Dungeon Crawl Stone Soup version 0.22-a0-445-g8c8ef71 (webtiles) character file. 4 tilp the Chiller (level 1, -1/13 HPs) Began as a Merfolk Ice Elementalist on June 2, 2018. Slain by a hobgoblin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (135 turns). tilp the Chiller (Merfolk Ice Elementalist) Turns: 135, Time: 00:00:38 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 70% Magic: 1/3 EV: 13 Int: 14 God: Gold: 16 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles b - 4 stones (quivered) Armour a - a +0 robe (worn) Comestibles c - a ration d - 3 chunks of flesh Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting Level 0.7 Conjurations + Level 3.7 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 5% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Frost Conj/Ice #..... 14% 2 ###.... Summon Ice Beast Ice/Summ #....... 73% 4 #####.. Ozocubu's Armour Chrm/Ice #....... 32% 3 ####... Throw Icicle Conj/Ice #....... 67% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You freeze the jackal. The jackal is almost dead. The jackal closely misses you. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal You freeze the jackal. You kill the jackal! You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. You hit the jackal. You kill the jackal! You closely miss the hobgoblin. The hobgoblin hits you. You die... ### #.# #.# #@# #g# #h# ##h###### ###rK.....# #.....r...# #.........+ #.........# #.........# You could see 2 jackals, a hobgoblin, a kobold and a rat. Vanquished Creatures A goblin (D:1) 2 jackals (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tilp the Merfolk Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 135 | D:1 | Slain by a hobgoblin Vault maps used: D:1: matt_arrival_refuge Action || total -------------------------++------- Melee: Dagger || 3 Cast: Freeze || 5 Dodge: Dodged || 11 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 7 | 0.0 | 0 | 4 | 0.0 | 135 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 7 | 0.0 | 0 | 4 | 0.0 | 135 +---------+---------+-------+---------+---------+-------+---------