toffzen Level 1 of the Dungeon (11, 23, D:1) a +0 dagger (16, 13, D:1) a +0 club (26, 37, D:1) a cursed -2 club (33, -4, D:1) 23 arrows (34, 4, D:1) a +0 leather armour (34, 29, D:1) a +0 club (37, 43, D:1) a +0 dagger (50, 28, D:1) a cursed +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -10, D:2) a +0 club (5, -13, D:2) a +0 robe (10, 2, D:2) a +0 robe (19, -24, D:2) a +0 dagger (24, -10, D:2) a +0 club (31, -31, D:2) a +0 dagger (31, 8, D:2) a +0 rapier (41, -24, D:2) a +0 whip a +0 club (49, -38, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) 25 arrows (4, -2, D:3) a +0 club (11, 4, D:3) a +0 robe (14, -29, D:3) a +0 giant spiked club (19, -17, D:3) a +0 club (22, -46, D:3) a +0 club (67, -27, D:3) 12 sling bullets (70, -29, D:3) a +0 rapier (70, -19, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (4, -20, D:4) a +0 trident (5, -2, D:4) a +0 war axe (6, 18, D:4) a +0 war axe a +0 club a +0 leather armour (14, -8, D:4) 23 arrows (17, -25, D:4) a +0 flail (29, -11, D:4) a +0 robe (30, -11, D:4) a +0 giant club (31, -11, D:4) a +0 mace (44, 15, D:4) a +0 dagger a +0 robe (44, 16, D:4) a +0 trident (45, -3, D:4) a +0 dagger a +0 robe (46, -3, D:4) a +0 dagger a +0 robe (47, -3, D:4) a +0 ring mail (48, -3, D:4) a +0 flail (51, 25, D:4) a scroll of amnesia Level 5 of the Dungeon [Shop] Zischuf's Armour Boutique a +0 pair of boots (58 gold) a +2 chain mail of fire resistance (279 gold) a +0 leather armour (26 gold) a +0 ring mail (52 gold) the +2 leather armour of the Blue Skies {-Tele rElec rCorr} (338 gold) It insulates you from electricity. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 2 points (9 -> 11) a +0 leather armour (26 gold) the +14 plate armour of Xaju {rElec} (1363 gold) It insulates you from electricity. If you switch to wearing this armour, your AC will rise 21 points (9 -> 30) a +3 scale mail of magic resistance (338 gold) a cursed +0 scale mail (39 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +2 pair of gloves (214 gold) (0, 0, D:5) a potion of degeneration (15, 32, D:5) a +0 short sword (16, 35, D:5) a +0 club a +0 short sword a +0 leather armour (30, 21, D:5) a +0 chain mail (32, 14, D:5) a +0 scale mail (38, 1, D:5) 15 sling bullets (45, 13, D:5) a +0 trident (48, 24, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 robe (15, -17, D:6) a +0 helmet (27, -28, D:6) 18 sling bullets (34, -51, D:6) 13 arrows (41, -45, D:6) a +0 giant club (42, -45, D:6) a +0 club (45, -46, D:6) a wand of random effects (15) Level 7 of the Dungeon (4, 21, D:7) 22 arrows (12, 12, D:7) the cursed +1 falchion of the Extremes {pain, rN+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. Elyvilon disapproves of the use of such an item. (12, 24, D:7) 15 arrows (15, 27, D:7) a +0 robe a +0 dagger a +0 robe a +0 dagger (16, 27, D:7) a +0 club a +0 scale mail a +0 club (19, 19, D:7) 21 arrows (21, 12, D:7) a +0 leather armour (25, 32, D:7) a +0 hand axe (30, -3, D:7) a +0 chain mail (31, 24, D:7) a +0 rapier (34, 2, D:7) a cursed -1 giant club (34, 3, D:7) a +0 giant spiked club (41, 31, D:7) a +0 whip (49, 13, D:7) a +0 short sword (55, 12, D:7) a +0 hand crossbow Level 8 of the Dungeon (2, 22, D:8) a +0 dagger (6, 33, D:8) a +0 quarterstaff (15, -5, D:8) a +0 hand axe (15, -4, D:8) a +0 trident a +0 flail a cursed +0 leather armour (16, -4, D:8) a +0 dagger a +0 robe (18, 21, D:8) 20 sling bullets (18, 24, D:8) a +0 leather armour (23, 10, D:8) 26 sling bullets (27, 19, D:8) a +0 leather armour (30, 17, D:8) a +0 robe (37, -17, D:8) an uncursed ring of stealth a +0 club a +0 mace a +0 leather armour (38, -20, D:8) a +0 flail (44, -4, D:8) a +0 great sword (57, -15, D:8) a +0 club a +0 ring mail a +0 morningstar a +0 hand axe a +0 ring mail (58, -16, D:8) a +0 flail a +0 leather armour a +0 falchion (63, -18, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (1, -7, D:9) a +0 mace a +0 ring mail (1, -1, D:9) a +0 flail (18, 1, D:9) 2 stones (18, 3, D:9) a stone (19, 4, D:9) a +0 spear of venom 14 stones a +0 chain mail a scroll of identify 24 gold pieces (20, 4, D:9) a +0 flail of protection a scroll of enchant armour 8 gold pieces a +0 spear of venom (20, 14, D:9) a +0 dagger (24, 14, D:9) a +0 spear (27, -12, D:9) an arrow (27, -10, D:9) a +0 shortbow 12 arrows (28, 15, D:9) a +1 vorpal flail (29, 14, D:9) a +0 dagger a +2 robe of magic resistance (30, -4, D:9) an arrow (33, 14, D:9) a cursed -2 battleaxe a +0 ring mail (34, 13, D:9) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). If you switch to wearing this armour, your AC will rise 4 points (9 -> 13) (36, -3, D:9) a wand of random effects (17) (37, 13, D:9) a +4 dagger a +0 robe an orc corpse (skeletalised by now) (43, -8, D:9) a +0 hand axe a +1 vorpal flail the Ecumenical Temple