tompliss the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (61, 1, D) a +1 arbalest of flaming (62, 1, D) a +0 plate armour of poison resistance (63, 1, D) a crystal ball of energy (67, 1, D) a book of Beasts (68, 1, D) a book of the Dragon (69, 1, D) a +0 short sword (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +2 ring of strength (73, 2, D) a book of Conjurations (75, 2, D) a +1 falchion of slicing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (67, 3, D) a +0 scimitar (68, 3, D) a cursed +0 short sword (69, 3, D) the +7 long sword of Vuysop {elec, rElec Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It insulates you from electricity. (75, 3, D) a porcupine corpse (skeletalised by now) (3, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (60, 4, D) a black bear corpse (61, 4, D) a +0 short sword a +0 robe (62, 4, D) a wolf skeleton (4, 5, D) a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) a wolf corpse (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a lantern of shadows (62, 9, D) a +5 greatsling of freezing (63, 9, D) a book of Maledictions (71, 9, D) an uncursed staff of power (72, 9, D) a stone of tremors (70, 10, D) an uncursed staff of earth (71, 12, D) a +2 hand axe of flaming (72, 17, D) a book of Callings (73, 17, D) a +2 quarterstaff of protection (71, 18, D) a +2 leather armour of cold resistance (72, 18, D) a book of Power (73, 18, D) a Young Poisoner's Handbook