tilp Level 1 of the Dungeon (1, 10, D:1) a +0 club (5, 11, D:1) a +0 club (7, 18, D:1) a +0 dagger (12, 28, D:1) a +0 club (18, -2, D:1) a +0 plate armour (23, 23, D:1) a +0 club (25, 14, D:1) a +0 short sword (26, 30, D:1) a +0 leather armour (30, -9, D:1) a +0 hand axe (33, 14, D:1) a +0 dagger (43, 14, D:1) a +0 short sword (46, -16, D:1) a +0 short sword (51, 13, D:1) a +0 mace Level 2 of the Dungeon [Shop] Hikhuash's Antique Weapon Shop the +10 rapier of the Leaping Fulmar {drain, Dex+3} (1551 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). a +2 short sword of venom (343 gold) a +1 dire flail of protection (259 gold) a +0 short sword (66 gold) a +0 whip (55 gold) a +0 dagger (44 gold) a +0 hunting sling (33 gold) the +1 spear of the Illusory Xalams {freeze, Fragile rElec Int+2 SInv} (598 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. a +0 hand axe (66 gold) a +0 hunting sling (33 gold) a +0 short sword (66 gold) (4, -16, D:2) a +0 club (6, -27, D:2) a +0 plate armour (7, -10, D:2) a +0 dagger (14, 9, D:2) a +0 club (25, -29, D:2) 24 sling bullets (26, 20, D:2) a +0 trident (27, 21, D:2) a +0 hand axe (28, 10, D:2) a staff of death (32, 20, D:2) a +0 quarterstaff (33, 20, D:2) a +0 dagger (34, -11, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a dart slug corpse (4, 23, D:3) a +1 leather armour of cold resistance a +0 dagger a +0 leather armour the goblin corpse of Ijyb an orc corpse (28, 0, D:3) a +0 leather armour an orc corpse (skeletalised by now) (30, 15, D:3) a +0 club (36, -1, D:3) a +0 leather armour