tp1 Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 8, D:1) a +0 club (2, 9, D:1) 10 bolts of frost (-19, 17, D:1) 4 stones (10, 19, D:1) a cursed -2 club (5, 26, D:1) 2 stones (-7, 30, D:1) 26 arrows (-4, 35, D:1) a stone (-5, 36, D:1) a +0 dagger (3, 36, D:1) 4 stones (-9, 39, D:1) a +0 club (2, 44, D:1) a +0 mace (-12, 56, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 16 stones (-2, 4, D:2) 24 stones (9, 15, D:2) 16 stones (15, 21, D:2) 10 gold pieces (0, 25, D:2) a +0 spear (2, 25, D:2) a +0 mace (22, 25, D:2) a +0 robe (0, 27, D:2) a +0 hand axe (2, 27, D:2) a +2 falchion of holy wrath (-24, 29, D:2) a +0 dagger (-2, 44, D:2) a stone (5, 46, D:2) a cursed +0 dagger 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling 15 stones (-2, 3, D:3) a +0 whip (-5, 4, D:3) a +0 club (6, 4, D:3) a +0 chain mail (-5, 6, D:3) a +0 club (39, 6, D:3) a +0 leather armour (-4, 10, D:3) a +0 club (0, 10, D:3) a +0 hunting sling 20 stones (-11, 11, D:3) a +0 short sword (1, 12, D:3) a stone (-6, 13, D:3) a cursed -2 hunting sling 13 stones (30, 17, D:3) a +0 ring mail (31, 17, D:3) 12 sling bullets (8, 18, D:3) 21 stones (14, 18, D:3) a stone (16, 18, D:3) a stone (21, 18, D:3) a cursed +0 whip a stone (8, 21, D:3) a +0 hand axe (-3, 22, D:3) a +0 club (11, 29, D:3) a +0 hunting sling (13, 29, D:3) a +0 club (36, 34, D:3) a cursed -2 dagger (37, 35, D:3) a +0 flail a +0 leather armour (40, 36, D:3) a +0 club (44, 38, D:3) a +0 hunting sling 12 stones (37, 41, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 robe (6, 7, D:4) 24 stones (3, 12, D:4) a +0 dagger (19, 12, D:4) 21 stones (-7, 13, D:4) 13 stones (19, 15, D:4) a +0 ring mail (21, 19, D:4) 20 stones (25, 21, D:4) a +0 giant club (16, 25, D:4) a +0 hand axe a +0 ring mail (-8, 33, D:4) a +4 scale mail (-7, 39, D:4) a +0 ring mail (0, 46, D:4) the +7 short sword "Suohak" {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). Level 5 of the Dungeon (0, 0, D:5) a +1 scythe of protection a +0 robe (-32, 2, D:5) a +3 whip of freezing (-14, 2, D:5) 15 stones (0, 3, D:5) 21 stones (-61, 4, D:5) a +0 spear (-41, 8, D:5) a +3 hand axe (-30, 9, D:5) a +0 hand axe (-38, 10, D:5) a +0 hunting sling (-12, 13, D:5) a +0 leather armour (-37, 16, D:5) a +0 falchion (-20, 19, D:5) a +0 club (-47, 20, D:5) a +0 dagger a +0 robe (-45, 20, D:5) a +0 dagger (-48, 21, D:5) a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 trident (-37, 27, D:5) a +0 dagger (-37, 28, D:5) a +0 falchion a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a scroll of remove curse (-1, 17, D:6) 18 sling bullets (-3, 18, D:6) a scroll of remove curse the Ecumenical Temple a sewer (0, 0, Sewer) a jackal corpse (0, 50, Sewer) a bat skeleton a bat corpse (skeletalised by now) (-1, 53, Sewer) a bat corpse (skeletalised by now)