buckler (8, 16, D) a +0 hand axe (unseen) (10, 16, D) a +0 buckler (unseen) (11, 16, D) a +2 broad axe of chopping (unseen) (26, 16, D) a box of beasts (unseen) (28, 16, D) 5 large rocks (35, 16, D) a +2 ring mail of magic resistance (36, 16, D) a +3 dire flail of protection (38, 16, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (43, 16, D) the +0 fire dragon armour "Lijeaded" {rF++ rC- MP+9 Dex+3} It affects your dexterity (+3). It greatly protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). (52, 16, D) a phial of floods (1, 17, D) the Tome of Assistive Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Throw Frost Conjuration/Ice 2 c - Force Lance Conjuration/Translocation 4 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (2, 17, D) a potion of might (6, 17, D) a +0 robe (10, 17, D) a +0 antimagic hand axe (unseen) (20, 17, D) the amulet "Pirghy" {Clar -Cast rPois MR+ Dex+2} [amulet of clarity] It provides mental clarity. It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It prevents spellcasting. (22, 17, D) 2 scrolls of brand weapon (unseen) (23, 17, D) a lantern of shadows (still there?) a +3 spear of piercing (still there?) (27, 17, D) a +4 spear of venom (unseen) (28, 17, D) a +0 arbalest (still there?) an uncursed staff of earth (still there?) (29, 17, D) a +2 spear of freezing (unseen) (41, 17, D) a book of Party Tricks (unseen) (61, 17, D) a plain deck of wonders (62, 17, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (71, 17, D) a +2 ring of dexterity (72, 17, D) a +0 trident (73, 17, D) a +0 shield of protection (5, 18, D) a +0 buckler (9, 18, D) a +2 demon whip of venom (unseen) (19, 18, D) a book of Alchemy (20, 18, D) a sack of spiders (still there?) a sack of spiders (still there?) (22, 18, D) a +0 quarterstaff of protection (unseen) (25, 18, D) 5 large rocks a book of Cantrips a +0 leather armour a +0 shortbow 16 arrows 18 bolts a +2 arbalest of flaming (26, 18, D) a +0 arbalest (still there?) a cursed -3 ring of dexterity (still there?) (29, 18, D) a book of Necromancy (unseen) (62, 18, D) a book of Power (63, 18, D) an uncursed staff of wizardry (64, 18, D) an uncursed staff of wizardry (72, 18, D) a +1 battleaxe of freezing (73, 18, D) a lantern of shadows (4, 19, D) (unseen) (5, 19, D) a +0 robe (20, 19, D) a stone giant corpse (skeletalised by now) (22, 19, D) 60 arrows (unseen) (29, 19, D) a +0 arbalest (unseen) (73, 19, D) a +0 trident (unseen) (7, 20, D) a +0 robe (20, 20, D) a +0 shortbow (unseen) (26, 20, D) an uncursed amulet of resist mutation (unseen) (71, 20, D) a cursed -3 trident (unseen) (72, 20, D) a cursed -1 trident the +7 hand crossbow "Jeda" {elec, SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It enhances your eyesight. (73, 20, D) a +0 shortbow (unseen) (62, 21, D) a +0 dire flail (unseen) (71, 21, D) a +0 shortbow (unseen) (72, 21, D) an arrow of frost (23, 22, D) 42 arrows of flame (71, 22, D) a +1 antimagic morningstar (72, 22, D) an arrow of frost an arrow (23, 23, D) 2 poisoned javelins (25, 23, D) a +0 longbow (73, 23, D) an arrow of frost a throwing net an arrow (24, 24, D) a bolt (72, 24, D) a throwing net an arrow (24, 25, D) a large rock 2 arrows (49, 25, D) a +1 hunting sling of flaming (51, 25, D) a +1 arbalest of flaming (53, 25, D) a +2 ring mail of cold resistance (54, 25, D) a +3 rapier of venom (55, 25, D) a +5 spear of venom (24, 26, D) 2 large rocks a poisoned arrow 3 arrows (50, 26, D) the Guide on Creation Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Summon Lightning Spire Summoning/Air 4 c - Dragon's Call Summoning 9 (51, 26, D) a +2 cloak of poison resistance (53, 26, D) a +2 dagger of venom (54, 26, D) a book of Ice (22, 27, D) a poisoned arrow (61, 27, D) a Fen Folio (62, 27, D) an uncursed staff of cold (63, 27, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (65, 27, D) a cursed amulet of inaccuracy (71, 27, D) a book of Spatial Translocations (72, 27, D) the Tome of Ashen Self-Improvement Spells Type Level a - Sure Blade Hexes/Charms 2 b - Ozocubu's Armour Charms/Ice 3 c - Control Teleport Charms/Translocation 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Statue Form Transmutation/Earth 6 (73, 27, D) the +2 whip of Zin's Pride {slash, +Rage rN+ MR- Str-3 Dex+6} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+6). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (62, 28, D) a phial of floods (63, 28, D) the cursed +2 battleaxe of the Eleven Runes {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. It has a curse placed upon it. (64, 28, D) a +0 short sword (71, 28, D) a fan of gales (72, 28, D) a +1 hand crossbow of flaming (73, 28, D) a book of Debilitation (34, 29, D) a cursed -3 quarterstaff (unseen) (35, 29, D) the +2 leather armour of Pasaerr {rPois rC++ Str-2 Dex+4} It affects your strength (-2). It affects your dexterity (+4). It greatly protects you from cold. It protects you from poison. (37, 29, D) an uncursed ring of flight (unseen) (39, 29, D) a +0 chain mail of fire resistance (40, 29, D) a +0 dagger of freezing (41, 29, D) a +0 scimitar of distortion (unseen) (42, 29, D) a +1 pearl dragon armour (unseen) (44, 29, D) an uncursed staff of energy (36, 30, D) a +2 spear of venom (still there?) a lamp of fire (still there?) (38, 30, D) an uncursed staff of fire (39, 30, D) an uncursed staff of conjuration a +0 robe a +0 antimagic hand axe (42, 30, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. a +0 hand axe (still there?) (43, 30, D) a scroll of brand weapon (64, 30, D) a +1 trident of venom (unseen) (37, 31, D) a +0 flail (unseen) (39, 31, D) a +5 dagger of venom (41, 31, D) a +0 club (unseen) (42, 31, D) a +0 robe (63, 31, D) a +0 hand axe a +0 robe (1, 32, D) a +0 glaive (3, 32, D) a lantern of shadows (5, 32, D) a +0 dire flail (6, 32, D) a +0 long sword (7, 32, D) an uncursed amulet of resist corrosion an uncursed amulet of the gourmand an uncursed ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 war axe the +0 leather armour "Brodd" {MR- rCorr Dex-4 SInv Stlth+} It affects your dexterity (-4). It affects your resistance to hostile enchantments. It enhances your eyesight. It protects you from acid and corrosion. It makes you more stealthy. (8, 32, D) the Disquisition on Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 4 (9, 32, D) a +0 halberd (10, 32, D) a +6 blowgun (11, 32, D) an uncursed staff of cold (13, 32, D) a +0 flail (35, 32, D) a +0 animal skin (unseen) (38, 32, D) a +0 falchion of protection a spriggan corpse (skeletalised by now) (62, 32, D) a +0 scimitar (1, 33, D) a book of Envenomations (2, 33, D) a +0 trident of pain (3, 33, D) a +0 halberd a +2 mace of protection (4, 33, D) a +0 short sword a +1 cloak the +8 scale mail of Miracles {rN++ Regen+ rCorr Dex-4} It affects your dexterity (-4). It greatly protects you from negative energy. It increases your rate of regeneration. It protects you from acid and corrosion. (5, 33, D) a +4 vampiric broad axe a +0 cloak a +0 trident (6, 33, D) a +0 long sword a +0 cloak a +3 hand axe of chopping a +0 cloak a Grand Grimoire (7, 33, D) an uncursed amulet of rage a +0 war axe a +0 trident of freezing (8, 33, D) a +2 flail of venom the +0 glaive "Khuomur" {flame, +Fly rF+ rN+ Dex-4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-4). It protects you from fire. It protects you from negative energy. It lets you fly. It makes you more stealthy. (9, 33, D) a +0 short sword a +0 cloak a +0 helmet of intelligence a +0 flail the Volume of Flying Enhancements Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Airstrike Air 4 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Ring of Flames Charms/Fire 7 (10, 33, D) a cursed -3 flail (12, 33, D) a +2 war axe of venom (19, 33, D) the +3 hand crossbow of the Eleven Cities {penet, +Inv rElec rN+ MR- Str+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (20, 33, D) a scroll of holy word (21, 33, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (24, 33, D) a lantern of shadows (26, 33, D) a +2 glaive of chopping (28, 33, D) a +4 vampiric dagger (29, 33, D) an uncursed staff of conjuration (36, 33, D) a +0 lajatang of electrocution (37, 33, D) a +0 robe a spriggan corpse (skeletalised by now) (42, 33, D) a spriggan corpse (skeletalised by now) (unseen) (1, 34, D) a +0 battleaxe a +0 long sword (3, 34, D) a +0 glaive a +0 cloak Xadom Esent's Grimoire of the Traveller and Slavery Spells Type Level a - Summon Butterflies Summoning 1 b - Blink Translocation 2 c - Portal Projectile Translocation 3 d - Teleport Other Translocation 3 e - Warp Weapon Charms/Translocation 5 f - Monstrous Menagerie Summoning 6 (4, 34, D) a +0 glaive an uncursed staff of conjuration (5, 34, D) a +3 plate armour of cold resistance (7, 34, D) a +0 morningstar (8, 34, D) a +0 shield a +0 scale mail a +5 battleaxe of chopping a +0 short sword (11, 34, D) the amulet of Monotheism {+Rage MR- Dex+7} [amulet of rage] It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you go berserk. a +4 battleaxe of chopping a plain deck of changes a +0 long sword a +0 long sword a +0 cloak a +0 trident an uncursed staff of death (13, 34, D) an uncursed ring of see invisible (unseen) (14, 34, D) the Incunabulum of Lucky Flight Spells Type Level a - Repel Missiles Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Deflect Missiles Charms/Air 6 d - Tornado Air 9 (19, 34, D) the cursed +2 great sword "Domo" {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It has a curse placed upon it. (20, 34, D) the Incunabulum of Sinister Arts and Aid Spells Type Level a - Infusion Charms 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Ozocubu's Armour Charms/Ice 3 e - Vampiric Draining Necromancy 3 (21, 34, D) a +0 battleaxe of electrocution (26, 34, D) an uncursed staff of power (still there?) a +2 robe of magic resistance (still there?) (28, 34, D) a +2 scale mail of poison resistance (40, 34, D) a +0 animal skin (0, 35, D) a +0 flail (3, 35, D) a +0 long sword a +0 dire flail (7, 35, D) a +0 war axe a cursed -1 cloak a cursed -1 large shield (26, 35, D) Waim's Catalogue of Fiery Moulding Spells Type Level a - Alistair's Intoxication Transmutation/Poison 4 b - Fireball Conjuration/Fire 5 c - Ignite Poison Fire/Transmutation 5 d - Statue Form Transmutation/Earth 6 (41, 35, D) a cursed -1 broad axe (42, 35, D) a cursed +0 animal skin (13, 36, D) a chunk of flesh (11, 37, D) a cursed +0 great mace a throwing net a +0 cloak an uncursed ring of positive energy a +0 scimitar a +0 short sword (12, 37, D) a +0 mace a +0 trident (51, 37, D) a +2 plate armour of magic resistance (52, 37, D) a +6 ring of dexterity (53, 37, D) a phial of floods (59, 37, D) a +3 rapier of holy wrath (60, 37, D) the -6 leather armour of Wonder {MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. (61, 37, D) a +0 trident (62, 37, D) a +1 hand crossbow of freezing (63, 37, D) an uncursed staff of summoning (69, 37, D) an uncursed staff of death (71, 37, D) a fan of gales (72, 37, D) a +2 chain mail of fire resistance (73, 37, D) a book of Callings (5, 38, D) a +0 hand axe (6, 38, D) a +0 long sword (8, 38, D) a +0 hand axe a +0 cloak (49, 38, D) Aguoruug's Compendium of Aid Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Control Teleport Charms/Translocation 4 e - Excruciating Wounds Charms/Necromancy 5 (52, 38, D) a box of beasts (60, 38, D) a +0 spear an uncursed staff of cold (61, 38, D) the +5 executioner's axe "Jaukkaur" {flame, +Inv +Fly rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to cold. It lets you turn invisible. It lets you fly. a legendary deck of defence (62, 38, D) a +0 vampiric whip (63, 38, D) a +2 leather armour of cold resistance (70, 38, D) the +0 robe "Waha" {MP+9 SInv} It affects your magic capacity (+9). It enhances your eyesight. (71, 38, D) the +1 chain mail of Doililec {rF+} It protects you from fire. (72, 38, D) a +0 naga barding of fire resistance (50, 39, D) a +0 dagger of holy wrath (61, 39, D) 3 large rocks (unseen) (62, 39, D) a +0 trident (unseen) (61, 40, D) a +0 trident (59, 41, D) a +0 vampiric trident (unseen) (60, 42, D) a +0 trident a cursed +0 robe (61, 45, D) a large rock (59, 47, D) a +5 rapier of protection (60, 47, D) a +4 ring mail of poison resistance (still there?) an uncursed staff of energy (still there?) (68, 47, D) a +5 hand axe of freezing (unseen) (24, 48, D) a manual of Bows (58, 48, D) the +1 pair of boots of the Boiling Point {rElec MR- rCorr SInv} It insulates you from electricity. It affects your resistance to hostile enchantments. It enhances your eyesight. It protects you from acid and corrosion. (62, 48, D) a plain deck of wonders (66, 48, D) a +5 giant club (18, 49, D) a +1 long sword of holy wrath (19, 49, D) a +2 dagger of venom (20, 49, D) a +2 war axe of venom (21, 49, D) a plain deck of summoning (22, 49, D) a fan of gales (unseen) (23, 49, D) a +1 ring mail of cold resistance (unseen) (24, 49, D) an uncursed amulet of faith (unseen) (26, 49, D) a +2 halberd of distortion (27, 49, D) the +8 hand crossbow "Twutyzxe" {flame, rPois MR- MP+9 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (unseen) (28, 49, D) a cursed -2 ring of strength (29, 49, D) the cursed -2 hunting sling of Vanlip {speed, +Inv rElec rF- Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (30, 49, D) an uncursed staff of poison (31, 49, D) the amulet "Verherop" {Gourm Dex+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+2). (32, 49, D) a scroll of fog (33, 49, D) a +0 short sword (38, 49, D) an uncursed staff of wizardry (39, 49, D) a +1 rapier of distortion (40, 49, D) the +0 pair of boots of Smiedir {rC+ rCorr Str+4 Int-2 Dex+3} It affects your strength (+4). It affects your intelligence (-2). It affects your dexterity (+3). It protects you from cold. It protects you from acid and corrosion. (41, 49, D) a book of Dreams (42, 49, D) a +1 short sword of speed (43, 49, D) the +6 scale mail "Voiqo" {Int+7} It affects your intelligence (+7). (44, 49, D) the ring of Wolapp {Str+2 SInv} [ring of see invisible] It affects your strength (+2). It enhances your eyesight. (45, 49, D) a +5 bardiche of holy wrath (46, 49, D) the +4 scimitar "Chozozix" {antimagic, rPois MP-9 Str+6} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+6). It protects you from poison. It affects your magic capacity (-9). (47, 49, D) a +4 ring of strength (48, 49, D) a +1 shield of protection (unseen) (49, 49, D) a +0 short sword of electrocution (unseen) (50, 49, D) an uncursed amulet of resist corrosion (51, 49, D) an uncursed staff of earth (52, 49, D) a potion of might (53, 49, D) an uncursed ring of magical power (61, 49, D) the +4 fire dragon armour "Oniommet" {rElec rPois rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (69, 49, D) the +10 shortbow "Ogoeg" {venom, rPois Int+2 Dex+2} It poisons the ammo it fires. It affects your intelligence (+2). It affects your dexterity (+2). It protects you from poison. (70, 49, D) the Reference Book on Protection and Contamination Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Song of Slaying Charms 2 c - Cure Poison Poison 2 d - Spectral Weapon Hexes/Charms 3 e - Spider Form Transmutation/Poison 3 (71, 49, D) The Intricacies of Witchery Spells Type Level a - Dragon's Call Summoning 9 (18, 50, D) an uncursed ring of ice (19, 50, D) a fan of gales (20, 50, D) a plain deck of wonders (21, 50, D) the ring of the Invisible Hand {+Inv rN+ MP+9} [ring of invisibility] It protects you from negative energy. It affects your magic capacity (+9). It lets you turn invisible. (unseen) (25, 50, D) the +11 mace "Jyenecues" {freeze, rPois MR- Dex+5} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from poison. It affects your resistance to hostile enchantments. the +11 mace "Jyenecues" {freeze, rPois MR- Dex+5} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from poison. It affects your resistance to hostile enchantments. (27, 50, D) a +1 morningstar of draining (28, 50, D) a book of Unlife (29, 50, D) a +0 scythe of flaming (unseen) (30, 50, D) a book of Fire (31, 50, D) the +0 robe of Limitation {rC++} It greatly protects you from cold. (32, 50, D) a lantern of shadows (33, 50, D) an uncursed staff of cold (38, 50, D) an uncursed staff of power (39, 50, D) a book of Enchantments (40, 50, D) the amulet "Baoroacw" {Inacc Int+4 Dex+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It affects your dexterity (+6). (41, 50, D) an uncursed staff of wizardry (42, 50, D) Cigotuvi's Grimoire of Toxic Transmigration Spells Type Level a - Spider Form Transmutation/Poison 3 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Irradiate Conjuration/Transmutation 5 a +1 short sword of venom a plain deck of changes (44, 50, D) the +9 falchion of Disintegration {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (45, 50, D) an uncursed staff of fire (still there?) a scroll of fog (still there?) (46, 50, D) a +2 plate armour of magic resistance (47, 50, D) a plain deck of war (still there?) a +0 robe of magic resistance (still there?) (50, 50, D) a +1 short sword of flaming (51, 50, D) a +1 war axe of flaming (52, 50, D) a phantom mirror (53, 50, D) a box of beasts (58, 50, D) the cursed +0 hand axe of Inference {speed, rF++ MP-9 Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It greatly protects you from fire. It affects your magic capacity (-9). It has a curse placed upon it. (60, 50, D) a book of Minor Magic (0, 51, D) a phantom mirror (1, 51, D) 2 potions of haste (2, 51, D) a disc of storms (3, 51, D) a +2 hand crossbow of evasion (4, 51, D) an uncursed amulet of stasis (7, 51, D) a manual of Armour (8, 51, D) a book of Enchantments (9, 51, D) a +2 quarterstaff of protection (10, 51, D) the +5 scale mail "Rodaaj" {-Tele Contam Str+3 Int+6 Stlth+} It affects your strength (+3). It affects your intelligence (+6). It prevents most forms of teleportation. It causes magical contamination when unequipped. It makes you more stealthy. (11, 51, D) a +3 dagger of speed (12, 51, D) a phial of floods (13, 51, D) Gerchany's Grimoire of Dusty Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Lee's Rapid Deconstruction Earth 5 e - Shatter Earth 9 (14, 51, D) the +7 hand axe of the Salmon {freeze, rC+ Int+4 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+6). It protects you from cold. (18, 51, D) a +3 long sword of protection (19, 51, D) the +7 falchion of Shrivuik {speed, Str+3 Dex-2 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (-2). It makes you more stealthy. (20, 51, D) the +7 morningstar "Beetleslayer" {antimagic, rN+ MR+ Str-2 Int+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-2). It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (21, 51, D) Okapa's Guide on Lucky Hexes Spells Type Level a - Sure Blade Hexes/Charms 2 b - Slow Hexes 2 c - Flight Charms/Air 3 d - Inner Flame Hexes/Fire 3 e - Fulminant Prism Conjuration/Hexes 4 f - Metabolic Englaciation Hexes/Ice 5 (28, 51, D) an uncursed staff of conjuration (still there?) a +0 scale mail of poison resistance (still there?) (29, 51, D) the +2 leather armour of Classification {Contam Regen+ Int+5 Dex+2} It affects your intelligence (+5). It affects your dexterity (+2). It causes magical contamination when unequipped. It increases your rate of regeneration. (31, 51, D) the +11 glaive "Qarchaack" {elec, +Inv Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It lets you turn invisible. (unseen) (32, 51, D) the +6 arbalest "Juex" {elec, rPois} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. (38, 51, D) a +4 chain mail of cold resistance (39, 51, D) a +2 battleaxe of flaming (40, 51, D) a book of Fire (41, 51, D) a +1 great sword of freezing (43, 51, D) the ring of the Sky {Ice Int+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. an adder corpse (44, 51, D) an uncursed ring of magical power (46, 51, D) an uncursed staff of death (49, 51, D) the +5 hunting sling of the Mosquito {speed, Str-3 Dex+6} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your dexterity (+6). (51, 51, D) a scroll of recharging (unseen) (52, 51, D) an uncursed staff of poison (63, 51, D) a box of beasts (0, 52, D) the ring of Tulips {Fire +Inv rPois Str-4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. (1, 52, D) an uncursed staff of conjuration (2, 52, D) a plain deck of wonders (3, 52, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (4, 52, D) a book of Air (still there?) a fan of gales (still there?) (5, 52, D) an uncursed staff of air (still there?) a +2 rapier of flaming (still there?) (6, 52, D) a +2 halberd of protection (still there?) the +1 ring mail of Creativity {+Fly Str+8 Int+2 Stlth+} (still there?) It affects your strength (+8). It affects your intelligence (+2). It lets you fly. It makes you more stealthy. (8, 52, D) a box of beasts (10, 52, D) a lantern of shadows (11, 52, D) a +3 short sword of electrocution (12, 52, D) a +2 war axe of electrocution (13, 52, D) a +0 rod of inaccuracy (10/10) (14, 52, D) the -5 scale mail of Minor Irritation {rElec rPois rC+} It protects you from cold. It insulates you from electricity. It protects you from poison. (26, 52, D) a Necronomicon (unseen) (29, 52, D) a +1 antimagic scythe (42, 52, D) a crocodile corpse (44, 52, D) the Tome of Moulding and Clay Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation 5 c - Statue Form Transmutation/Earth 6 d - Dragon Form Transmutation 7 a water moccasin corpse a water moccasin corpse (46, 52, D) a Necronomicon (still there?) the Guide on Supportive Combat Magic (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Recall Summoning/Translocation 3 c - Throw Icicle Conjuration/Ice 4 d - Irradiate Conjuration/Transmutation 5 e - Spellforged Servitor Conjuration/Summoning 7 (48, 52, D) a book of Geomancy (49, 52, D) a +6 war axe of electrocution (unseen) (51, 52, D) the Compendium of Vitriolic Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Flame Conjuration/Fire 3 d - Olgreb's Toxic Radiance Poison 4 (unseen) (70, 52, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (unseen) (0, 53, D) a +2 robe of fire resistance (2, 53, D) a +3 greatsling of flaming (3, 53, D) a book of Hinderance (5, 53, D) a book of Fire (6, 53, D) a book of Callings (8, 53, D) a +4 shortbow of flaming (still there?) a wand of hasting (3) (still there?) (9, 53, D) a scroll of brand weapon (10, 53, D) the +7 long sword of Makhleb's Regard {freeze, rN+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. an uncursed staff of energy (still there?) (11, 53, D) a +4 giant spiked club (12, 53, D) the Incunabulum of Bewitchment Spells Type Level a - Corona Hexes 1 b - Confuse Hexes 3 c - Gell's Gravitas Hexes/Translocation 5 d - Invisibility Hexes 6 (13, 53, D) a +5 rod of clouds (13/13) (14, 53, D) an uncursed staff of air (28, 53, D) a +1 cloak of invisibility (47, 53, D) 2 potions of heal wounds (49, 53, D) a water moccasin corpse (unseen) (66, 53, D) the Grimoire of the Birds and Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Deflect Missiles Charms/Air 6 e - Freezing Cloud Conjuration/Ice/Air 6 (70, 53, D) a lantern of shadows (7, 54, D) a +3 scythe of slicing (22, 54, D) a +4 vampiric scythe (41, 54, D) a hydra corpse (43, 54, D) a yak corpse (46, 54, D) a spiny frog corpse (47, 54, D) a spiny frog corpse (unseen) (4, 55, D) a +3 scythe of flaming (5, 55, D) a necrophage corpse (7, 55, D) a +2 scythe of protection (20, 55, D) a +1 scythe of flaming (31, 55, D) an ice dragon corpse (43, 55, D) a komodo dragon corpse (still there?) a spiny frog corpse (still there?) (45, 55, D) a spiny frog corpse a hydra corpse (46, 55, D) a komodo dragon corpse (50, 55, D) an adder corpse (44, 56, D) a wyvern corpse (45, 56, D) a crocodile corpse (46, 57, D) a water moccasin corpse (47, 57, D) a fire drake corpse (6, 58, D) a ghoul corpse (7, 58, D) a shadow dragon corpse