tilp Level 1 of the Dungeon [Shop] Vosih's Assorted Antiques a +0 short sword (51 gold) a +0 spear (51 gold) a +0 dagger of protection (74 gold) (0, 0, D:1) a +0 dagger (7, -19, D:1) 17 stones (8, -16, D:1) a +0 dagger (8, -8, D:1) a +2 dagger of distortion 4 stones (9, -15, D:1) 11 stones (15, -26, D:1) a +0 hunting sling (16, -18, D:1) a +0 dagger (16, -11, D:1) a +0 leather armour (20, -29, D:1) a +0 short sword (29, -33, D:1) a +0 short sword (34, -12, D:1) a +0 robe (40, -31, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, 15, D:2) a +0 dagger a +0 club (3, 8, D:2) a +0 chain mail (4, -8, D:2) a +0 dagger (7, -18, D:2) a +0 robe (13, -15, D:2) a +0 flail of protection a +0 robe (21, 5, D:2) a +0 flail a +0 robe (25, -1, D:2) a +0 ring mail (27, 7, D:2) 4 stones a +0 short sword of speed (28, -10, D:2) 22 stones (39, -5, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 20 stones (15, 3, D:3) a +2 pair of boots (19, -3, D:3) a +0 dagger (21, -3, D:3) a +0 hand axe (22, 3, D:3) a +0 spear (22, 12, D:3) a +1 pair of boots (24, -5, D:3) 18 stones (25, -2, D:3) a +0 ring mail (29, -2, D:3) a +0 halberd (30, -1, D:3) a +0 flail of protection (31, -11, D:3) a +0 quarterstaff (43, -13, D:3) a +2 vorpal trident a +0 ring mail Level 4 of the Dungeon [Shop] Dutofein's Weapon Boutique a +0 giant spiked club (22 gold) a +3 war axe of electrocution (308 gold) the +2 halberd of Umaodid {distort, MP-9 Str+4 Dex+9} (424 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Str: It affects your strength (+4). Dex: It affects your dexterity (+9). MP: It affects your magic capacity (-9). a +1 dagger of draining (127 gold) a +0 dagger (24 gold) the +10 dire flail "Fumital" {antimagic, rF+ Str+2 Dex-4 Stlth+} (895 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+2). Dex: It affects your dexterity (-4). rF: It protects you from fire. Stlth: It makes you more stealthy. a +0 dagger (24 gold) a +0 dagger (24 gold) 11 stones (13 gold) (0, 0, D:4) a +0 dagger a +0 leather armour a +0 dagger (0, 2, D:4) a +0 war axe a +0 ring mail a +1 hand axe of electrocution a +0 leather armour a +0 hand axe (0, 4, D:4) a +0 club a +0 ring mail a +0 club (0, 6, D:4) a +0 robe a +0 dagger (6, -4, D:4) 17 stones (8, 15, D:4) 15 stones (24, -16, D:4) a +0 cloak (26, 12, D:4) a +0 spear (27, -24, D:4) a +0 flail of protection a +0 ring mail (27, -19, D:4) a +0 dagger (27, -13, D:4) 24 stones (34, -9, D:4) a +0 antimagic whip (35, 22, D:4) a +0 dagger (37, -11, D:4) a +2 antimagic trident (37, -10, D:4) a +0 antimagic club (37, 1, D:4) the +8 dagger "Uhahoi Kial" {venom, rC- MP+9 Dex+4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). (50, 15, D:4) a +0 plate armour (56, -14, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (2, 1, D:5) 4 javelins (3, -47, D:5) a +0 robe (4, -9, D:5) a +0 giant club (5, -43, D:5) a throwing net (13, -37, D:5) a +0 ring mail a +0 mace (13, 2, D:5) a scroll of enchant armour (14, -36, D:5) a +0 leather armour a +0 whip (18, -29, D:5) a +0 halberd (18, -28, D:5) a +0 flail (19, -28, D:5) a +0 club a +0 whip (19, -27, D:5) a throwing net (19, -7, D:5) 10 stones (20, -29, D:5) a +0 spear (21, -27, D:5) a +0 war axe (21, -23, D:5) a +0 scimitar (23, -4, D:5) a +0 whip (25, -12, D:5) 4 poisoned darts (27, -27, D:5) a +0 morningstar (27, -23, D:5) a +0 halberd (28, -30, D:5) a +0 whip (29, -30, D:5) a +0 spear (32, -36, D:5) 19 stones (34, -35, D:5) a +0 robe a +0 dagger (40, -50, D:5) a +0 short sword a +0 club a +0 leather armour (41, -50, D:5) a +0 trident (49, -15, D:5) a +0 trident (53, -34, D:5) a +0 dagger (54, -46, D:5) a +0 club 2 boomerangs (55, -27, D:5) 3 poisoned darts (59, -5, D:5) a +0 long sword Level 6 of the Dungeon [Shop] Exioca's Serpentskin Sales 3 poisoned darts (15 gold) 2 curare-tipped darts (15 gold) 3 poisoned darts (15 gold) 5 curare-tipped darts (39 gold) Ziufi's Collected Works on Contamination (390 gold) Spells Type Level a - Sting Transmutation/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 2 poisoned darts (10 gold) a +0 robe of poison resistance (61 gold) (0, 0, D:6) a +0 chain mail a +0 hand axe (14, 28, D:6) a +0 trident (50, 1, D:6) a +0 giant club (50, 33, D:6) a potion of mutation Level 7 of the Dungeon (0, 0, D:7) a +0 trident (1, 4, D:7) a +0 ring mail (3, -8, D:7) 20 stones (6, 2, D:7) a +0 war axe (11, 7, D:7) the +1 leather armour of Mumblety Peg {+Inv rF- Dex+3} Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. +Inv: It lets you turn invisible. (13, -5, D:7) a scroll of enchant weapon (17, 12, D:7) 16 stones (17, 14, D:7) 21 stones (22, 5, D:7) a +0 giant club (27, 4, D:7) a +0 spear (28, 2, D:7) a +0 flail (28, 3, D:7) a +0 spear (29, 2, D:7) a +0 dagger 2 boomerangs a +0 ring mail a +0 mace a +0 leather armour a +0 short sword a +0 club (30, 1, D:7) a +0 whip a +0 leather armour a +0 whip (33, 9, D:7) a scroll of enchant weapon (38, -3, D:7) a +0 quarterstaff (48, 14, D:7) a +0 flail (49, 14, D:7) a +0 halberd a +0 spear a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 spear (still there?) a +0 robe (still there?) (0, 5, D:8) a +4 long sword (still there?) a +0 robe (still there?) a +0 shortbow (still there?) (7, -14, D:8) a +0 mace (9, 6, D:8) a +0 trident (22, -4, D:8) a throwing net the felid corpse of tilp (35, -8, D:8) a +0 shortbow (37, 27, D:8) a +0 war axe (38, -5, D:8) a +0 dagger (43, -4, D:8) a +0 flail (43, -3, D:8) a +0 hand axe a +0 ring mail a +2 dagger of pain a +0 hand axe (57, 1, D:8) a throwing net the Ecumenical Temple