tilp Level 1 of the Dungeon (0, 0, D:1) 12 bolts (10, -7, D:1) 26 bolts (13, -18, D:1) a +0 hunting sling (18, 2, D:1) a +0 whip (36, -10, D:1) 19 sling bullets (41, -12, D:1) a +0 ring mail (44, -4, D:1) a +0 dagger (45, -25, D:1) 14 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 4, D:2) a +0 club (4, 3, D:2) a +0 club (4, 4, D:2) a +0 hunting sling a +0 club 19 stones (4, 5, D:2) a +0 dagger (4, 10, D:2) a +0 club (5, 3, D:2) a +0 dagger (6, 3, D:2) a +0 dagger a +0 club a +0 animal skin a +1 helmet a +0 club (8, 2, D:2) a +0 dagger (10, 10, D:2) 18 stones (10, 14, D:2) a +0 dagger (13, -5, D:2) a +0 mace (20, -16, D:2) a +0 club (26, 21, D:2) a +0 club (28, -13, D:2) a +0 dagger (29, 11, D:2) a +0 arbalest (34, 8, D:2) a +0 spear (34, 10, D:2) a +0 mace (35, 12, D:2) a +0 dagger (36, 12, D:2) a staff of fire (42, 18, D:2) a +0 dagger 4 stones (47, -23, D:2) 23 bolts (52, 33, D:2) a staff of cold (53, 25, D:2) a +0 great mace (57, 31, D:2) a +0 short sword a stone Level 3 of the Dungeon [Shop] Tire's Antique Weapon Boutique a +0 dagger (38 gold) a +0 flail (66 gold) a +0 dagger (38 gold) the +9 staff of Wucad Mu {*channel} (1900 gold) It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. a +0 whip (47 gold) a +2 shortbow of flaming (330 gold) a +0 short sword (57 gold) (0, 0, D:3) 18 stones (9, -6, D:3) a +0 dagger (13, 15, D:3) a +0 dagger (16, 15, D:3) a +2 flail of protection a +0 leather armour (22, 9, D:3) a +0 club 5 boomerangs (27, 5, D:3) a staff of fire a +0 robe (34, 41, D:3) 32 stones (36, 4, D:3) a +0 scale mail a +0 dagger (45, -4, D:3) 22 arrows (54, 52, D:3) 12 stones Level 4 of the Dungeon (0, 0, D:4) 21 stones (5, -8, D:4) a +4 dagger (6, -14, D:4) a +0 giant spiked club (11, -10, D:4) a +0 dagger (13, 14, D:4) a scroll of immolation (15, -22, D:4) a +0 hand axe a +0 scale mail (22, -11, D:4) a +0 scale mail (33, -3, D:4) a +4 scale mail of positive energy a +2 flail of protection (37, -15, D:4) a +0 trident a +0 leather armour (39, -18, D:4) a +0 dagger (39, -15, D:4) a +0 club a +0 leather armour a +0 dagger a +0 robe (45, -4, D:4) a +0 flail a +0 leather armour (46, -15, D:4) a +0 falchion (46, -4, D:4) 5 stones a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 trident (16, -7, D:5) a +0 robe (21, -5, D:5) a +0 ring mail (24, -19, D:5) 10 stones (27, -15, D:5) a +0 robe (28, -45, D:5) a staff of death (28, -19, D:5) a +0 trident (29, -35, D:5) a +0 scale mail Level 6 of the Dungeon (2, -23, D:6) a +0 mace (3, -24, D:6) a +0 mace (6, -12, D:6) 20 arrows (7, 5, D:6) a potion of degeneration (8, -5, D:6) 11 poisoned darts (8, 11, D:6) a +0 dagger (10, -15, D:6) a +0 chain mail (13, -12, D:6) a +0 giant spiked club (14, 5, D:6) a +0 leather armour (24, -14, D:6) a +0 robe (25, -16, D:6) a +0 ring mail (31, -25, D:6) 22 sling bullets (38, 8, D:6) a +0 spear (40, 8, D:6) a +0 spear (42, -10, D:6) a +1 spear of freezing (44, -8, D:6) a +0 spear (44, 7, D:6) a throwing net (46, -5, D:6) a book of Geomancy Level 7 of the Dungeon (0, 0, D:7) 12 bolts (6, -32, D:7) 11 poisoned darts (9, -30, D:7) a scroll of torment (18, -55, D:7) a +0 spear (24, -33, D:7) a +0 barding (33, -33, D:7) 14 poisoned darts (35, -38, D:7) 17 stones (37, -49, D:7) a +0 dagger a +0 robe (41, -35, D:7) a +0 whip (41, -28, D:7) a +0 dagger a +0 robe a +0 robe (42, -50, D:7) a +0 cloak (42, -38, D:7) a +0 dagger a +0 ring mail (42, -37, D:7) a +0 falchion a +0 ring mail (45, -29, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) the +4 scale mail "Luarch" {rC++ Dex+10} Dex: It affects your dexterity (+10). rC: It greatly protects you from cold. (2, 7, D:8) a potion of might (21, 21, D:8) 8 gold pieces (21, 23, D:8) 12 gold pieces (32, 3, D:8) a potion of haste (33, -3, D:8) 7 gold pieces (38, -4, D:8) a +0 flail (still there?) a +0 scale mail (still there?) (38, -3, D:8) 2 potions of invisibility