trelanon the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Party Tricks (62, 1, D) a +3 rapier of venom (67, 1, D) an uncursed staff of power (68, 1, D) a book of Beasts (69, 1, D) the ring of Zuaneaso {Fire rN+ Str+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the cursed +1 greatsling "Xidoycow" {speed, rPois- rF+ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to poison. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste {@q3} 2 potions of berserk rage {!q} (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the +10 whip "Pnesuw" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (62, 9, D) the cursed -2 great sword "Klabi" {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). It has a curse placed upon it. (63, 9, D) a +3 morningstar of distortion (71, 9, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (72, 9, D) a +2 robe of positive energy (62, 10, D) a lantern of shadows (72, 10, D) the ring "Weshuf" {rF- rN++ Int-5 Dex+2 SInv Stlth+} [ring of dexterity] It affects your intelligence (-5). It affects your dexterity (+2). It makes you vulnerable to fire. It greatly protects you from negative energy. It enhances your eyesight. It makes you more stealthy. (70, 12, D) a cursed -1 dagger (unseen) (71, 12, D) a +0 dagger a +0 robe a +0 short sword a +0 leather armour an orc corpse (72, 12, D) a +0 dagger (unseen) (61, 13, D) a hell hound corpse (72, 13, D) a +0 dagger (unseen) (71, 17, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It enhances your eyesight. It can be evoked to emit clouds of fog. It makes you more stealthy. (72, 17, D) an uncursed ring of protection from fire (73, 17, D) an uncursed staff of power (71, 18, D) a +0 halberd of chopping (72, 18, D) a wand of heal wounds (3) (73, 18, D) the +12 demon trident "Liliro" {elec, Contam rC+ Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). It protects you from cold. It causes magical contamination when unequipped. (73, 21, D) a troll corpse (71, 22, D) a +0 giant club (unseen)