tilp Level 1 of the Dungeon (0, 0, D:1) 14 bolts (1, 10, D:1) a +0 dagger (8, 14, D:1) a +0 short sword (17, 22, D:1) 26 bolts (21, -11, D:1) 28 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 flail (9, 9, D:2) a +0 club a +0 hunting sling (13, 35, D:2) a -1 dagger 2 potions of degeneration (14, 16, D:2) a +0 club (14, 31, D:2) 24 bolts (16, 32, D:2) a +0 robe (23, 44, D:2) a +0 plate armour (27, 15, D:2) a +0 club (35, 42, D:2) 20 arrows (39, 25, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 flail (2, -13, D:3) 22 arrows (12, -37, D:3) a +0 short sword (15, -32, D:3) a +0 short sword a +0 dagger a +0 robe (17, -30, D:3) a potion of degeneration (18, -5, D:3) a +0 hand axe a +0 ring mail (23, -30, D:3) a +0 club (37, -33, D:3) a +0 spear Level 4 of the Dungeon [Shop] Xabecwei's Antique Weapon Boutique a +0 great sword (136 gold) the cursed +3 dagger "Undertaker" {flame, rC- Int+4 SInv} (592 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It makes you vulnerable to cold. It lets you see invisible. It has a curse placed upon it. the +3 shortbow of Starshine {velocity, +Fly rElec rF- MP+9 SInv} (1085 gold) Any arrow fired from it inflicts extra damage. It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. It lets you fly. a +0 great sword (136 gold) a +1 short sword of freezing (260 gold) a +0 shortbow (63 gold) the +4 long sword "Orhot" {holy, rElec rC- Int+2 SInv} (875 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. a +2 vampiric long sword (472 gold) a +0 hand crossbow (73 gold) a +1 falchion of holy wrath (260 gold) (0, 0, D:4) 27 arrows (2, 10, D:4) a +0 hand axe (3, 8, D:4) 3 potions of flight (12, -13, D:4) 26 arrows (21, 7, D:4) a cursed +0 whip (25, 4, D:4) a +0 dagger a +0 robe (30, -19, D:4) a +0 dagger a +0 robe (31, -21, D:4) a +0 mace (31, -19, D:4) a +0 ring mail (33, 19, D:4) a +0 war axe (36, 21, D:4) a +0 spear (44, -4, D:4) 27 arrows (56, 22, D:4) a +0 mace (58, 23, D:4) a scroll of identify (61, -24, D:4) a +0 flail (64, 7, D:4) a +0 mace a +1 chain mail of positive energy a +0 dagger a +0 robe a +0 dagger a +0 robe (65, 6, D:4) a +0 falchion a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 helmet (19, 19, D:5) a +1 helmet (25, 33, D:5) a +0 hunting sling (31, 1, D:5) 20 arrows (32, 5, D:5) a +0 short sword (35, 16, D:5) a +0 flail (40, 14, D:5) a potion of flight (49, 21, D:5) a +0 ring mail a +0 whip (51, 31, D:5) a +0 robe Level 6 of the Dungeon [Shop] Watief's Assorted Antiques a scroll of fog (48 gold) a +0 giant club (40 gold) a +3 short sword of electrocution (588 gold) a +1 scale mail of positive energy (312 gold) a potion of resistance (240 gold) a +2 ring mail of cold resistance (504 gold) a cursed -2 war axe (2 gold) a +0 robe (16 gold) a potion of mutation (192 gold) (21, -7, D:6) 11 bolts (29, 32, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a cursed +0 spear (0, 1, D:7) a +0 spear (13, 4, D:7) a +0 short sword (16, 14, D:7) the cursed +1 plate armour of Tomutt {+Fly rF++ MP+9 Stlth-} It greatly protects you from fire. It affects your magic capacity (+9). It lets you fly. It makes you less stealthy. It has a curse placed upon it. (18, 14, D:7) a scroll of remove curse the Ecumenical Temple