tilp Level 1 of the Dungeon (3, 26, D:1) a +0 cloak (6, 32, D:1) a +0 dagger (6, 34, D:1) a +0 whip a stone (18, 5, D:1) a +0 club (19, 28, D:1) a scarf of repulsion (24, 27, D:1) a +0 vorpal falchion (26, 6, D:1) 28 stones (27, 28, D:1) a +1 dagger of flaming (32, 48, D:1) a +1 dagger of venom (33, 28, D:1) 4 atropa-tipped darts (36, 8, D:1) a +0 robe (55, 9, D:1) a +0 buckler (58, 22, D:1) 4 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 spear (6, 5, D:2) a +0 short sword 4 stones (20, -6, D:2) a +0 club (26, -24, D:2) a +0 dagger (27, 9, D:2) an orb of energy (37, 22, D:2) 3 javelins (48, -19, D:2) a +0 robe (59, -11, D:2) 20 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (6, 24, D:3) a +0 trident a +0 scale mail the human skeleton of Terence (7, -14, D:3) 14 sling bullets (7, 9, D:3) 6 curare-tipped darts (8, 7, D:3) a +0 flail (16, 0, D:3) the +8 hand axe of World Downfall {flame, rElec} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rElec: It insulates you from electricity. (16, 23, D:3) a +0 mace (35, -2, D:3) a scroll of enchant armour (44, 32, D:3) a +0 hand axe (49, 30, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a scroll of teleportation (10, -33, D:4) a +0 dagger a goblin corpse (13, -40, D:4) a throwing net (13, -33, D:4) 18 stones (14, -35, D:4) 9 gold pieces