tilp Level 1 of the Dungeon (13, -7, D:1) a potion of lignification (14, -7, D:1) a +0 mace (18, -24, D:1) 2 potions of might (19, -8, D:1) a +0 whip (30, -16, D:1) a potion of mutation (31, -30, D:1) a +0 dagger (35, -17, D:1) a +0 leather armour (41, -34, D:1) a +0 ring mail (43, -16, D:1) a +0 leather armour (47, -3, D:1) a potion of curing Level 2 of the Dungeon (5, 18, D:2) a +0 short sword a +0 whip a +0 short sword (5, 21, D:2) a +0 dagger (9, 8, D:2) a +0 dagger (15, -16, D:2) a +0 mace (15, 23, D:2) a potion of invisibility (16, -3, D:2) a +0 leather armour (16, 9, D:2) a +0 club a +0 flail (16, 10, D:2) a +0 halberd (17, -23, D:2) a potion of might (20, -22, D:2) a hobgoblin corpse (skeletalised by now) (26, -22, D:2) a +0 sling (27, -10, D:2) a +0 ring mail (30, -22, D:2) a +0 club (50, -11, D:2) a potion of might Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, -7, D:3) 2 potions of brilliance (15, -3, D:3) a +0 leather armour (17, -5, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (1, 1, D:4) a +0 club (6, 2, D:4) a scroll of enchant weapon (13, -1, D:4) a +0 battleaxe (13, 2, D:4) 2 scrolls of identify