tof Level 1 of the Dungeon (2, 11, D:1) a +0 spear (29, 4, D:1) a +0 dagger (30, 21, D:1) 16 stones (31, 4, D:1) a +0 dagger a +0 hand axe (31, 5, D:1) a cursed +0 club (32, 0, D:1) 11 stones (41, 5, D:1) a +0 club (54, 26, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 robe (7, -3, D:2) 6 curare-tipped darts (9, -20, D:2) 18 stones (13, -30, D:2) 22 bolts (18, -21, D:2) 23 stones (20, -10, D:2) a +0 club (37, -24, D:2) a +0 hand axe (42, 2, D:2) 18 arrows (45, -5, D:2) 20 stones (49, 0, D:2) 17 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (13, 17, D:3) an uncursed staff of cold (20, 18, D:3) a +0 robe (21, -17, D:3) a +0 dagger (21, -16, D:3) a +0 flail (22, 11, D:3) a +0 morningstar (27, -17, D:3) a +0 dagger (27, -16, D:3) a +0 dagger (39, 17, D:3) 15 gold pieces (50, 13, D:3) 25 stones (53, -14, D:3) a +0 dagger of speed a +2 robe of magic resistance (54, -6, D:3) 24 stones Level 4 of the Dungeon [Shop] Ashiria's Weapon Boutique a +0 quarterstaff (48 gold) 22 arrows (52 gold) a +0 dagger of venom (52 gold) the +7 mace of Variability {chain chaos} (720 gold) Each time it hits an enemy it has a different, random effect. a +4 longbow of flaming (361 gold) 24 sling bullets (144 gold) a +0 vorpal hand crossbow (86 gold) 26 stones (31 gold) a +0 club (12 gold) a +0 quarterstaff (48 gold) the +4 glaive "Berchururph" {flame, rF- rC+ rN+} (514 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. a +1 vampiric rapier (228 gold) (0, 0, D:4) a +0 leather armour (16, 4, D:4) a worm corpse (25, 14, D:4) 4 javelins (31, 6, D:4) a +0 hunting sling (38, -5, D:4) 24 bolts (46, 22, D:4) a leopard gecko corpse (48, 20, D:4) 7 boomerangs