toffzen Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 0, D:1) a +0 robe (3, -13, D:1) a +0 whip (4, 7, D:1) a +0 club (19, 1, D:1) a +0 dagger (26, -13, D:1) a +0 club (32, -29, D:1) a +0 club (37, -16, D:1) a +0 club (39, 12, D:1) a +0 short sword (57, 13, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, 54, D:2) a +0 short sword a +0 leather armour (15, 54, D:2) a +0 hunting sling (20, 44, D:2) a +0 club (31, 42, D:2) a +0 scale mail (43, -3, D:2) a +0 chain mail Level 3 of the Dungeon (3, 33, D:3) a +0 club (3, 42, D:3) a +0 scale mail (7, 6, D:3) 8 javelins (10, 4, D:3) a +0 club (13, 4, D:3) a +0 dagger (13, 40, D:3) a potion of lignification (18, 43, D:3) a +0 short sword a +0 ring mail (20, 7, D:3) a +0 spear (29, 15, D:3) a +0 ring mail (32, 9, D:3) a sling bullet (32, 24, D:3) a +0 club (43, 14, D:3) a +0 trident 3 tomahawks a +0 ring mail (44, 15, D:3) a +0 dagger (45, 14, D:3) a +0 club (45, 15, D:3) a +0 club (52, 37, D:3) 4 scrolls of amnesia a cursed ring of loudness Level 4 of the Dungeon [Shop] Hiwup's Antique Weapon Emporium a +0 trident (91 gold) a +1 dagger of protection (244 gold) the +7 dagger of Dadosumn {elec, rF- rN+ Dex+5} (1422 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from negative energy. a +0 quarterstaff (104 gold) the +10 giant spiked club of Immorality {drain, +Rage Int+4} (1879 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It lets you go berserk. a +0 battleaxe (169 gold) a +0 dagger (52 gold) a +0 war axe (91 gold) a +0 hand axe (78 gold) the cursed +3 shortbow of Pasobraweu {freeze, rPois Str+3 Dex-5} (634 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (-5). It protects you from poison. It has a curse placed upon it. the +9 dagger of Execution {pierce, *Contam rElec Str+5 SInv} (1848 gold) It inflicts extra damage upon your enemies. It affects your strength (+5). It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. a +4 great sword of flaming (876 gold) a +3 hand crossbow of flaming (605 gold) (0, 0, D:4) a +2 pair of boots (3, -3, D:4) a sling bullet (8, -25, D:4) a +0 falchion (10, 5, D:4) 14 stones (unseen) (10, 9, D:4) 14 gold pieces (10, 11, D:4) 21 stones (11, -1, D:4) a +0 leather armour (11, 11, D:4) 17 gold pieces (12, 11, D:4) a scroll of magic mapping (16, 11, D:4) a +0 hunting sling (unseen) (17, 17, D:4) a +0 club (20, 12, D:4) a +0 club (21, -15, D:4) a +0 chain mail (24, 12, D:4) a +0 club a +0 club a +0 animal skin (26, 11, D:4) a +0 club a +1 flail of holy wrath a +0 dagger a +0 dagger a cursed -1 club (38, -10, D:4) a +2 flail of holy wrath a +0 scale mail (38, -5, D:4) a +2 short sword of speed (38, -4, D:4) a +0 hand axe (51, -15, D:4) a +0 falchion (51, -14, D:4) a +0 flail a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) 12 arrows (1, 9, D:5) a +0 whip (2, 8, D:5) a +0 morningstar (11, 17, D:5) a +0 hand axe (22, 19, D:5) 3 sling bullets (22, 20, D:5) 5 sling bullets (23, 19, D:5) a sling bullet (26, 24, D:5) 20 gold pieces