timbw Level 1 of the Dungeon (0, 0, D:1) a +0 spear (0, 2, D:1) a +0 dagger (27, 2, D:1) a +0 club a +0 dagger a +0 club a stone (26, 5, D:1) a +0 dagger (25, 8, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 shortbow (4, 2, D:2) 17 stones (1, 16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 16 stones Level 4 of the Dungeon (16, 5, D:4) a +0 whip a +4 whip (-8, 6, D:4) a stone (-7, 6, D:4) a stone (-6, 6, D:4) 2 stones (1, 6, D:4) a +0 short sword 4 stones (17, 6, D:4) a +0 flail (1, 7, D:4) a +0 halberd (-7, 8, D:4) 2 stones (0, 8, D:4) a +0 club a stone (-7, 9, D:4) a stone (0, 9, D:4) a +0 club (9, 9, D:4) a +0 hunting sling (11, 9, D:4) a +0 dagger (-8, 10, D:4) a stone (0, 10, D:4) a +0 halberd (-9, 12, D:4) 13 stones (-7, 12, D:4) 12 stones (-9, 14, D:4) a stone (-9, 16, D:4) a stone (-9, 18, D:4) a stone (-3, 19, D:4) a +0 dagger (-9, 20, D:4) a stone (5, 21, D:4) 10 poisoned needles (-9, 22, D:4) a +0 hunting sling 12 stones (-9, 29, D:4) 19 stones Level 5 of the Dungeon [Shop] Bootodo's Antique Armour Emporium a +0 ring mail (120 gold) a +0 leather armour (60 gold) a +2 scale mail of poison resistance (120 gold) a +3 plate armour of magic resistance (690 gold) the +4 ring mail of the Game of Kings {MR+ Slay+3 SInv} (270 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It enhances your eyesight. a +2 ring mail of cold resistance (120 gold) a +0 leather armour (60 gold) a +0 leather armour (60 gold) a +0 ring mail (120 gold) a +0 scale mail (120 gold) a +0 robe (21 gold) a +0 cloak (135 gold) (0, 0, D:5) 27 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 club (13, 1, D:6) a +0 shortbow 10 poisoned arrows (18, 1, D:6) a poisoned arrow (15, 13, D:6) 20 arrows (-3, 23, D:6) a +0 robe Level 7 of the Dungeon [Shop] Isch's Jewellery Shop an uncursed ring of protection from magic (250 gold) an uncursed ring of stealth (175 gold) an uncursed ring of positive energy (200 gold) a cursed ring of see invisible (120 gold) the ring of Xom's Amusement {+Fly rElec rN+ MR- MP+9 SInv} (403 gold) [ring of magical power] It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It enhances your eyesight. It lets you fly. an uncursed ring of sustain abilities (175 gold) a +6 ring of slaying (1438 gold) an uncursed amulet of resist mutation (400 gold) an uncursed ring of wizardry (300 gold) an uncursed ring of fire (250 gold) an uncursed ring of positive energy (200 gold) an uncursed ring of positive energy (200 gold) the amulet of the Four Winds {Clar rN+ MR+++} (424 gold) [amulet of clarity] It provides mental clarity. It protects you from negative energy. It affects your resistance to hostile enchantments. (-12, 13, D:7) 19 arrows (-14, 18, D:7) a cursed -3 shortbow 20 arrows (-11, 19, D:7) an arrow (-11, 20, D:7) an arrow (-8, 21, D:7) an arrow (-9, 22, D:7) 20 sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club (1, 7, D:8) 19 poisoned needles (-14, 13, D:8) 11 gold pieces (2, 13, D:8) a bat corpse (skeletalised by now) (13, 46, D:8) an arrow (14, 47, D:8) a +0 shortbow 15 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 falchion a +0 leather armour (0, 1, D:9) a +0 mace (1, 1, D:9) a +0 mace a +0 chain mail (2, 1, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 robe (-19, 1, D:10) a +0 flail (-8, 6, D:10) a +0 battleaxe a +0 robe (-8, 7, D:10) a +2 dagger (unseen) (-10, 9, D:10) a cursed +1 dagger a +0 robe (1, 13, D:10) 10 stones (-6, 19, D:10) a +0 chain mail (2, 35, D:10) a +0 leather armour (-8, 44, D:10) 13 bolts (-10, 53, D:10) a +0 club a +0 short sword a +0 short sword a stone Level 11 of the Dungeon (0, 0, D:11) a throwing net (5, 0, D:11) 2 throwing nets