tilp Level 1 of the Dungeon (6, -6, D:1) a +0 whip (11, 17, D:1) a +0 robe (13, -1, D:1) a +0 short sword a stone (13, 15, D:1) a +0 hand axe (14, -12, D:1) a ring of see invisible (16, 10, D:1) a +0 hand axe (20, -3, D:1) a +0 dagger (21, 14, D:1) 25 stones (25, -5, D:1) a +0 robe (25, 32, D:1) 17 stones (25, 36, D:1) a +0 club (41, -25, D:1) a +0 hand axe (43, -21, D:1) a +0 dagger (56, 26, D:1) a +0 scimitar Level 2 of the Dungeon (0, 0, D:2) 15 stones (2, -2, D:2) a frilled lizard corpse (skeletalised by now) (2, 8, D:2) 18 stones (3, -2, D:2) a +0 club (6, -15, D:2) a +0 robe (22, 27, D:2) 12 stones (23, 24, D:2) a +0 dagger (29, 29, D:2) a +0 dagger a goblin corpse (skeletalised by now) (30, 35, D:2) a +0 club (31, 35, D:2) a +0 club a +0 hunting sling (32, 35, D:2) a +1 helmet a +0 animal skin a +0 short sword (34, 35, D:2) a +0 club (36, -16, D:2) a +0 club a +0 scale mail (40, 3, D:2) a +0 short sword (44, 25, D:2) a +0 dagger a +0 dagger a +0 dagger 4 stones a +0 robe (45, 25, D:2) a +0 dagger (46, -7, D:2) a +4 quarterstaff of chaos a +0 cloak (46, 25, D:2) a +0 club (47, -4, D:2) a +0 mace (49, 13, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (16, -7, D:3) a potion of heal wounds (19, -11, D:3) a potion of magic (45, -15, D:3) a potion of attraction (45, -11, D:3) a scroll of identify