trelanon the Dungeon (36, 0, D) a +3 leather armour of poison resistance (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) an uncursed staff of cold (22, 1, D) a stone of tremors (23, 1, D) a +0 broad axe of freezing (24, 1, D) a plain deck of summoning (25, 1, D) a +0 flail (26, 1, D) a +0 mace (28, 1, D) a +0 mace (29, 1, D) an uncursed staff of summoning (36, 1, D) a +5 dagger of venom a +2 flail of holy wrath a +2 quarterstaff of crushing a plain deck of defence (40, 1, D) a +2 robe of magic resistance a book of Flames (41, 1, D) an uncursed staff of conjuration {!a} (42, 1, D) the +4 quarterstaff of Triumph {vamp, Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). (49, 1, D) a +2 chain mail of poison resistance (50, 1, D) an uncursed staff of air (51, 1, D) an uncursed staff of conjuration {!a} (52, 1, D) an uncursed ring of poison resistance (53, 1, D) a +0 flail (still there?) a +0 flail (still there?) a +2 pair of gloves of archery (still there?) a +0 shield (still there?) a +0 scale mail (still there?) (54, 1, D) an uncursed staff of poison (55, 1, D) the Compendium of the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Delayed Fireball Conjuration/Fire 7 (61, 1, D) a +3 arbalest of freezing (62, 1, D) a +2 shortbow of freezing (63, 1, D) a +0 hand axe (67, 1, D) an uncursed staff of summoning (68, 1, D) the +5 shortbow "Sunirch" {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. (69, 1, D) a book of Fire (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +0 dagger (21, 2, D) a +0 dagger (23, 2, D) a +0 mace (27, 2, D) a +5 lightning rod (9/9) (29, 2, D) a +0 long sword (40, 2, D) 2 potions of haste {@q3} a +0 halberd of venom (42, 2, D) a lantern of shadows (49, 2, D) a +6 scimitar of draining (51, 2, D) an uncursed amulet of warding (52, 2, D) an uncursed staff of poison (53, 2, D) the +6 quarterstaff of the Puffin {elec, Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). (54, 2, D) an uncursed staff of energy (55, 2, D) a box of beasts (75, 2, D) a plain deck of defence (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (60, 3, D) a +0 dagger (unseen) (61, 3, D) the cursed +1 rapier "Idos Ixi" {drain, Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It has a curse placed upon it. (unseen) (62, 3, D) a +2 morningstar of draining (unseen) (74, 3, D) a +0 whip (75, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) a +0 dagger (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence (21, 5, D) a +0 dagger (unseen) (36, 5, D) an uncursed staff of air (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (22, 6, D) a +0 giant spiked club (unseen) (27, 6, D) a +0 mace (unseen) (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste {@q3} 2 potions of berserk rage {!q} (23, 7, D) an uncursed staff of wizardry (unseen) (24, 7, D) a +1 mace of holy wrath (4, 8, D) a +5 crystal plate armour (unseen) (25, 8, D) a +0 dagger an uncursed ring of poison resistance (26, 8, D) the +10 battleaxe of the Realm of Zot {flame, +Rage Str-5 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your intelligence (+4). It lets you go berserk. (unseen) (28, 8, D) the +3 dire flail of Untruth {freeze, +Blink rF+ Dex+2 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. It lets you blink. It makes you less stealthy. (unseen) (23, 9, D) a cursed +0 trident (unseen) (24, 9, D) a +0 war axe (unseen) (25, 9, D) a +3 war axe of venom a +0 chain mail (61, 9, D) a book of Minor Magic (62, 9, D) an uncursed staff of energy {!a} (63, 9, D) a +1 chain mail of poison resistance (70, 9, D) an uncursed staff of energy (71, 9, D) a cursed staff of earth (72, 9, D) a manual of Short Blades (24, 10, D) a +0 mace (unseen) (25, 10, D) a +4 whip of electrocution (unseen) (26, 10, D) 5 large rocks {=f} (still there?) 2 large rocks {=f} (still there?) (27, 10, D) a +0 war axe (unseen) (62, 10, D) the cursed -2 chain mail of Fortification {+Blink rPois- MP-9 Str+6} It affects your strength (+6). It makes you vulnerable to poison. It affects your magic capacity (-9). It lets you blink. It has a curse placed upon it. (70, 10, D) a book of Fire (72, 10, D) an uncursed ring of protection from fire (24, 11, D) a +0 giant spiked club (25, 11, D) a +0 club (unseen) (54, 12, D) an uncursed amulet of the gourmand (2, 13, D) a +2 glaive of venom (3, 13, D) the cursed +0 flail of Gheedod {pain, rPois+ Int+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from poison. It enhances your eyesight. It has a curse placed upon it. (4, 13, D) a fan of gales (5, 13, D) a book of Annihilations (6, 13, D) an ornate deck of defence (7, 13, D) an uncursed staff of energy {!a} (8, 13, D) a +0 short sword of protection (9, 13, D) an uncursed ring of protection from fire (10, 13, D) an uncursed staff of poison (11, 13, D) an uncursed staff of cold (49, 13, D) an ornate deck of wonders (51, 13, D) an uncursed staff of fire a +2 lightning rod (14/14) (52, 13, D) a Fen Folio (55, 13, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a book of Unlife an uncursed staff of poison (2, 14, D) the ring "Brol" {+Inv AC+3 Int+2} [ring of protection] It affects your AC (+3). It affects your intelligence (+2). It lets you turn invisible. (3, 14, D) a +1 longbow of evasion (4, 14, D) a +1 spear of piercing (5, 14, D) an uncursed staff of conjuration {!a} (6, 14, D) a +0 lajatang of protection (7, 14, D) a book of Callings (9, 14, D) a book of Dreams the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It enhances your eyesight. It lets you turn invisible. (10, 14, D) a lamp of fire a phial of floods (11, 14, D) a +1 falchion of electrocution (12, 14, D) a +1 leather armour of cold resistance (41, 14, D) the +3 leather armour of Klan Ara {rC+} It protects you from cold. (42, 14, D) an uncursed staff of conjuration {!a} (43, 14, D) a +4 hunting sling of velocity a lamp of fire (51, 14, D) a sack of spiders (2, 15, D) a +0 demon whip of draining (3, 15, D) the +10 longbow of the Moth {venom, rN+ Dex+3 Stlth+} It poisons the ammo it fires. It affects your dexterity (+3). It protects you from negative energy. It makes you more stealthy. (4, 15, D) the Collected Works on the Torrid Voyage Spells Type Level a - Apportation Translocation 1 b - Control Teleport Charms/Translocation 4 c - Fireball Conjuration/Fire 5 d - Ignite Poison Fire/Transmutation 5 e - Phase Shift Translocation 5 (5, 15, D) the ring "Gik Ziec" {SustAb Dex+9} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your dexterity (+9). (6, 15, D) a +0 quarterstaff of protection (7, 15, D) a plain deck of wonders (12, 15, D) an uncursed staff of power (36, 15, D) a +0 long sword (39, 15, D) a +0 arbalest 20 bolts a +0 shield (54, 15, D) a +2 trident of protection (8, 16, D) a +2 shortbow of flaming (12, 16, D) a lamp of fire (26, 16, D) a +4 greatsling of flaming (unseen) (27, 16, D) a +1 chain mail of poison resistance (36, 16, D) an uncursed amulet of clarity a +0 great mace a +0 chain mail a +0 chain mail a +0 antimagic morningstar a Young Poisoner's Handbook (38, 16, D) a +0 plate armour a +5 arbalest of flaming a +0 war axe an uncursed staff of conjuration {!a} a +0 plate armour a manual of Short Blades {!d} a +0 long sword a +0 chain mail a +0 large shield an uncursed amulet of regeneration (40, 16, D) a cursed -2 arbalest 21 bolts a +0 war axe a +0 trident of venom (6, 17, D) a +3 scythe of freezing (19, 17, D) a +1 hunting sling of freezing (20, 17, D) an uncursed staff of cold (21, 17, D) a fan of gales (22, 17, D) a crystal ball of energy (unseen) (26, 17, D) a +0 plate armour of poison resistance (unseen) (28, 17, D) a +5 giant spiked club (unseen) (29, 17, D) an uncursed staff of air (34, 17, D) an uncursed ring of protection from magic a cursed -2 battleaxe (44, 17, D) an uncursed amulet of clarity (51, 17, D) a +0 dagger a cursed +0 robe an uncursed ring of poison resistance (53, 17, D) a cursed +0 mace the cursed +1 dagger "Skunus" {vamp, Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It makes you more stealthy. It has a curse placed upon it. (62, 17, D) a +8 blowgun (63, 17, D) a disc of storms (64, 17, D) an uncursed ring of magical power (71, 17, D) a +0 trident a +1 hand crossbow of evasion a book of Maledictions (73, 17, D) a +0 naga barding of fire resistance (19, 18, D) a book of Frost (20, 18, D) a +3 morningstar of holy wrath (21, 18, D) a +2 hunting sling of flaming (24, 18, D) the cursed +3 flail of Departure {drain, +Rage rElec rC+ Int+3 Dex-5} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. It lets you go berserk. It has a curse placed upon it. the Grimoire of Cold (still there?) Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Ice Beast Ice/Summoning 4 d - Ozocubu's Refrigeration Ice 6 e - Simulacrum Ice/Necromancy 6 (28, 18, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (29, 18, D) a +2 rod of the swarm (12/12) (34, 18, D) 6 large rocks a +0 plate armour (40, 18, D) a +3 plate armour 3 large rocks (51, 18, D) a +0 dagger (unseen) (53, 18, D) a +0 robe a +0 trident a +0 robe (62, 18, D) an uncursed ring of stealth (63, 18, D) an uncursed staff of air (64, 18, D) the cursed -2 scale mail "Xops" {rF++ Int+4} It affects your intelligence (+4). It greatly protects you from fire. It has a curse placed upon it. (71, 18, D) the +8 battleaxe of Klyeju {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. (73, 18, D) an uncursed amulet of warding (23, 19, D) an uncursed staff of air the +8 greatsling of Responsibility {venom, +Fly rPois+ rF- MR+ Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (38, 19, D) a +0 battleaxe (unseen) (40, 19, D) a +0 large shield a +0 great sword of pain a +0 war axe a +0 chain mail a +0 large shield (24, 20, D) a +3 hunting sling of velocity (unseen) (51, 20, D) a +1 dagger of draining (unseen) (40, 21, D) a +0 great sword a +0 chain mail (41, 21, D) a +0 great sword a +0 chain mail (24, 22, D) (unseen) (27, 22, D) (unseen) (72, 22, D) a +1 hand crossbow of flaming (38, 24, D) a large rock (49, 25, D) an uncursed staff of power (50, 25, D) an uncursed ring of protection from cold (54, 25, D) an uncursed staff of air (55, 25, D) a +3 mace of holy wrath (50, 26, D) an uncursed staff of earth (51, 26, D) an uncursed staff of air (52, 26, D) an uncursed ring of see invisible (53, 26, D) a +4 scythe of protection (54, 26, D) the cursed -2 double sword of Cheibriados' Approval {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It enhances your eyesight. It has a curse placed upon it. (61, 27, D) an uncursed ring of positive energy (63, 27, D) a +1 shortbow of flaming (64, 27, D) a +0 trident (71, 27, D) a +0 hand axe (72, 27, D) a +1 scale mail of fire resistance (73, 27, D) a +2 hand axe of flaming (35, 28, D) a lantern of shadows (43, 28, D) the amulet of Cekugob {Ward -Tele rElec rPois+ rN++ AC+1 EV+1} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. (62, 28, D) a +0 glaive (63, 28, D) a +2 great mace of draining (71, 28, D) the ring of Sunlight {Fire Str+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. (72, 28, D) an uncursed staff of earth (73, 28, D) a +2 hand axe of electrocution (34, 29, D) a +3 morningstar of crushing a book of the Warp (39, 29, D) a book of Air a +4 glaive of protection (40, 29, D) an uncursed staff of poison (42, 29, D) a Young Poisoner's Handbook (44, 29, D) a cursed ring of loudness (39, 30, D) the ring of Edimne Gouze {Wiz rPois+ rN+ Int+2 Dex-2 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It affects your dexterity (-2). It protects you from poison. It protects you from negative energy. It makes you more stealthy. the +2 war axe of the Candelabrum {chop, -Cast rF+ MP+9} It inflicts extra damage upon your enemies. It protects you from fire. It affects your magic capacity (+9). It prevents spellcasting. (45, 30, D) a disc of storms (52, 30, D) an uncursed staff of summoning (64, 30, D) a +1 rapier of holy wrath 2 tomahawks a +0 chain mail (65, 30, D) a +2 halberd of flaming (35, 31, D) an uncursed staff of conjuration (38, 31, D) the +6 scimitar of Flaming Death {flame, rPois+ rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (41, 31, D) 4 large rocks (42, 31, D) a lantern of shadows (unseen) (62, 31, D) a +0 dagger of venom (unseen) (63, 31, D) a +0 dagger a +0 robe a +0 ring mail a +0 dagger a +0 robe (71, 31, D) a +5 great sword of holy wrath (72, 31, D) a cursed -2 club (73, 31, D) a +0 short sword (unseen) (1, 32, D) an ornate deck of wonders (2, 32, D) a plain deck of wonders (3, 32, D) a +0 long sword (4, 32, D) a cursed amulet of inaccuracy (5, 32, D) a sack of spiders (6, 32, D) a Grand Grimoire (7, 32, D) a +0 short sword (8, 32, D) a stone of tremors (9, 32, D) a crystal ball of energy (10, 32, D) a cursed +0 long sword a +0 ring mail a +2 buckler a sack of spiders (12, 32, D) a book of Beasts (13, 32, D) a +0 dagger (26, 32, D) the +3 ring mail of Duzoxyor {rF+ rC- rCorr Str-2 Int+3} It affects your strength (-2). It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from acid and corrosion. a +2 battleaxe of chopping (39, 32, D) the +3 lajatang of the Hummingbird {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (43, 32, D) a +2 longbow of evasion (still there?) a +0 mace (still there?) (62, 32, D) a +0 dagger (unseen) (64, 32, D) the +5 falchion of Arrival {antimagic, Contam rC+ rN+ MR+ Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. a +0 chain mail (72, 32, D) a tomahawk (73, 32, D) a +0 hand axe (unseen) (1, 33, D) a +0 long sword a +1 robe of magic resistance a +0 dagger (2, 33, D) a +0 leather armour (3, 33, D) a lamp of fire a +0 dagger a +0 rapier (4, 33, D) a +0 dagger (5, 33, D) a +3 scale mail of positive energy a cursed staff of energy {!a} (6, 33, D) a book of Maledictions (8, 33, D) a book of Callings (9, 33, D) a +0 leather armour a stone of tremors (10, 33, D) a +0 longbow 36 arrows a +0 leather armour a +0 great sword of slicing a crystal ball of energy (11, 33, D) a +0 long sword a +0 ring mail an uncursed amulet of rage (12, 33, D) an uncursed staff of power (13, 33, D) a book of Debilitation (19, 33, D) an uncursed staff of energy (20, 33, D) a plain deck of changes (21, 33, D) the ring "Skequec" {Str+3 SInv} [ring of see invisible] It affects your strength (+3). It enhances your eyesight. (23, 33, D) a +0 flail (24, 33, D) the +1 rapier "Uginwol" {drain, MR- Str+4 Int+7 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+7). It affects your resistance to hostile enchantments. It makes you more stealthy. (25, 33, D) an uncursed ring of invisibility an uncursed amulet of clarity (29, 33, D) a +0 helmet of see invisible (39, 33, D) 3 large rocks {=f} (42, 33, D) a +0 mace of protection (1, 34, D) a +3 shortbow of freezing (2, 34, D) a +0 long sword a +0 leather armour an ornate deck of defence (5, 34, D) a +0 leather armour a +0 leather armour a +2 great sword of slicing the +1 pair of gloves of Courage {rPois- rF++} It greatly protects you from fire. It makes you vulnerable to poison. (7, 34, D) the +2 scimitar of Bodily Harmony {slice, rC+ SInv Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It enhances your eyesight. It makes you more stealthy. a +0 longbow a +1 longbow of velocity 38 arrows a +0 leather armour a plain deck of wonders (8, 34, D) a +0 longbow a +0 scimitar the +7 dagger "Psaat" {holy, Str+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). (9, 34, D) a +0 chain mail the +7 morningstar of Conscience {vamp, *Rage +Rage Int-2 Dex+4 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-2). It affects your dexterity (+4). It enhances your eyesight. It lets you go berserk. It may make you go berserk in combat. a +0 long sword (11, 34, D) a cursed -2 long sword the +6 hand crossbow "Thot" {flame, rF+ rC+ Str+3 Dex-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (-4). It protects you from fire. It protects you from cold. (12, 34, D) a +2 scythe of slicing (13, 34, D) a +0 rapier (19, 34, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (20, 34, D) a box of beasts (21, 34, D) a manual of Translocations (23, 34, D) a +1 scale mail of magic resistance a book of Maledictions (29, 34, D) a book of Spatial Translocations (40, 34, D) a +0 mace (72, 34, D) a tomahawk (5, 35, D) 20 arrows of flame a +0 scale mail the +11 falchion "Hinause" {venom, Int+4 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+4). a +0 short sword (7, 35, D) a +0 long sword (10, 35, D) 22 arrows (11, 35, D) a +0 longbow (13, 35, D) a +6 rod of shadows (12/12) {!a} a +0 leather armour (21, 35, D) the +9 morningstar "Fedaecwi" {crush, +Inv Int+3 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you turn invisible. It makes you less stealthy. (24, 35, D) an uncursed staff of power (still there?) the +1 pair of gloves of Awked {Dex+4} (still there?) It affects your dexterity (+4). (26, 35, D) a plain deck of wonders (27, 35, D) a +3 scythe of freezing a +0 dagger of electrocution (6, 36, D) a +0 longbow a +0 leather armour a +0 longbow 17 arrows a +0 leather armour (7, 36, D) a +0 long sword a +1 quarterstaff of protection a cursed +0 leather armour (9, 36, D) 20 arrows a +0 scimitar the +2 hand axe of Mnug {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (10, 36, D) a +0 longbow 35 arrows a +0 leather armour (13, 36, D) a +0 scimitar a +2 chain mail of poison resistance (24, 36, D) a cursed staff of energy (unseen) (27, 36, D) a +0 scimitar of holy wrath (39, 36, D) a large rock {=f} (8, 37, D) a +2 rapier of protection a cursed -3 long sword (9, 37, D) a +0 rapier (49, 37, D) a +0 club (50, 37, D) a stone of tremors (51, 37, D) a +3 hand crossbow of flaming (52, 37, D) a plain deck of summoning (53, 37, D) a +0 buckler of resistance (54, 37, D) a Necronomicon (59, 37, D) an ornate deck of changes (60, 37, D) an uncursed staff of energy {!a} (61, 37, D) an uncursed staff of cold (62, 37, D) the +3 buckler of the Hunter {+Fly rPois+} It protects you from poison. It lets you fly. (63, 37, D) the Almanac of Mutagenic Sinister Secrets Spells Type Level a - Beastly Appendage Transmutation 1 b - Corpse Rot Necromancy 2 c - Control Undead Necromancy 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Death Channel Necromancy 6 (69, 37, D) an uncursed ring of ice (70, 37, D) the +9 hand crossbow of Cruel Justice {venom, Str+4 Int+2} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+2). (71, 37, D) a +0 dagger of freezing (72, 37, D) the ring "Pluc" {Ice rPois+ MR+ Str-2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (-2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (73, 37, D) an uncursed staff of air (6, 38, D) a +0 leather armour a +0 shortbow a +0 short sword a +0 long sword (7, 38, D) a +0 rapier a +0 leather armour a +0 dagger the +3 great sword "Earthworm" {slice, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). a +0 leather armour 51 arrows (24, 38, D) a +1 morningstar of crushing (49, 38, D) an uncursed staff of energy (51, 38, D) a cursed ring of loudness (52, 38, D) a plain deck of summoning (53, 38, D) a +2 robe of magic resistance (59, 38, D) a +6 ring of strength (60, 38, D) a +2 flail of crushing (61, 38, D) a plain deck of summoning (62, 38, D) a disc of storms (63, 38, D) a +1 mace of protection (70, 38, D) a crystal ball of energy (71, 38, D) a book of Enchantments (72, 38, D) a plain deck of changes (73, 38, D) a +2 short sword of electrocution (6, 39, D) a +0 rapier a +0 rapier a +0 leather armour (7, 39, D) a +0 leather armour an uncursed ring of ice an arrow (25, 39, D) a +3 war axe of freezing (7, 40, D) a +0 rapier a +0 long sword (50, 40, D) a +0 hand axe (unseen) (7, 41, D) an arrow (49, 41, D) a +0 great sword (unseen) (50, 41, D) a +0 great mace of venom (unseen) (51, 41, D) a cursed +0 falchion a +0 leather armour a +0 scimitar a +0 plate armour (49, 42, D) an uncursed staff of power (unseen) (51, 42, D) a +0 battleaxe (unseen) (52, 42, D) a +0 hand axe (39, 44, D) a +0 bardiche a +0 ring mail a +3 scythe of flaming (40, 44, D) a +0 robe (68, 47, D) an uncursed ring of wizardry (18, 48, D) an uncursed staff of death (21, 48, D) a cursed -2 longbow (22, 48, D) 4 scrolls of enchant armour (unseen) (29, 48, D) a +2 hand crossbow of evasion (unseen) (58, 48, D) a plain deck of defence (59, 48, D) a cursed -3 ring of dexterity (60, 48, D) the +10 quarterstaff of Coruc {holy, Str+5 Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It affects your intelligence (+4). (61, 48, D) a book of Power (62, 48, D) a book of Conjurations (63, 48, D) a +2 scale mail of poison resistance (unseen) (68, 48, D) an uncursed staff of air a manual of Short Blades {!d} (69, 48, D) a +1 ring mail of fire resistance (70, 48, D) an uncursed staff of poison (72, 48, D) the +1 chain mail of Infinity {-Cast +Blink rN+ Stlth+} It protects you from negative energy. It lets you blink. It prevents spellcasting. It makes you more stealthy. (73, 48, D) a +4 mace of crushing (74, 48, D) the cursed +0 mace "Ewuah" {drain, rElec rPois+ MR- Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (75, 48, D) a box of beasts (18, 49, D) a +0 dagger (20, 49, D) a +0 long sword (unseen) (24, 49, D) a +3 leather armour (still there?) a book of Conjurations (still there?) (26, 49, D) a +0 short sword (29, 49, D) a +2 spear of venom (still there?) an uncursed staff of conjuration (still there?) (30, 49, D) a Fen Folio (31, 49, D) the +9 falchion of Gidarr {antimagic, Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It makes you more stealthy. (unseen) (32, 49, D) a Grand Grimoire (34, 49, D) an uncursed staff of cold (38, 49, D) the +10 rapier "Killer Klown's Doom" {flame, rN+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your resistance to hostile enchantments. (39, 49, D) a fan of gales (40, 49, D) the cursed +2 war axe "Nonissun" {elec, -Tele MP+9 Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). It affects your magic capacity (+9). It prevents most forms of teleportation. It has a curse placed upon it. (41, 49, D) an uncursed staff of summoning (42, 49, D) a +2 chain mail of poison resistance (43, 49, D) a book of Summonings (44, 49, D) the +4 halberd "Qegov" {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (46, 49, D) a lantern of shadows (47, 49, D) a book of Battle (48, 49, D) a plain deck of defence (49, 49, D) a +1 great sword of holy wrath (50, 49, D) a cursed staff of conjuration (51, 49, D) a +5 hand crossbow of flaming (52, 49, D) an uncursed staff of air (54, 49, D) a book of the Warp (59, 49, D) a cursed ring of loudness (60, 49, D) a stone of tremors (61, 49, D) the amulet "Cuak" {Inacc rC+ Dex+6 Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+6). It protects you from cold. It makes you less stealthy. (63, 49, D) an uncursed ring of see invisible (64, 49, D) a +5 rod of inaccuracy (9/9) (66, 49, D) a +4 scimitar of slicing (67, 49, D) an uncursed amulet of rage (69, 49, D) Pealoom's Catalogue of Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Stone Arrow Conjuration/Earth 3 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Conjure Ball Lightning Conjuration/Air 6 (70, 49, D) the cursed -4 helmet of Spring {Int+7} It affects your intelligence (+7). It has a curse placed upon it. (71, 49, D) a +3 leather armour of cold resistance (73, 49, D) an uncursed staff of earth (74, 49, D) an uncursed staff of poison (75, 49, D) Chob's Arcane Secrets of Magic Spells Type Level a - Orb of Destruction Conjuration 7 b - Spellforged Servitor Conjuration/Summoning 7 c - Summon Hydra Summoning 7 d - Dragon Form Transmutation 7 (4, 50, D) an uncursed staff of poison (11, 50, D) a +0 dire flail (18, 50, D) a +0 plate armour of cold resistance (19, 50, D) a +0 short sword (unseen) (24, 50, D) a +0 dagger (unseen) (25, 50, D) an uncursed ring of positive energy (still there?) a +0 chain mail of fire resistance (still there?) (26, 50, D) an uncursed staff of death a +0 longbow 19 arrows a +0 trident of piercing a disc of storms (30, 50, D) a lantern of shadows (unseen) (31, 50, D) a +3 halberd of protection (still there?) a +0 leather armour (still there?) (32, 50, D) a +0 long sword (unseen) (38, 50, D) a Grand Grimoire (40, 50, D) a +1 ring mail of cold resistance a +2 great sword of venom a +1 rapier of draining (42, 50, D) a +2 falchion of slicing (43, 50, D) a +0 battleaxe of freezing (44, 50, D) a +2 scale mail of cold resistance (45, 50, D) the amulet "Uxtoinwuu" {Spirit Int-2 SInv Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-2). It enhances your eyesight. It makes you more stealthy. (46, 50, D) a book of Frost (47, 50, D) a +6 hunting sling of freezing a +2 great mace of protection (48, 50, D) a +2 quarterstaff of protection a lamp of fire (49, 50, D) the +10 falchion of Ischarph {slice, +Blink rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It lets you blink. (50, 50, D) a +1 antimagic hand axe (51, 50, D) the +4 short sword of Dissent {elec, Str+5 Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It affects your intelligence (+4). (53, 50, D) a +0 battleaxe of freezing (54, 50, D) a plain deck of wonders (58, 50, D) a book of Flames (60, 50, D) an uncursed staff of wizardry (61, 50, D) a stone of tremors (62, 50, D) a +4 scale mail of cold resistance (66, 50, D) the -1 chain mail of Defiance {-Cast rC++} It greatly protects you from cold. It prevents spellcasting. (67, 50, D) an uncursed staff of poison (still there?) an uncursed staff of poison (still there?) (68, 50, D) an uncursed staff of fire (unseen) (69, 50, D) a book of the Warp (70, 50, D) a +2 falchion of slicing (71, 50, D) a +1 great sword of holy wrath (73, 50, D) the cursed +3 great sword of Pnogae {slice, rPois+ rF+ Str+6 Int-2 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (-2). It affects your dexterity (+4). It protects you from fire. It protects you from poison. It has a curse placed upon it. (74, 50, D) a crystal ball of energy (75, 50, D) a +0 spear of piercing (0, 51, D) a book of Debilitation (1, 51, D) a +2 scimitar of slicing the Papyrus of Cold Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 (2, 51, D) a +0 battleaxe a cursed +0 chain mail a fan of gales (4, 51, D) an uncursed staff of cold (6, 51, D) a +0 broad axe a +4 dagger of draining (7, 51, D) an uncursed staff of summoning (8, 51, D) a lamp of fire (9, 51, D) a +1 robe of positive energy (10, 51, D) a box of beasts a +2 great sword of protection (12, 51, D) an uncursed ring of wizardry a +0 battleaxe (13, 51, D) the amulet "Mnal" {rCorr Dex+6 SInv} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your dexterity (+6). It enhances your eyesight. (14, 51, D) a +1 double sword of slicing (18, 51, D) 3 royal jellies (20, 51, D) a +0 short sword (still there?) a +1 vampiric morningstar (still there?) (28, 51, D) a +0 rapier (unseen) (29, 51, D) a +0 long sword (still there?) a plain deck of summoning (still there?) (30, 51, D) a phial of floods (still there?) an uncursed staff of summoning (still there?) (31, 51, D) a +0 longbow (unseen) (32, 51, D) a +4 rapier (still there?) a Necronomicon (still there?) (34, 51, D) a +2 dagger of speed (39, 51, D) a +2 battleaxe of freezing (44, 51, D) a plain deck of escape (46, 51, D) a +4 hand axe of freezing the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAb} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (48, 51, D) a +1 battleaxe of freezing a sack of spiders an ornate deck of changes (50, 51, D) a disc of storms (51, 51, D) a plain deck of summoning (52, 51, D) an uncursed staff of poison (53, 51, D) the +1 falchion of Slime {drain, rC- rN+ MR+ SInv} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. (63, 51, D) a sack of spiders (64, 51, D) an uncursed staff of wizardry (65, 51, D) a scroll of brand weapon (unseen) (67, 51, D) a sack of spiders (69, 51, D) a +4 rod of ignition (14/14) (71, 51, D) the +7 dagger "Demon's Foe" {pierce, *Rage Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It may make you go berserk in combat. (unseen) (0, 52, D) a plain deck of escape (1, 52, D) a +2 antimagic rapier (6, 52, D) an uncursed staff of cold a +0 great mace of protection a +0 plate armour a +0 long sword of protection (7, 52, D) an uncursed ring of sustain abilities (8, 52, D) a cursed staff of earth (9, 52, D) a +1 ring mail of cold resistance (10, 52, D) a +0 chain mail (13, 52, D) a +0 rapier of venom a +0 plate armour a +0 battleaxe of flaming an uncursed staff of summoning (14, 52, D) the cursed +3 dagger of Fokhlishri {pierce, +Blink rC+ MR+ Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (18, 52, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (23, 52, D) a +0 leather armour (unseen) (26, 52, D) a +0 leather armour 30 arrows of frost a box of beasts a +0 short sword a +0 ring mail a +1 halberd of protection (29, 52, D) a +0 leather armour (unseen) (30, 52, D) a +0 rapier (unseen) (31, 52, D) a +0 shortbow (unseen) (32, 52, D) a +0 rapier (unseen) (42, 52, D) a +0 scythe of flaming (45, 52, D) a +3 great sword of holy wrath a +3 arbalest of freezing a +0 glaive of freezing (61, 52, D) the +2 ring mail of Beomnemo {rF+ MR+ Str-3} It affects your strength (-3). It protects you from fire. It affects your resistance to hostile enchantments. (unseen) (65, 52, D) an uncursed amulet of clarity (unseen) (0, 53, D) a book of Beasts (1, 53, D) a +0 chain mail an uncursed ring of protection from fire a +0 plate armour a Fen Folio a +0 glaive (5, 53, D) a +0 robe of the Archmagi a +0 great sword an uncursed staff of poison a +0 arbalest 21 bolts a sack of spiders (7, 53, D) a +0 war axe a +0 plate armour a +5 ring of evasion (8, 53, D) a +0 war axe a +3 ring mail of fire resistance a +0 shield a +4 plate armour of poison resistance (9, 53, D) a +3 trident of freezing (10, 53, D) 4 large rocks {=f} an uncursed staff of death (11, 53, D) a +0 plate armour the +3 morningstar of the Five Nights {crush, rF- rN++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It greatly protects you from negative energy. (12, 53, D) a +0 hunting sling of flaming a +1 shortbow of velocity (15, 53, D) a +0 plate armour (21, 53, D) a +0 long sword (unseen) (23, 53, D) a +0 leather armour a +0 scale mail 20 poisoned arrows (26, 53, D) a +0 scale mail (unseen) (27, 53, D) an uncursed amulet of resist corrosion (unseen) (42, 53, D) a +2 battleaxe of freezing (48, 53, D) a +2 leather armour of cold resistance (61, 53, D) the cursed -1 hunting sling "Twoaco Puss" {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. (67, 53, D) an uncursed staff of energy {!a} (4, 54, D) 14 bolts a +1 rapier of speed a +1 broad axe of draining a +0 chain mail (5, 54, D) a +0 glaive a +0 plate armour a +0 arbalest (7, 54, D) a +0 plate armour a cursed -2 broad axe a +0 glaive a +0 chain mail (8, 54, D) a +0 great sword a +0 chain mail (9, 54, D) a +0 plate armour a +0 chain mail a +0 battleaxe (20, 54, D) a +0 rapier (unseen) (25, 54, D) a +0 longbow (still there?) a +0 short sword (still there?) (64, 54, D) (unseen) (2, 55, D) a +0 great sword a +0 arbalest (5, 55, D) the +6 long sword of Crusades {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. a +0 chain mail a +0 shield (14, 55, D) a +0 great mace (22, 55, D) a cursed +0 dagger (26, 55, D) a +0 rapier (still there?) a +0 dagger (still there?) (27, 55, D) a +0 short sword (unseen) (47, 55, D) a +0 battleaxe of electrocution an uncursed ring of positive energy (48, 55, D) a +1 battleaxe of freezing (3, 56, D) 14 bolts (5, 56, D) a +0 great sword a +0 plate armour an uncursed ring of fire (8, 56, D) a large rock 10 bolts of frost (9, 56, D) 4 large rocks {=f} (11, 56, D) an uncursed ring of positive energy (26, 56, D) an arrow (27, 56, D) a +0 short sword (29, 56, D) a +0 long sword (unseen) (30, 56, D) a +0 shortbow (unseen) (6, 57, D) a large rock {=f} a cursed -1 battleaxe a +0 plate armour a +1 great mace of holy wrath a +0 chain mail (7, 57, D) a large rock a +0 broad axe a +0 plate armour (8, 57, D) 2 large rocks {=f} a cursed -1 battleaxe a +0 plate armour a +0 arbalest (26, 57, D) an arrow (42, 57, D) the +9 quarterstaff "Neacan" {crush, rPois+} It inflicts extra damage upon your enemies. It protects you from poison. an uncursed ring of see invisible (44, 57, D) a +2 battleaxe of freezing (7, 58, D) 3 large rocks {=f} (10, 58, D) a +1 glaive of chopping a +0 chain mail (43, 58, D) a +4 battleaxe of chopping (7, 59, D) a bolt (7, 60, D) a large rock a bolt