tof Level 1 of the Dungeon (0, 0, D:1) 8 needles of confusion (1, -3, D:1) a +0 dagger (2, -3, D:1) a +0 club (3, -1, D:1) a +2 helmet (12, -14, D:1) a +0 club (13, -10, D:1) a +0 club (14, 3, D:1) a +0 dagger (23, 13, D:1) a +0 dagger (26, -18, D:1) a +0 dagger (32, 30, D:1) a +0 club (41, 14, D:1) a +0 robe (42, -8, D:1) a +0 club (45, 10, D:1) a +0 ring mail (45, 14, D:1) a +0 club (55, 4, D:1) 14 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (22, 20, D:2) a +0 dagger (24, 33, D:2) a +0 halberd (26, -3, D:2) 15 bolts (30, -8, D:2) a +0 short sword (42, 6, D:2) a +0 hunting sling a +0 club (54, 21, D:2) a +0 mace (55, 22, D:2) a +4 quarterstaff of chaos Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 ring mail (1, 0, D:3) a +0 hand axe a +0 club (1, 1, D:3) a +0 club (6, -6, D:3) a +0 cloak (9, 23, D:3) a +0 long sword (16, 27, D:3) a +0 club (21, 0, D:3) a +0 whip (25, 15, D:3) a +0 short sword (26, 22, D:3) a +0 dagger (28, 19, D:3) an uncursed ring of teleportation (41, -4, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Qaril's Weapon Boutique the +4 short sword "Orb Guardian's Regret" {pierce, Str-5 Int+10} (462 gold) It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+10). a +3 spear of venom (226 gold) a +0 whip (27 gold) a +0 arbalest of velocity (95 gold) the +5 dire flail of the Dark Horse {holy, rC+} (508 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. 18 stones (19 gold) a +0 dagger (22 gold) a +0 blowgun (27 gold) the +9 trident "Kohugg" {venom, -Tele *Corrode rC+ Str+5 Stlth+} (718 gold) It poisons the flesh of those it strikes. It affects your strength (+5). It protects you from cold. It prevents most forms of teleportation. It may corrode you when you take damage. It makes you more stealthy. a +0 hunting sling (16 gold) (0, 0, D:4) a +0 club (18, 10, D:4) a scroll of random uselessness (26, 45, D:4) 21 bolts (28, 38, D:4) a +0 ring mail (29, 2, D:4) a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 robe (29, 40, D:4) a +0 hunting sling (43, 28, D:4) a +0 ring mail a +0 mace a +0 scale mail Level 5 of the Dungeon (4, 0, D:5) a +0 animal skin a +0 hand axe (7, -11, D:5) a +0 scale mail (8, -18, D:5) a +0 spear (9, -21, D:5) a +0 ring mail (13, 6, D:5) a wand of acid (11/15) (17, 0, D:5) a +0 hunting sling (30, -7, D:5) a +0 leather armour (33, 10, D:5) 2 poisoned tomahawks (34, 9, D:5) 2 poisoned tomahawks (35, -1, D:5) 3 needles of sleeping (36, 7, D:5) a +0 dagger a +0 ring mail a cursed -3 morningstar (36, 8, D:5) a +0 hand axe a +0 leather armour (37, 6, D:5) a poisoned tomahawk Level 6 of the Dungeon [Shop] Vesuywk's Jewellery Boutique the ring of Life {rElec rC+ rN+ SInv} (522 gold) [ring of see invisible] It protects you from cold. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. a cursed ring of teleportation (58 gold) an uncursed ring of magical power (260 gold) a cursed ring of teleportation (58 gold) a cursed ring of protection from cold (286 gold) an uncursed ring of see invisible (195 gold) an uncursed ring of resist corrosion (260 gold) an uncursed ring of wizardry (390 gold) an uncursed amulet of guardian spirit (390 gold) an uncursed ring of poison resistance (260 gold) a cursed -3 ring of dexterity (26 gold) the ring "Oxulione" {rN+ Slay+6} (678 gold) [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from negative energy. an uncursed ring of flight (227 gold) an uncursed amulet of guardian spirit (390 gold) (0, 0, D:6) the +9 scimitar "Jonohas" {slice, +Rage rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you go berserk. (8, -40, D:6) a +0 leather armour (10, -23, D:6) a +0 club (17, -19, D:6) a +0 dagger (22, -15, D:6) a +0 leather armour (27, -14, D:6) a +0 short sword a +0 chain mail (27, -12, D:6) a +0 whip (27, -11, D:6) a +0 dagger (28, -28, D:6) a cursed -3 scythe a +0 robe a wand of polymorph (19/24) (35, -19, D:6) a +0 falchion (36, -19, D:6) a +0 hand axe a +0 club a +0 hand axe a +0 chain mail (40, -25, D:6) a +0 long sword (45, -45, D:6) a +0 pair of gloves (50, -22, D:6) a +0 giant spiked club (58, -37, D:6) a cursed ring of teleportation Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (9, -12, D:7) a cursed +0 battleaxe a +0 robe (14, 3, D:7) an uncursed staff of wizardry (15, 6, D:7) a +0 rapier (19, -18, D:7) a cursed -1 long sword a +0 robe (20, -13, D:7) a +0 buckler (23, -13, D:7) a +0 quarterstaff (26, 5, D:7) a +0 scale mail (33, -25, D:7) 16 poisoned needles (45, 1, D:7) a wand of polymorph (13/24) Level 8 of the Dungeon (0, 0, D:8) a +0 falchion (1, 21, D:8) the cursed +3 rapier of the Saviour {pierce, +Fly rC+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. It lets you fly. It has a curse placed upon it. (10, 12, D:8) a +0 spear (12, -4, D:8) a cursed +0 shield (18, 20, D:8) a +0 leather armour (18, 25, D:8) a scroll of recharging a wand of flame (41/48) (25, 23, D:8) a +0 dagger a cursed +0 robe (26, 20, D:8) a +0 hunting sling (26, 23, D:8) a +0 dagger a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a sling bullet (22, -6, Lair:1) a +0 dagger a +2 robe (39, -22, Lair:1) a scroll of noise