tilp Level 1 of the Dungeon (0, 7, D:1) a +0 dagger (10, 13, D:1) a +0 whip (17, 4, D:1) a +0 club (21, 35, D:1) a +0 hand axe (22, 41, D:1) a +0 hunting sling (26, 8, D:1) a +0 short sword (30, 51, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (0, 20, D:2) a +0 leather armour (10, 14, D:2) a +0 short sword (17, 33, D:2) a +0 club (40, -14, D:2) a +0 leather armour a +0 spear Level 3 of the Dungeon [Shop] Xizouroyf's General Store a wand of digging (4) (224 gold) 7 stones (9 gold) a +0 hunting sling (21 gold) a scroll of blinking (105 gold) a scroll of immolation (49 gold) a +0 leather armour (28 gold) [Shop] Deoran's Jewellery Shoppe an amulet of magic regeneration (360 gold) a ring of flight (210 gold) a ring of ice (300 gold) a ring of positive energy (240 gold) an amulet of regeneration (360 gold) an amulet of faith (480 gold) the ring of Tuokedop {Fly rPois rCorr Int+3} (487 gold) [ring of flight] Int: It affects your intelligence (+3). rPois: It protects you from poison. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. the ring of Obbuov {Fire Dex+4} (484 gold) [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. a ring of flight (210 gold) [Shop] Zomeewopy's Book Emporium a book of Dangerous Friends (400 gold) a book of Dreams (240 gold) a book of Decay (300 gold) a book of Cantrips (120 gold) a book of Party Tricks (160 gold) a book of Weapons (320 gold) a book of Pain (280 gold) [Shop] Rocsarhi's Jewellery Shoppe an amulet of guardian spirit (390 gold) a ring of fire (325 gold) a ring of flight (227 gold) a +6 ring of dexterity (760 gold) a ring of wizardry (390 gold) an amulet of guardian spirit (390 gold) a +6 ring of intelligence (760 gold) the amulet "Atifiun" {Acrobat Rampage rF- rC++ rCorr} (690 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (2, 13, D:3) a +0 ring mail (24, 22, D:3) a +0 flail (26, 16, D:3) a +0 short sword (37, -1, D:3) a +0 flail (39, 0, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (6, 29, D:4) an amulet of faith (8, 7, D:4) a +0 dagger a +0 robe a +0 short sword (10, -17, D:4) a +0 halberd (10, -16, D:4) a +0 club a +0 whip a +0 robe a +0 club (10, -15, D:4) a +0 flail a +0 flail (10, 4, D:4) a +0 dagger (11, 6, D:4) a +0 flail a +0 club (26, 3, D:4) a +0 dagger a +0 club (26, 4, D:4) a +0 club (27, 3, D:4) a +0 whip a +0 animal skin a +0 dagger a +0 dagger a +0 dagger a +0 dagger (29, 10, D:4) a +3 short sword (30, 10, D:4) a +3 scythe of protection a +0 robe (30, 22, D:4) a +0 flail (32, 4, D:4) a +0 hunting sling a +0 club (32, 6, D:4) a +0 flail (33, 6, D:4) a +0 club (37, 31, D:4) a +0 rapier a +0 leather armour (37, 32, D:4) a +0 dagger a +0 robe (41, -17, D:4) a +0 club (44, -19, D:4) a +0 whip of freezing a +0 robe (44, 3, D:4) a +0 short sword (51, 13, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 leather armour (1, 0, D:5) a +0 dagger a +0 robe (2, 0, D:5) a +0 trident a +0 leather armour (7, -26, D:5) a +0 plate armour (10, -20, D:5) a +0 long sword (12, 2, D:5) a +0 hunting sling (12, 4, D:5) a +0 ring mail (22, 12, D:5) a +0 leather armour (33, -23, D:5) a +0 whip (33, -21, D:5) a +0 dagger a +0 robe (33, -19, D:5) a +0 flail a +0 hand axe a +0 scale mail (34, -20, D:5) a +0 dagger a +0 robe (37, 16, D:5) a +0 scale mail (45, -4, D:5) a +0 long sword (57, -18, D:5) an orb of energy Level 6 of the Dungeon [Shop] Jalidid's Antique Armour Shop a +0 scale mail (88 gold) a +0 scale mail (88 gold) an orb of wrath (286 gold) a +0 chain mail (99 gold) a +0 ring mail (88 gold) the +4 plate armour of the Trees {-Tele Regen+ Int+7 Dex-2} (1207 gold) Int: It affects your intelligence (+7). Dex: It affects your dexterity (-2). -Tele: It prevents most forms of teleportation. Regen: It increases your rate of health regeneration. a +0 pair of boots (99 gold) (0, 0, D:6) a +0 whip (2, 4, D:6) a +0 whip (3, 2, D:6) a +0 whip a +0 club (3, 4, D:6) a +0 spear a +0 halberd (3, 40, D:6) a +0 club a +0 ring mail (16, 6, D:6) a +0 spear (17, 3, D:6) a scroll of noise (17, 7, D:6) a +0 whip a +1 whip of draining a +0 leather armour (18, 8, D:6) a +0 flail a +1 spear of flaming (20, -2, D:6) a +0 leather armour (22, -3, D:6) the +1 robe of the Carpenter {Harm rF+ Str+4} Str: It affects your strength (+4). rF: It protects you from fire. Harm: It increases damage dealt and taken. (23, -3, D:6) a potion of degeneration (30, 15, D:6) a +0 shortbow (32, 25, D:6) 3 scrolls of noise (39, 19, D:6) a +3 falchion (45, 36, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (0, 1, D:7) a +0 dagger a +0 club a +5 dagger (0, 2, D:7) a +0 club a +0 hand crossbow (1, 19, D:7) a +0 hunting sling a +0 quarterstaff a +0 ring mail (4, 17, D:7) a +0 giant club (12, -4, D:7) a +0 short sword (14, 7, D:7) a +0 hand axe (14, 8, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club a +0 ring mail (15, 8, D:7) a +0 hand axe a +0 dagger a +0 robe a +1 dagger of venom a +0 robe (15, 9, D:7) a +0 hand axe a +0 ring mail (23, -3, D:7) 19 gold pieces Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 dagger a +0 scale mail a +0 hand axe a +0 leather armour a +0 hand axe (2, 1, D:8) a +0 short sword a +0 ring mail (5, 15, D:8) a +4 battleaxe a +0 robe (12, -5, D:8) a +0 club a +0 leather armour (14, -8, D:8) a +0 plate armour (14, -5, D:8) 11 gold pieces (15, -10, D:8) a wand of flame (24) (20, -7, D:8) a scroll of identify