Dungeon Crawl Stone Soup version 0.35-a0-1554-gf79d9584f8 (webtiles) character file. Game seed: 6604585919878548297 70 tilp the Shooter (level 4, -2/34 HPs) Began as a Coglin Hunter on Nov 14, 2026. Slain by a gnoll bouda ... wielding a +0 club (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:05 (737 turns). tilp the Shooter (Coglin Hunter) Turns: 737, Time: 00:01:05 Health: -2/34 AC: 3 Str: 11 XL: 4 Next: 21% Magic: 4/4 EV: 11 Int: 9 God: Gold: 76 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +2 sling {Jabu} rCold . . . (100%) c - +0 sling {Izel} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Jabu} c - a +0 sling (offhand) {Izel} Armour b - a +0 leather armour (worn) Scrolls B - a scroll of butterflies t - a scroll of teleportation e - a scroll of revelation {unknown} h - a scroll of identify {unknown} Potions d - a potion of curing {unknown} f - 2 potions of haste {unknown} j - a potion of brilliance {unknown} Skills: + Level 2.5 Fighting * Level 4.2 Ranged Weapons - Level 2.0 Dodging * Level 2.2 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 47% 1 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet barely misses the gnoll bouda. Your attacks no longer feel as feeble. The gnoll bouda hits you with a +0 club! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +2 sling {Jabu} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (moderately wounded, 68% to hit) You shoot a sling bullet. The sling bullet hits the gnoll bouda but does no damage. The gnoll bouda is moderately wounded. You shoot a sling bullet. The sling bullet hits the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll bouda barely misses you. Unknown command. Fire: a) +2 sling {Jabu} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded, 68% to hit) You shoot a sling bullet. The sling bullet hits the gnoll bouda but does no damage. The gnoll bouda is severely wounded. You shoot a sling bullet. The sling bullet hits the gnoll bouda. The gnoll bouda is almost dead. The gnoll bouda mumbles some strange prayers to its god. The gnoll bouda is healed somewhat. Unknown command. Fire: a) +2 sling {Jabu} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded, 68% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll bouda. You shoot a sling bullet. The sling bullet hits the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda hits you with a +0 club! You die... ######### #.......# #.#####.# ### #.#####.###.## #.##.@ğ......####### #.##.##............# #.##.##......#.###.# #.....)......#.# #.# ###..........#.# #.# #........)..#.# #.### #........####.# #.... #.............####### ##...#...#.....# # You could see a gnoll bouda (ğ). Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) A dart slug (D:1) 2 endoplasms 2 hobgoblins (D:1) 6 jackals (D:1) 3 ball pythons (D:1) 5 bats (D:1) 2 frilled lizards (D:1) 8 goblins 4 kobolds (D:1) 3 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tilp the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 43 | D:1 | Reached skill level 1 in Stealth 209 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 427 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 453 | D:1 | Reached skill level 4 in Ranged Weapons 729 | D:2 | Reached XP level 4. HP: 21/34 MP: 4/4 737 | D:1 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_cross, chequers_serial_rivers_large_b, serial_bayou_pond_e D:2: layout_loops_ring, basic_altar, kennysheep_jessica_study Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.5 Ranged Weapons | 3 4 | 4.2 Dodging | 1 2 | 2.0 Stealth | 1 2 | 2.2 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- None | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 170 | 14 || 184 Read: Teleportation | 1 | || 1 Armour: Leather armour | 23 | 4 || 27 Dodge: Dodged | 20 | 2 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 788 | 771 | 17 | 51 | 556 | 2 | 394.0 | Dungeon | 788 | 771 | 17 | 51 | 556 | 2 | 394.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 702 daAuts D:2: 86 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+