tilp Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, -10, D:1) 11 arrows (18, -1, D:1) a +0 short sword (21, 2, D:1) 23 arrows (29, 20, D:1) a +0 dagger (30, -22, D:1) a +0 hand axe (31, 14, D:1) a +0 short sword a +0 club (34, -3, D:1) a +0 club (38, -26, D:1) a +0 mace (45, 9, D:1) 25 arrows Level 2 of the Dungeon (0, 0, D:2) a +3 quarterstaff (4, 27, D:2) a +0 short sword (6, 11, D:2) a +0 dagger (8, 15, D:2) a +0 robe a +0 dagger (8, 17, D:2) a +0 plate armour (16, 19, D:2) a +0 dagger (26, 37, D:2) a +0 dagger a +0 club (27, 3, D:2) a +0 club (27, 37, D:2) a +0 short sword (29, 2, D:2) a +0 club (29, 34, D:2) a +0 dagger (40, 35, D:2) a +0 dagger (42, 5, D:2) a +0 falchion (49, 25, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 12 arrows (4, 25, D:3) a +0 mace (10, 26, D:3) a +0 dagger a +0 chain mail (13, 14, D:3) a +0 club (14, 13, D:3) a +0 short sword a +0 short sword (16, 15, D:3) a +0 club (21, -9, D:3) a +0 leather armour (21, 27, D:3) a +0 hand axe (24, -18, D:3) a +0 club (24, -17, D:3) a +0 short sword (25, -16, D:3) a +0 club (27, 5, D:3) a +0 whip a +0 club a +0 flail (37, 27, D:3) a +2 quarterstaff of chaos a +0 cloak (38, 30, D:3) a +0 mace (39, 10, D:3) a +0 short sword (44, 9, D:3) a +0 club Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Muoddum" {*Corrode rElec rN+ MP-9 Int+10} (3050 gold) [ring of positive energy] It affects your intelligence (+10). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). It may corrode you when you take damage. the +1 robe "Jotusul" {rC- rCorr SInv} (1550 gold) It makes you vulnerable to cold. It lets you see invisible. It protects you from acid and corrosion. the +4 large shield "Huwaath" {*Drain rC- Int+9 SInv} (4200 gold) It affects your intelligence (+9). It makes you vulnerable to cold. It lets you see invisible. It causes draining when unequipped. the amulet of the Death Scarab {Reflect -Tele Str+8 Int+5 SH+2} (3620 gold) [amulet of reflection] It shields you and reflects attacks. It affects your strength (+8). It affects your intelligence (+5). It prevents most forms of teleportation. It affects your SH (+2). (0, 0, D:4) a +0 chain mail (3, 37, D:4) 15 poisoned needles (3, 46, D:4) a +0 chain mail (3, 50, D:4) a +0 leather armour (7, 34, D:4) 24 arrows (17, 28, D:4) 22 arrows (23, 28, D:4) a +0 club (23, 31, D:4) a +0 dagger a +0 robe (24, 31, D:4) a +0 chain mail a +0 large shield (25, 32, D:4) a +0 club a +0 leather armour (29, 12, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (9, 16, D:5) a +0 robe (10, 33, D:5) 17 arrows (29, 29, D:5) a +0 dagger a +0 robe (29, 31, D:5) a +0 leather armour (29, 32, D:5) a +0 flail (30, 4, D:5) 13 arrows (30, 30, D:5) a +0 giant club a +0 dagger a +0 robe (37, 16, D:5) a +0 long sword Level 6 of the Dungeon [Shop] Fyliyffu's Weapon Shoppe a +0 shortbow (33 gold) a +0 hand axe (33 gold) a +5 quarterstaff of protection (349 gold) a +0 halberd (44 gold) 32 bolts (70 gold) a +3 hand crossbow of freezing (256 gold) 16 stones (17 gold) 27 arrows (59 gold) (1, 0, D:6) a +0 falchion (6, 24, D:6) a +0 plate armour (10, -6, D:6) a +0 mace (11, -6, D:6) a +0 robe a +0 dagger (14, 30, D:6) a +0 spear (21, 13, D:6) a +0 flail a +0 mace a +0 leather armour (24, -10, D:6) a +0 robe (27, 12, D:6) a +0 robe (27, 19, D:6) a +0 chain mail (30, 10, D:6) a +0 flail a +0 ring mail a +0 whip a +0 hand axe a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 flail (1, -31, D:7) a poisoned needle a +0 whip a +0 short sword (2, -34, D:7) a +3 blowgun a +0 short sword 18 poisoned needles (2, -32, D:7) a +0 whip (2, -31, D:7) a +0 short sword a +0 dagger (3, -33, D:7) a cursed -1 whip a +0 blowgun 6 poisoned needles a +0 dagger (4, -33, D:7) a +0 short sword (5, -11, D:7) a +0 ring mail (6, 14, D:7) 17 poisoned needles (14, 2, D:7) a +0 leather armour (14, 20, D:7) a cursed +0 scale mail (20, 14, D:7) a +0 spear (24, -8, D:7) a +0 halberd (27, -4, D:7) a +0 quarterstaff (28, 1, D:7) a -1 short sword a +2 dagger of venom (29, -13, D:7) an arrow (30, -13, D:7) 22 arrows a +0 shortbow (46, -33, D:7) a +0 dagger a +0 club (48, -33, D:7) a +0 ring mail a +0 hunting sling a +0 quarterstaff (48, -25, D:7) a +0 leather armour a +0 whip a +0 dagger (48, -24, D:7) a +0 chain mail a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (12, -10, D:8) a +0 ring mail (16, -23, D:8) a +0 ring mail (22, 16, D:8) 21 bolts (31, 10, D:8) a +0 robe a cursed -2 dagger (39, 12, D:8) a +0 falchion of slicing (42, -12, D:8) a +0 cloak Level 9 of the Dungeon [Shop] Kairr's Magic Scroll Shoppe a scroll of blinking (90 gold) a scroll of fog (24 gold) a scroll of teleportation (36 gold) a scroll of remove curse (36 gold) (0, 0, D:9) a +0 shield (2, 21, D:9) a +0 club a +0 blowgun 21 poisoned needles (2, 22, D:9) a +0 short sword (3, 21, D:9) a +0 dagger (3, 23, D:9) a +0 club (14, 18, D:9) a scroll of noise (15, 8, D:9) a scroll of random uselessness 3 potions of degeneration a scroll of noise (30, 18, D:9) a +0 flail a +0 leather armour (31, 16, D:9) a +3 flail of protection a +0 falchion a +0 dagger a +0 robe (31, 17, D:9) a +0 mace (33, 12, D:9) a +0 dagger a +0 leather armour (33, 13, D:9) a +0 dagger (33, 14, D:9) a +0 club a +0 leather armour a +0 hand axe (34, 12, D:9) a +0 dagger of flaming (35, 0, D:9) a cursed -3 hand axe a +0 ring mail (35, 1, D:9) a +0 club a +0 leather armour (37, 28, D:9) a +0 trident a +0 spear (39, 8, D:9) a cursed -2 dagger a +0 robe (39, 30, D:9) a +0 leather armour a +0 flail (41, 39, D:9) a cursed +0 shield (42, 36, D:9) 28 arrows (43, 27, D:9) a +0 whip (49, 29, D:9) 26 arrows (51, -4, D:9) a +0 scimitar a cursed -1 chain mail a +0 chain mail a +0 battleaxe (52, -2, D:9) a +0 robe (61, -5, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) 9 bolts (10, -9, D:10) 3 arrows (11, -9, D:10) an arrow (11, -6, D:10) a +0 rapier (15, -9, D:10) 4 arrows (17, -9, D:10) 14 arrows a +0 shortbow (20, -10, D:10) 8 curare-tipped needles a +0 blowgun a +2 dagger of venom (28, -10, D:10) a +0 long sword (28, 0, D:10) a +0 chain mail (32, -21, D:10) a +2 cloak (32, -19, D:10) a +0 giant club a +0 dire flail (36, 12, D:10) a +0 halberd a +0 chain mail (36, 13, D:10) a +0 giant club a +0 dire flail (36, 14, D:10) a +1 vampiric war axe a +0 plate armour (50, -19, D:10) a +0 mace (50, -16, D:10) a +0 leather armour (52, -23, D:10) a +0 chain mail a +0 robe a +0 hand axe a cursed -1 war axe a +0 dagger (53, -24, D:10) a +0 leather armour (54, -27, D:10) 26 arrows (66, -11, D:10) a +0 club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a cursed -1 quarterstaff (1, -40, Lair:1) a wand of acid (5) (3, -44, Lair:1) a wand of paralysis (19) (3, -42, Lair:1) 10 gold pieces (3, -38, Lair:1) a +0 chain mail (31, -21, Lair:1) 29 bolts (31, -6, Lair:1) 21 bolts (45, -34, Lair:1) 19 arrows (60, -42, Lair:1) a +0 club (61, -45, Lair:1) a +0 spear Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 hand axe (1, 0, Lair:2) a +1 scimitar of flaming (2, -11, Lair:2) a +0 hunting sling (2, -8, Lair:2) 15 poisoned needles (15, -5, Lair:2) the +6 long sword of Indomitability {slice, Str+2 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+2). (18, -7, Lair:2) a +0 robe (21, 2, Lair:2) a +4 long sword a +0 mace a cursed +0 robe (21, 3, Lair:2) a +0 battleaxe a +0 robe (22, -14, Lair:2) a +0 spear (30, 15, Lair:2) an uncursed amulet of magic regeneration (43, 18, Lair:2) a cursed -3 hand crossbow (45, -5, Lair:2) 21 arrows (45, 4, Lair:2) a +2 long sword of holy wrath (45, 27, Lair:2) a +0 chain mail (48, 21, Lair:2) a cursed +0 scale mail (51, -5, Lair:2) an uncursed staff of energy Level 3 of the Lair of Beasts (2, 50, Lair:3) a wand of random effects (62) the +1 scale mail "Seush" {SInv Stlth+} It lets you see invisible. It makes you more stealthy. the +4 quarterstaff of the Spectre {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). a +0 hunting sling a +2 dagger of venom a +2 ring of evasion a cursed ring of magical power an uncursed ring of magical power (13, 42, Lair:3) 30 arrows (22, 26, Lair:3) a +0 ring mail (23, 11, Lair:3) 24 arrows (23, 38, Lair:3) a +0 ring mail (29, 46, Lair:3) a +0 broad axe Level 4 of the Lair of Beasts (17, -19, Lair:4) an arrow (19, -39, Lair:4) a +0 robe (20, -24, Lair:4) an arrow (20, -23, Lair:4) 2 arrows (20, -20, Lair:4) an arrow (21, -23, Lair:4) 3 arrows (30, -17, Lair:4) 101 sling bullets 349 stones (59, -22, Lair:4) the +0 pair of boots of Courage {-Tele *Corrode Str+8} It affects your strength (+8). It prevents most forms of teleportation. It may corrode you when you take damage. Level 5 of the Lair of Beasts (0, 0, Lair:5) 22 stones (10, -5, Lair:5) 24 stones (26, 10, Lair:5) 9 arrows (26, 11, Lair:5) a spiny frog corpse (skeletalised by now) (28, -22, Lair:5) 25 arrows (31, -19, Lair:5) an uncursed staff of earth (36, 10, Lair:5) a cursed -2 spear (39, 10, Lair:5) 18 stones (47, -20, Lair:5) the ring of Checkmate {rPois rC- MR- AC+2 Str+8} [ring of protection] It affects your AC (+2). It affects your strength (+8). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +2 cloak (52, 25, Lair:5) a +0 hand axe