Dungeon Crawl Stone Soup version 0.17.0-28-g6e173f8 (webtiles) character file. tp1 the Conjurer (Deep Elf Conjurer) Turns: 183, Time: 00:01:04 Health: 15/15 AC: 2 Str: 5 XL: 2 Next: 6% Magic: 8/8 EV: 13 Int: 19 God: Gold: 25 SH: 0 Dex: 15 Spells: 2 memorised, 4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You are on level 1 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll labeled COCEGGILOI e - a scroll labeled ZUSKIURIRA Potions f - a red potion Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration Skills: + Level 2.5 Dodging + Level 2.4 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You have 4 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 3% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The giant gecko is almost dead. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - giant gecko Aim: a giant gecko (almost dead) The magic dart hits the giant gecko. You kill the giant gecko! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. Spell assigned to 'b'. Things that are here: a club; a goblin corpse You start resting. Magic restored. f - a red potion Assign waypoint to what number? (0-9) Okay, then. .# #.............#.# .# #.............#.# #...............# #...............## #................# #................# #...........)....## ........#.†......## .)....>#..@..).... ......#........#. #### #........# ##.....(... ##.....#.. ###.####. .# .# There are no monsters in sight! Vanquished Creatures A giant gecko (D:1) 2 bats (D:1) 2 hobgoblins (D:1) A goblin (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | tp1 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 117 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 121 | D:1 | Learned a level 2 spell: Searing Ray Action || total -------------------------++------- Cast: Magic Dart || 12