Dungeon Crawl Stone Soup version 0.27-a0-1442-g87b6fcb595 (webtiles) character file. Game seed: 4864414292414190533 17 tilp the Caller (level 2, -2/22 HPs) Began as a Barachi Summoner on July 4, 2021. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:12 (885 turns). tilp the Caller (Barachi Summoner) Turns: 885, Time: 00:01:13 Health: -2/22 AC: 3 Str: 9 XL: 2 Next: 62% Magic: 1/5 EV: 11 Int: 15 God: Gold: 15 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour e - a +0 leather armour (worn) Scrolls d - a scroll of magic mapping {unknown} Potions c - a potion of haste {unknown} Skills: - Level 2.0 Fighting - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 5.0 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 3% 1 b - Call Imp Summ 16% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 16% N/A 12% 3 Summon Guardian Golem Hex/Summ 9% N/A 32% 3 Summon Lightning Spire Summ/Air 9% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The hobgoblin barely misses you. You closely miss the quokka. The quokka is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Your crimson imp hits the hobgoblin. Your crimson imp hits the quokka. The quokka closely misses your crimson imp. The hobgoblin misses you. Hop to where? Press: ? - help, Dir - move target Boing! The endoplasm barely misses your crimson imp. Your crimson imp hits the hobgoblin. The quokka barely misses something. Your crimson imp blinks! The hobgoblin barely misses something. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The quokka bites something. The hobgoblin closely misses something. Your crimson imp misses the quokka. Your crimson imp blinks! Something bites your crimson imp but does no damage. The hobgoblin closely misses your crimson imp. Your crimson imp hits the endoplasm but does no damage. Your crimson imp hits the hobgoblin. The hobgoblin hits your crimson imp. Your crimson imp hits the quokka but does no damage. The quokka misses your crimson imp. Your crimson imp hits the hobgoblin. The hobgoblin dies! Your crimson imp hits the quokka. The quokka dies! Your crimson imp blinks! The endoplasm jiggles. Your crimson imp hits the endoplasm. Your crimson imp blinks! You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ########.# #.......#### ####.### #####...# #......# #...# #.##.#.# #...# #####.#..#.# #...# . .........#.#######...######## .# ..#...#..#..................##.# .###..#........................ ..#.............@....5......... .....#...#.######J...#.####... #. ####.#...#.# #...†#.# #$##..# # #.#...#.# #....#.####...... # #.##.##.# #...5#.#.5††.#.## ####.......# #....§.5.#..J.... ##......#### #..........#.#... ##.###### ##...###5.##.# #. ...# #.### #..# .. You could see an endoplasm (ally target) and 3 friendly crimson imps. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) A hobgoblin (D:1) A bat (D:1) A rat (D:1) 6 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 3 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) 11 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tilp the Barachi Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 236 | D:1 | Reached skill level 1 in Fighting 303 | D:1 | Reached XP level 2. HP: 19/22 MP: 1/5 364 | D:1 | Learned a level 2 spell: Call Imp 818 | D:1 | Reached skill level 5 in Summonings 872 | D:1 | HP: 1/22 [frozen (5)] 885 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.0 Summonings | 5 | 5.0 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Dagger || 42 Unarmed || 2 Cast: Summon Small Mamm || 12 Call Imp || 11 Abil: Hop || 1 Armor: Robe || 3 Leather armour || 8 Dodge: Dodged || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 938 | 928 | 10 | 13 | 757 | 1 | 938.0 | Dungeon | 938 | 928 | 10 | 13 | 757 | 1 | 938.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 938 daAuts