Dungeon Crawl Stone Soup version 0.24-a0-140-gcaa6c10 (webtiles) character file. Game seed: 14717121602658440875 0 tilp the Skirmisher (level 1, 0/18 HPs) Began as a Formicid Monk on Mar 4, 2019. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (113 turns). tilp the Skirmisher (Formicid Monk) Turns: 113, Time: 00:00:44 Health: 0/18 AC: 3 Str: 15 XL: 1 Next: 11% Magic: 1/1 EV: 12 Int: 9 God: Gold: 10 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . g - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour g - a +0 leather armour (worn) Scrolls f - a scroll of random uselessness {unknown} Potions d - a potion of brilliance {unknown} e - a potion of haste {unknown} Comestibles c - a ration Skills: - Level 3.2 Fighting + Level 3.0 Axes - Level 2.6 Dodging - Level 2.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You start waiting. The kobold is too close now for your liking. You hit the kobold. You kill the kobold! You barely miss the gnoll. The gnoll misses you. You hit the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 whip! You die... #####.###.≈ # ..#..#≈..≈ #. # .≈.≈#≈%# #.# #≈.≈.≈≈## ≈.# #≈.≈..≈..≈##.## ##≈≈≈.#≈≈.≈##.## ..########....###≈≈.##.## ..................≈....## ####.g@###.####........ ####.### #.# #.###..## ## #.....# ##.####.#....# #.. #[....# #..##.....#..# #..#### #.....# #.....#.###..# ....... #.g...# #######.###...# ....... #.....# #............ .......##.....# #..........## S.g{...#...[..# #..........# You could see a gnoll. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tilp the Formicid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 113 | D:1 | Slain by a gnoll Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_rooms, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_b Action || total -------------------------++------- Melee: Hand axe || 6 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------