tompliss the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +0 falchion (36, 1, D) a +0 dagger (37, 1, D) a +0 spear of venom (39, 1, D) a +0 quarterstaff of speed (40, 1, D) a +0 dagger (41, 1, D) a plain deck of summoning (42, 1, D) the +4 hunting sling "Cihaddic" {speed, rElec rC+ Dex+6 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. It makes you more stealthy. (49, 1, D) a +0 broad axe of electrocution (50, 1, D) a +3 shortbow of flaming (51, 1, D) a +3 hunting sling of flaming (52, 1, D) an uncursed staff of cold (53, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (54, 1, D) a +0 cloak of poison resistance a +0 pair of gloves of dexterity (55, 1, D) the +1 trident of Pain and Death {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (61, 1, D) an uncursed amulet of warding (67, 1, D) a +4 scale mail of cold resistance (68, 1, D) a +6 dagger of venom (69, 1, D) a +1 quarterstaff of distortion (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (37, 2, D) the +6 battleaxe "Orc's Foe" {venom, +Fly Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It lets you fly. (38, 2, D) the cursed +1 mace of Intuition {elec, rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It has a curse placed upon it. (40, 2, D) a +3 ring of strength (42, 2, D) a box of beasts (49, 2, D) a +2 ring mail of magic resistance (51, 2, D) a +4 broad axe of holy wrath (52, 2, D) a book of Dreams (53, 2, D) a +4 hunting sling of flaming (55, 2, D) an uncursed staff of wizardry (74, 2, D) a +6 ring of strength (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (40, 3, D) Estim's Incunabulum of Excruciating Changing Spells Type Level a - Sticks to Snakes Transmutation 2 b - Irradiate Conjuration/Transmutation 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Dragon Form Transmutation 7 a book of Frost (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 trident (10, 4, D) a disc of storms (36, 4, D) the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. (37, 4, D) a +2 morningstar of draining a +0 robe (73, 4, D) a +0 scimitar (74, 4, D) a +0 club (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (61, 5, D) a cursed -1 dagger (62, 5, D) a +0 hand axe (10, 6, D) an uncursed staff of energy a crystal ball of energy (41, 6, D) a necrophage corpse (42, 6, D) an uncursed staff of wizardry a +0 robe a potion of blood (53, 6, D) a hippogriff corpse (63, 6, D) a +0 short sword a +0 flail (4, 7, D) a +3 large shield a +3 shield a +3 buckler (38, 7, D) a +0 glaive (39, 7, D) a +2 broad axe of freezing a +0 robe an uncursed staff of earth a +0 robe a cursed -3 ring of dexterity (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (38, 8, D) a +0 dire flail (47, 8, D) a black mamba corpse a hippogriff corpse an iguana corpse (skeletalised by now) (51, 9, D) a blink frog corpse (62, 9, D) a +1 plate armour of fire resistance (63, 9, D) an Akashic Record (72, 9, D) a lantern of shadows (48, 10, D) a black mamba corpse (skeletalised by now) (49, 10, D) a fire drake corpse a griffon corpse a komodo dragon corpse (62, 10, D) a +0 long sword a +0 leather armour an uncursed staff of cold (70, 11, D) a +0 giant club (62, 12, D) the ring "Guzunaib" {rPois MR+ Dex+2} [ring of protection from magic] It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. a +0 scimitar a +0 chain mail a +0 dagger a +0 scimitar (49, 13, D) an uncursed staff of earth (50, 13, D) the +7 quarterstaff of World's End {venom, rN+ MR+} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. (51, 13, D) the ring of Teseotock {rElec Str+3 Int+2 Dex-2} [ring of strength] It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (-2). It insulates you from electricity. (52, 13, D) a box of beasts (54, 13, D) a +1 chain mail of cold resistance (55, 13, D) a +0 shortbow of freezing (71, 13, D) a +0 giant spiked club a +0 giant club (72, 13, D) a +0 giant club (33, 14, D) an arrow (50, 14, D) a book of Maledictions (51, 14, D) a +4 chain mail of cold resistance (52, 14, D) a plain deck of wonders (53, 14, D) a +1 scale mail of cold resistance (55, 14, D) an uncursed staff of conjuration (35, 15, D) a book of Necromancy (36, 15, D) a +1 plate armour of magic resistance (37, 15, D) the +1 pair of gloves "Salomp" {rElec rN++} It insulates you from electricity. It greatly protects you from negative energy. (38, 15, D) a +1 mace of holy wrath (39, 15, D) a +0 scale mail of cold resistance (40, 15, D) a plain deck of wonders (41, 15, D) a phial of floods (42, 15, D) an uncursed staff of power (43, 15, D) the +2 chain mail "Hasushrao" {rC- Dex+6} It affects your dexterity (+6). It makes you vulnerable to cold. (35, 16, D) a book of the Warp (36, 16, D) a +2 scale mail of magic resistance (37, 16, D) a +2 leather armour of magic resistance (38, 16, D) a stone of tremors (39, 16, D) a +1 quarterstaff of crushing (unseen) (40, 16, D) a +0 quarterstaff (unseen) (41, 16, D) a +0 ring mail of fire resistance (43, 16, D) the Compendium of Transmigration and Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Sticks to Snakes Transmutation 2 d - Alistair's Intoxication Transmutation/Poison 4 e - Irradiate Conjuration/Transmutation 5 f - Statue Form Transmutation/Earth 6 (61, 17, D) a +0 dagger (62, 17, D) an uncursed staff of death (64, 17, D) an uncursed staff of cold (71, 17, D) an uncursed staff of summoning (72, 17, D) a crystal ball of energy (62, 18, D) a crystal ball of energy (63, 18, D) a +6 ring of dexterity (71, 18, D) a +7 vampiric broad axe (63, 19, D) a +0 short sword a +0 robe (39, 20, D) an arrow (unseen) (40, 20, D) an arrow (70, 20, D) a +1 trident of venom 5 tomahawks (72, 20, D) a +0 shortbow 22 arrows (41, 21, D) a +0 longbow (unseen) (43, 21, D) a +0 greatsling (still there?) a +0 robe (still there?) (71, 21, D) a +0 trident (72, 21, D) a +4 trident (74, 21, D) a +0 shortbow an uncursed staff of power 11 arrows (39, 22, D) 2 arrows (unseen) (42, 22, D) a sling bullet (45, 22, D) a +0 quarterstaff (unseen) (63, 22, D) a +0 spear (64, 22, D) a +0 short sword a +2 robe of magic resistance (40, 23, D) an uncursed staff of summoning (unseen) (64, 23, D) a +0 short sword a +2 hand crossbow of evasion a +1 robe of positive energy (72, 23, D) 2 arrows 3 tomahawks (39, 24, D) 2 sling bullets 2 arrows (40, 24, D) a +0 longbow (unseen) (43, 24, D) an anaconda corpse (62, 24, D) a +2 rapier of venom a +0 robe (72, 24, D) a throwing net an arrow (49, 25, D) a cursed staff of air (50, 25, D) a +2 morningstar of freezing (51, 25, D) a +0 trident (52, 25, D) a +3 rapier of draining (53, 25, D) a plain deck of wonders (54, 25, D) a +5 blowgun (55, 25, D) the +7 scale mail of Heukaw {rC+} It protects you from cold. (50, 26, D) an uncursed staff of death (51, 26, D) a +2 chain mail of cold resistance (52, 26, D) a +0 plate armour of fire resistance (53, 26, D) a +1 spear of piercing (54, 26, D) a +1 ring mail of fire resistance (61, 26, D) a cursed +0 club (64, 27, D) a +0 trident (65, 27, D) an uncursed staff of power a stone of tremors (72, 27, D) an uncursed staff of conjuration (50, 28, D) a +0 club a +0 longbow 14 arrows (62, 28, D) a +3 ring of evasion a +1 flail of holy wrath a +0 ring mail a +3 shortbow of freezing a +0 plate armour a +0 dagger (72, 28, D) the ring "Romp" {Fire MR- Slay+6} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (48, 29, D) a +0 rapier of venom (unseen) (50, 29, D) a +2 mace of distortion 16 javelins a +2 leather armour of poison resistance (61, 29, D) a cursed -3 trident (63, 29, D) a +0 ring mail (64, 29, D) a +0 long sword (50, 31, D) a +2 spear of venom 15 javelins of returning a +0 leather armour (52, 31, D) a +0 rapier (unseen) (63, 31, D) a +0 whip of flaming a +0 robe (64, 31, D) a +0 mace a tomahawk a +0 leather armour a +0 chain mail (51, 32, D) a +5 flail of protection (52, 32, D) a +0 rapier (unseen) (70, 32, D) a +0 arbalest a +2 long sword of draining 10 bolts (50, 33, D) a +3 trident of protection a +0 robe (52, 33, D) a throwing net a javelin a javelin of returning (63, 33, D) a tomahawk (63, 34, D) 2 tomahawks (69, 34, D) 6 bolts (70, 34, D) 2 bolts (71, 34, D) a +0 arbalest the +7 quarterstaff "Bubiesoj" {drain, rF+ MR+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from fire. It affects your resistance to hostile enchantments. 10 bolts (49, 37, D) the +8 hunting sling of Sloth {flame, rF+ MP+9 Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from fire. It affects your magic capacity (+9). (50, 37, D) a +0 demon trident of draining (51, 37, D) the cursed +2 whip of Unreason {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It has a curse placed upon it. (52, 37, D) a plain deck of destruction (53, 37, D) a +2 chain mail of poison resistance (54, 37, D) a +2 short sword of electrocution (60, 37, D) a +2 leather armour of fire resistance (61, 37, D) a +1 flail of draining (62, 37, D) a +3 leather armour of magic resistance (69, 37, D) the +5 rapier of Dismemberment {drain, *Rage rPois MP+9 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (+9). It may make you go berserk in combat. (70, 37, D) a cursed amulet of inaccuracy (72, 37, D) a +3 plate armour of cold resistance (73, 37, D) a book of Minor Magic (49, 38, D) a cursed staff of power (50, 38, D) a +0 falchion of electrocution (51, 38, D) a +6 ring of strength (52, 38, D) a book of Alchemy the Papyrus of Dislocation and Talismans Spells Type Level a - Swiftness Charms/Air 2 b - Blink Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Portal Projectile Translocation 3 e - Passage of Golubria Translocation 4 f - Warp Weapon Charms/Translocation 5 the Tome of Cloudy Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Static Discharge Conjuration/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Airstrike Air 4 e - Orb of Destruction Conjuration 7 (53, 38, D) a manual of Conjurations (60, 38, D) a book of Minor Magic (61, 38, D) the +5 hunting sling of Terra Nullius {velocity, rC+ Str-3 Stlth+} Any stone fired from it inflicts extra damage. It affects your strength (-3). It protects you from cold. It makes you more stealthy. (62, 38, D) an uncursed ring of protection from fire (63, 38, D) the +8 spear of Quefor {venom, rElec Dex+3 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. (71, 38, D) a +1 trident of freezing (73, 38, D) an uncursed staff of air (61, 39, D) 2 meat rations (60, 40, D) a +0 dire flail (unseen) (73, 40, D) a +0 halberd a +0 robe (62, 42, D) a +0 spear (60, 44, D) a +0 scimitar (61, 44, D) a +0 scimitar (54, 45, D) a +0 flail