tilp Level 1 of the Dungeon (2, -11, D:1) a +0 robe (22, -4, D:1) a book of Touch (28, 20, D:1) a +0 spear (30, 15, D:1) a +0 trident (35, -23, D:1) a staff of poison (unseen) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (7, -14, D:2) a bat corpse (7, -13, D:2) a bat corpse (11, -17, D:2) a rat corpse (11, -3, D:2) an adder corpse (17, -14, D:2) a +0 leather armour of fire resistance (17, -3, D:2) a bat corpse (19, -17, D:2) a rat corpse (21, -20, D:2) a staff of earth (unseen) (31, -3, D:2) a bat corpse (32, -32, D:2) a ball python corpse (skeletalised by now) (32, -31, D:2) a +0 club a goblin corpse (skeletalised by now) (33, -32, D:2) a hobgoblin corpse (skeletalised by now) (33, -30, D:2) a ball python corpse (skeletalised by now) (37, -31, D:2) an adder corpse (skeletalised by now) (37, -4, D:2) a +0 leather armour (53, -20, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (14, -12, D:3) a rat corpse (23, -8, D:3) a jackal corpse (25, -7, D:3) a bat corpse a jackal corpse a jackal corpse Level 4 of the Dungeon (0, 0, D:4) the ring of Midsummer {Wiz Will+ Dex+4 SInv} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+4). SInv: It lets you see invisible. Will: It increases your willpower. (unseen) (8, 0, D:4) a +0 dagger a +0 scale mail