tilp Level 1 of the Dungeon (0, 0, D:1) 15 bolts (3, -43, D:1) a +0 club a +0 club (3, -3, D:1) a throwing net (9, -23, D:1) a +0 long sword (28, -56, D:1) a +0 dagger (35, -27, D:1) a +0 club (40, -50, D:1) 16 sling bullets Level 2 of the Dungeon [Shop] Ygoec's Assorted Antiques a +4 ring of evasion (864 gold) a wand of flame (15) (204 gold) a potion of curing (72 gold) a scroll of teleportation (72 gold) a potion of cancellation (192 gold) a potion of heal wounds (120 gold) a +1 scimitar of electrocution (408 gold) a +0 leather armour (48 gold) the +3 short sword "Yschue Ydaf" {flame, *Corrode rC+ Int+2 SInv} (892 gold) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rC: It protects you from cold. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. a potion of degeneration (24 gold) a scroll of teleportation (72 gold) a +0 short sword (72 gold) (0, 0, D:2) a +2 chain mail of fire resistance (3, 2, D:2) a +0 plate armour (5, 7, D:2) a +0 dagger (12, 0, D:2) 25 arrows (18, -4, D:2) a +0 club (19, -5, D:2) 21 stones a +0 club (29, -21, D:2) a +0 dagger (34, -16, D:2) a +0 dagger (39, -3, D:2) 3 stones a +0 dagger (39, 11, D:2) a +0 whip (40, -2, D:2) a +0 club (47, -7, D:2) 6 boomerangs a +0 leather armour (55, -25, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a worm corpse (2, -11, D:3) 11 gold pieces (5, -11, D:3) a +0 club (still there?) a goblin corpse (still there?) (7, -2, D:3) a +1 helmet (9, -21, D:3) 13 bolts (11, -15, D:3) a +0 flail (12, -20, D:3) a +0 dagger (16, 11, D:3) a hobgoblin corpse (skeletalised by now) (16, 16, D:3) a potion of degeneration (22, 17, D:3) a +0 dagger (24, -20, D:3) a +0 hunting sling 38 stones a +0 hunting sling (25, -20, D:3) 27 stones a +0 hunting sling (25, -19, D:3) a +0 dagger 14 stones a +0 hunting sling (25, -18, D:3) 17 stones a +0 hunting sling (27, 5, D:3) a +2 pair of boots (31, -20, D:3) a +0 club (still there?) a goblin corpse (skeletalised by now) (still there?)