tilp Level 1 of the Dungeon (0, 0, D:1) a potion of resistance (15, -38, D:1) a potion of degeneration (19, -33, D:1) a potion of lignification (19, 8, D:1) a +0 dagger (21, 8, D:1) a +0 dagger a +0 dagger a +0 dagger (25, -25, D:1) a +0 club (25, -24, D:1) a +0 club (33, 3, D:1) a potion of cancellation a +0 dagger (42, 6, D:1) a +0 club (48, -31, D:1) a +0 club (50, -28, D:1) a +0 whip (50, -5, D:1) a potion of might (51, -13, D:1) a potion of curing Level 2 of the Dungeon (0, 0, D:2) a +0 mace (0, 2, D:2) a +0 mace (1, 0, D:2) a +0 mace (1, 1, D:2) a +0 mace (1, 2, D:2) a +0 mace (2, 0, D:2) a +0 mace (2, 1, D:2) a +0 mace (2, 2, D:2) a +0 mace (4, 1, D:2) a +0 mace (5, 0, D:2) a +0 mace (6, 0, D:2) a +0 mace (7, -1, D:2) a +0 mace (8, 0, D:2) a +0 mace of holy wrath (9, -1, D:2) a +0 dagger (10, 1, D:2) a +0 mace (10, 37, D:2) a +0 robe (11, -1, D:2) a +0 mace (13, 0, D:2) a +0 mace (16, 15, D:2) a +0 club (17, 16, D:2) a +0 animal skin (19, 16, D:2) a +0 dagger (23, 17, D:2) a +0 dagger (32, -1, D:2) a +0 dagger (34, 20, D:2) a +0 whip (40, 42, D:2) a +0 club (45, 37, D:2) a +0 leather armour (46, 43, D:2) a +5 club a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dire flail (2, -25, D:3) a potion of might (9, -10, D:3) a +0 club a +0 chain mail a potion of brilliance (11, -2, D:3) a +0 robe (13, 12, D:3) a +0 club (22, -2, D:3) a +0 leather armour (24, -27, D:3) a potion of degeneration (25, -37, D:3) a +0 dagger a +0 club a +0 hand axe a +0 leather armour a +0 club (36, -3, D:3) 2 potions of curing (39, -34, D:3) a potion of lignification (40, -24, D:3) a +0 trident a +0 scale mail (43, -32, D:3) a +0 club (59, -31, D:3) a potion of heal wounds Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (3, -19, D:4) a +0 hand crossbow (6, -14, D:4) a +0 leather armour (11, -16, D:4) 3 large rocks (12, 19, D:4) a potion of haste (16, -7, D:4) a +0 helmet (22, -11, D:4) a +0 dagger (25, -14, D:4) the +6 dagger of Crusades {antimagic, rC+ Int+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+6). rC: It protects you from cold. (32, 12, D:4) a +0 club (32, 13, D:4) a +0 dagger a +0 hunting sling (32, 14, D:4) a +0 club a +0 hand crossbow (34, 8, D:4) a potion of lignification (39, 11, D:4) a +0 club (39, 12, D:4) a +0 whip a +0 ring mail (40, 11, D:4) a +0 dagger a +0 scale mail (40, 12, D:4) a +0 club (42, -7, D:4) a +0 club (45, -3, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a potion of lignification (19, -34, D:5) a +0 hunting sling of flaming (22, -38, D:5) a potion of heal wounds (23, -23, D:5) a +0 robe (26, -18, D:5) a +0 chain mail (40, 3, D:5) a +0 giant club (47, -28, D:5) a +0 hand axe a +0 scale mail (47, -27, D:5) a +0 robe (48, -28, D:5) a +0 rapier a +0 robe (48, -27, D:5) a +0 dagger a +0 robe (49, -20, D:5) a +2 spear of venom (53, -27, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a scroll of enchant weapon (3, -10, D:6) an adder corpse (3, -4, D:6) a +0 spear (4, -17, D:6) 2 potions of degeneration (5, -13, D:6) a +0 dire flail (still there?) a +0 robe (still there?) a +0 flail (still there?) a +0 robe (still there?) (8, -5, D:6) a +0 trident (9, -16, D:6) a +0 mace (9, -15, D:6) a potion of might the Ecumenical Temple