Dungeon Crawl Stone Soup version 0.22-a0-414-gacd343e (webtiles) character file. 5 tilp the Chiller (level 1, -1/13 HPs) Began as a Merfolk Ice Elementalist on May 13, 2018. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (85 turns). tilp the Chiller (Merfolk Ice Elementalist) Turns: 85, Time: 00:00:37 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 80% Magic: 0/3 EV: 13 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Missiles b - 17 stones (quivered) Armour a - a +0 robe (worn) Comestibles c - 2 rations d - a chunk of flesh Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting Level 0.7 Conjurations + Level 3.7 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 4% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Frost Conj/Ice #..... 14% 2 ###.... Summon Ice Beast Ice/Summ #....... 73% 4 #####.. Ozocubu's Armour Chrm/Ice #....... 32% 3 ####... Throw Icicle Conj/Ice #....... 67% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The jackal is almost dead. The jackal misses you. The jackal closely misses you. The jackal barely misses you. You aren't carrying any potions. The jackal misses you. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! The jackal closely misses you. Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) You freeze the jackal. You kill the jackal! You closely miss the goblin. The hobgoblin hits you but does no damage. The goblin hits you with a club. You die... ####.# ###.##.# #P≈.♣#.# #P≈<.'.# #P≈.♣#.# ###.##.# ####.# #g# #@# #$g.....# #######.# You could see a hobgoblin and a goblin. Vanquished Creatures A hobgoblin (D:1) 3 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tilp the Merfolk Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 85 | D:1 | Slain by a goblin Vault maps used: D:1: tarquinn_simple_flora_water_e Action || total -------------------------++------- Melee: Club || 13 Cast: Freeze || 7 Armor: Robe || 3 Dodge: Dodged || 26 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 8 | 0.0 | 0 | 4 | 0.0 | 85 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 8 | 0.0 | 0 | 4 | 0.0 | 85 +---------+---------+-------+---------+---------+-------+---------