Dungeon Crawl Stone Soup version 0.35-a0-1262-g034f1973d3 (webtiles) character file. Game seed: 13267435626134811731 206 tilp the Shooter (level 5, -2/39 (41) HPs) Began as a Coglin Hunter on Oct 10, 2026. Slain by a water moccasin zombie (6 damage) ... in an ossuary. The game lasted 00:03:29 (2171 turns). tilp the Shooter (Coglin Hunter) Turns: 2171, Time: 00:03:29 HP: -2/39 (41) AC: 3 Str: 11 XL: 5 Next: 83% MP: 5/5 EV: 11 Int: 9 God: Gold: 145 SH: 0 Dex: 19 Spells: 4/4 levels left rFire . . . (100%) a - +2 sling {Birgit} rCold . . . (100%) c - +0 sling {Nakurtum} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.09/turn %: no passive effects @: lightly drained, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 145 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Birgit} c - a +0 sling (offhand) {Nakurtum} Missiles d - 2 javelins Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies b - a scroll of blinking t - 2 scrolls of teleportation c - a scroll of enchant armour {unknown} Potions j - a potion of invisibility {unknown} d - a potion of heal wounds {unknown} f - 3 potions of curing {unknown} k - a potion of enlightenment {unknown} Skills: + Level 3.3 Fighting * Level 5.1 Ranged Weapons - Level 2.0 Dodging + Level 2.4 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 47% 1 Sandblast Erth 0% 2d4 47% 1 Confusing Touch Hex 0% N/A 85% 3 Hailstorm Conj/Ice 0% 3d5 85% 3 Ozocubu's Armour Ice 0% N/A 85% 3 Vampiric Draining Necr 0% 2d6 85% 3 Dispel Undead Necr 0% 3d6 99% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 99% 4 Olgreb's Toxic Radiance Alch 0% N/A 99% 4 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Vehumet Annotations: D:4 gold muhroom Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet barely misses the water moccasin zombie. You shoot a sling bullet. The sling bullet hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you but does no damage. You shoot a sling bullet. The sling bullet hits the water moccasin zombie. The water moccasin zombie is heavily damaged. You shoot a sling bullet. The sling bullet completely misses the water moccasin zombie. The sling bullet hits the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. x2 * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +2 sling {Birgit} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin zombie (moderately damaged, 64% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin zombie. The water moccasin zombie is severely damaged. You shoot a sling bullet. The sling bullet hits the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you! * * * LOW HITPOINT WARNING * * * Unknown command. Fire: a) +2 sling {Birgit} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin zombie (moderately damaged, 64% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin zombie. The water moccasin zombie is almost destroyed. You shoot a sling bullet. The sling bullet barely misses the water moccasin zombie. The sling bullet completely misses the water moccasin zombie. The water moccasin zombie misses you. The water moccasin zombie bites you. You die... ######### ### #∩..#...#???!# #...'.∩.#?)/!+ #...#...#?!?!# #...##### ### #@..# #Z### #ZZ #... #...# #...# #+### You could see 2 water moccasin zombies and a gnoll zombie. Vanquished Creatures An iguana (D:4) A spectral scorpion (Ossuary) 3 gnolls (D:4) 6 adders 4 dart slugs 4 ribbon worms (D:2) 2 gnoll zombies (Ossuary) An orc (D:3) 8 endoplasms 6 hobgoblins 8 jackals 2 quokkas 6 ball pythons 2 bats 3 frilled lizards 9 goblins 11 kobolds 7 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tilp the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Encountered a troll 2 | D:1 | Encountered a human 4 | D:1 | Encountered a spriggan 6 | D:1 | Encountered a human 7 | D:1 | Encountered a draconian 8 | D:1 | Encountered a felid 9 | D:1 | Encountered a troll 11 | D:1 | Encountered a tengu 15 | D:1 | Encountered an elf 17 | D:1 | Encountered a dwarf 17 | D:1 | Encountered a formicid 21 | D:1 | Encountered a demigod 55 | D:1 | Reached skill level 1 in Stealth 58 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 468 | D:1 | Found a faded altar of an unknown god. 475 | D:1 | Reached skill level 4 in Ranged Weapons 510 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 981 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 1599 | D:3 | Identified the ring "Fousk" {Will+ Int+6 SInv} 1938 | D:4 | Reached XP level 5. HP: 36/40 MP: 5/5 2079 | D:4 | Found a radiant altar of Vehumet. 2104 | D:4 | Found a sand-covered staircase. 2121 | D:4 | Reached skill level 5 in Ranged Weapons 2145 | Ossuary | Entered an ossuary 2171 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_loops_ring, ebering_ecumenical_altar_box, dk_noncrumbling_2, minmay_misc_feat_square D:2: layout_basic, minmay_puff D:3: layout_rooms, grunt_decor_junction D:4: layout_basic, lemuel_round_altar, minmay_temple_entry_nine_rooms, nicolae_ossuary_entry_ruins, minmay_gold_behind_fungi, uniq_ijyb, uniq_duvessa Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 1 2 | 2.4 Dodging | 2 | 2.0 Ranged Weapons | 4 5 | 5.1 Fighting | 3 | 3.3 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 | XLs as -------------+----------------+--------- None | * * * * * | 5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 134 | 228 || 362 Read: Identify | 1 | || 1 Teleportation | 1 | || 1 Blinking | 1 | || 1 Vulnerability | | 1 || 1 Armour: Leather armour | 3 | 31 || 34 Dodge: Dodged | 9 | 28 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2216 | 2105 | 111 | 122 | 1430 | 5 | 443.2 | Dungeon | 2186 | 2075 | 111 | 122 | 1425 | 4 | 546.5 | Ossuary | 29 | 29 | 0 | 0 | 5 | 1 | 29.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 821 daAuts D:2: 726 daAuts D:3: 403 daAuts D:4: 235 daAuts Ossuary: 29 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+